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  2. Медицинская помощь направлена не просто на временное облегчение. Лечение начинается с оценки общего состояния пациента, диагностики интоксикации и определения типа употребляемого вещества. Нарколог учитывает длительность зависимости, последние дозы, наличие перерыва, возраст человека, хронические заболевания, показатели давления, пульса, температуры тела и сатурации. На основании полученных данных врач подбирает препараты, контролирующие остроту синдрома отмены, поддерживающие сердце, печень, почки, нервную систему и другие органы. Подробнее тут - снятие ломки капельницей в подольске
  3. Unpaid cursor dev, this seems a very disrespectful title. better call them volunteer cursor devs.
  4. In general, I have a bad feeling about this feature if applied globally. This depreciates formations even more (not that I'm a fan of it) as all will be as slow as the slowest unit. At first thought I could see this for fanatics or camp cav. Or with a general speed floor of the speed of infantry. So infantry won't be affected at all. But on second thought, if you think about the micro battle with a few cavalry at the start, this depreciates retreating. Since when you retreat, you know the few wounded will fall behind and fall prey of the remaining army. I think this will be the biggest effect. That on all spots loose single soldiers can get taken out easy. I also don't think more incentives for healers should be implemented. The ranking and cost saving is already incentive enough. They are a complementary unit for when the game play allows it. But not a necessity.
  5. Today
  6. Помощь можно получить анонимно, с аккуратным оформлением и внимательным отношением к личным данным. Углубиться в тему - вывод из запоя дешево новороссийск
  7. Заявку можно оставить в любое время, специалист быстро сориентирует по дальнейшим действиям. Разобраться лучше - www.domen.ru
  8. Заявку можно оставить в любое время, специалист быстро сориентирует по дальнейшим действиям. Узнать больше - вывод из запоя клиника
  9. Наркологическая помощь особенно важна, когда запой повторяется не первый раз, употребление спиртного носит систематический характер, а человек уже пытался бросить пить, но снова срывался. В таких случаях капельница и детоксикация облегчают ломку, но не вылечивают алкогольную зависимость полностью. Поэтому профессиональный центр предлагает не только срочный вывод из запоя, но и лечение алкоголизма, кодирование, психотерапию, реабилитационный курс, мотивационную беседу, поддержку родственников и восстановительную терапию после интоксикации. Получить больше информации - наркологический вывод из запоя новороссийск
  10. Заявку можно оставить в любое время, специалист быстро сориентирует по дальнейшим действиям. Детальнее - анонимный вывод из запоя
  11. Заявку можно оставить в любое время, специалист быстро сориентирует по дальнейшим действиям. Получить дополнительную информацию - вывод из запоя
  12. Наркологическая помощь особенно важна, когда запой повторяется не первый раз, употребление спиртного носит систематический характер, а человек уже пытался бросить пить, но снова срывался. В таких случаях капельница и детоксикация облегчают ломку, но не вылечивают алкогольную зависимость полностью. Поэтому профессиональный центр предлагает не только срочный вывод из запоя, но и лечение алкоголизма, кодирование, психотерапию, реабилитационный курс, мотивационную беседу, поддержку родственников и восстановительную терапию после интоксикации. Ознакомиться с деталями - вывод из запоя дешево в новороссийске
  13. I’m seeing this in a few ways. For the sake of linguistics, I’m just going to presume that this is going implemented. Adding this will make retreating much more costly, meaning that faster units will become even more valuable (because they can retreat faster). Healers will be much more useful, rather than a side unit thats only useful in massive numbers. If this is applied to hunting, it will kind of make hunting overly easy (I have problems with the hunting system in general, but thats another topic) Some units should be immune, such as heroes, siege machines, some champions (Naked Fanatics would make sense lol) This will 100% increase snowballing further, since the more injured an army becomes, the less effective they are at combat, which makes them get injured faster, etc. I don’t think this should effect attack speed; if the idea is to show that wounded units can’t walk as fast because of they’re injuries, then how can they swing a sword at all; also, on the balance side, this just further increases snowballing, which is a major problem. Finally, just a simple request if this is actually implemented: PLEASE make this an optional component rather than a required one, modding is hard enough without going through hundreds of template files to add this to them.
  14. IMHO, I think applying it to all units would encourage snowballing. I understand it creates an incentive to use healers, but perhaps they could be improved to create the same incentive. I like it for hunting, and it could be fun with certain special units like heroes or mercenaries.
  15. I had realized I completely forgot to describe the weapons and armor of the Sardinians, so this is part 2 electric boogaloo. What we understand of the Sardinian forces comes almost exclusively from what we find in the Nuraghe towers. Ptolemy II only does a brief mention of them in his works, and despite extensive contact between the two superpowers, neither Carthage or Rome wrote anything down about them. However, several unusual sources do describe the Sardinians in more extensive detail. Across most of the northern half of Egypt there are many reliefs detailing Egypt's fight against the Sea Peoples, namely the Denyen, Peleset, and the Sherden. These reliefs provide copious amounts of detail as to what the Sherden wore, and being on an isolated Island until the rise of Rome and Carthage, we can assume that the Sardinians wore similar or nearly identical gear to the Sherden by the time of the Punic Wars. Two of the most important details were horned helmets and a unique bronze chest plate that appeared like wrappings around the warrior. While horns on helmets are often dismissed as works of fiction (especially when it comes from sources notorious for being propaganda), archaeologists have also found Bronze Statuettes on the island of Sardinia depicting soldiers with horns on their heads. This could easily be dismissed as something of a religious symbol, but both the homeland and an invaded people depicting the same warriors with helmets on their heads would give me reason to believe they did have horns on their helmets. Another thing is their shields. Unlike most other shields of the bronze and iron age, Sardinian shields appeared to have bosses or even a spike on their shield. I also believe this could be true and not fiction, but there hasn't been anything else I could find on this. One last thing to note though is that one of the Nuragic bronze statuettes depict the warrior holding swords on his shield. Just a neat detail. Besides Bronze armor, They might've used leather armor as well, in the form of a simple corselet, or even protecting the thighs as well. Again, I can't find much else on the matter. Their swords appeared to be typical of Bronze age swords of the time, as would've been spears, bows, and javelins.
  16. @Dakara Right, possibly there needs to be a distinction between attack speed reduction and movement speed reduction - and for both suitable values need to be evaluated hence sugested to implement as a mod for testing.
  17. i'm just trying to think how it would complicate battles, you couldn't really retreat then without sacrificing units to cover the retreat (which is realistic). It would also make healers way more important (and maybe require people to maybe obtain them sooner.
  18. https://www.moddb.com/mods/maori-0-ad/downloads/maori-0-ad-v110 This is my first 0AD mod and was originally part of a uni project. It adds new techs, buildings, and units to the game like the Pa or Waka. I would be keen to do some future updates to it, so any feedback is definitely appreciated!
  19. The first time it happened we didn't understand that the game went out sync and my brother ran another instance of the game, just at the end we realised we were not at the same game for a while, because we were playing at the same time against the AI. But I will try that if it happens again. Another importante thing for me is that here where I'am, when I'm playing at my PC that has a much better graphic card, it is not rare to have a short power loss. And as I have a public IP address usually I'm the host for the match and if there is a power loss we lose the match. It happened twice last week and that was frustrating.
  20. Yes, just add to the user.cfg the config: host.autosave.interval = "60" the value is set in seconds.
  21. Been a while since I did my Judeans concept. Been very busy looking for other civilizations that could be fun for the game, and after 5 months, I finally got something. From their lonely but fertile island that which gave them their name, the Sardinians are believed to have been the descendants of the dreaded Sherden sea peoples roughly a millennia before the Punic Wars. Sardinians were well known for, among other things: their foreboding Nuraghe towers, their love for fighting matches, and their expertise at sea. Although initially hostile to Carthage, the Sardinians became one of their most trusted allies against Rome. This did not last for long, however, as Rome conquered Sardinia during the First Punic War. Their last gasp was an unsuccessful rebellion in 215 BC. Like my Judeans concept, The Sardinians are defensive focused, but depending on the map they can either be good for booming or turtling. Their team bonus, People of the Sea, removes the population requirement of fishing ships and arrow ships. Sardinians lack any good civ bonuses but make up for it with their techs. Obscure Legacy, giving all of their military units a bonus against heroes, but cannot train heroes of their own. Their second and more fun trait is Nuragic Civilization: All arrow tower techs are researched at the start of the game. The Sardinians have a lot of unique technologies, and can lead to some fun combinations. Harpoons (fleet) further improves the gather rate of fishing ships by 1/second, and allow arrow ships to slow down other ships. Harpoons (army) allow javelin men to slow down units by 10 walk and running speed (does not affect siege units). Ritualistic wrestling allows CCs and defensive buildings (except walls) the ability to improve the experience of soldiers in them, similar to a barracks or stables. And finally, Sherden Tactics allow melee infantry to "scare" enemy units, reducing their attack by 20% for 5 seconds. This does not stack. The Sardinians were best known for their Nuraghe Towers, which modern archaeologists have discovered 7,000 in Sardinia alone. Nuraghe towers are the Sardinian's signature building, replacing the fortress and are ofc able to improve the exp of units that are garrisoned in them. Nuraghe towers are also a territory root, and can be built in neutral territory. Their other unique building is the fighting pit. The fighting pit, despite their unique appearance and name, have the same function of a theatre, without being a theatre. They have 5 population houses only. The Sardinians have an unremarkable unit roster, with a slight emphasis on ranged troops. Village phase units are a spearman, skirmisher infantry, and a sword cavalry. Their Town Phase is a sword infantry, archer, and slinger. Their Champions are a sword infantry and an archer infantry that can set units on fire, similar to the Iberian skirmish cavalry champion. Their only siege equipment is a ram. Their only warship is an arrow ship.
  22. Yesterday
  23. Hi @Caroby! Thanks for your work on this mod!! This is definitely a great feature to add to the game. I wanted to mention, just in case, that if a player disconnects, you can still save the game and rehost it to resume from where they left off. The player doesn't need to be online at that moment. Aside from that detail, thanks again for this work. I haven't been able to test it yet, but autosave isn't a bad thing for anyone.
  24. Great idea! So i just tried it out, and I got these warnings: Maybe you already did this, but if you could add a setting in the settings page that allows you to change the interval, I think that would be helpful
  25. Hi guy me and my friend was trying 0.A.D over network (LAN) but we run out some problems due to losing connection from clients(poor wifi signal from one of the clients). ChatGPT suggested that if we save it we may restore and continue our gameplay without problem, but it is not easy to remember to keep saving just in case, then I asked GPT to create a mod to autosave and it did and it works very well and I would like to share. I don't know it already exists but GPT said there is not such native function. The default autosave time is 300s, but I changed mine to 60s and it doesn't freeze the game while saving. More instructions at github. https://github.com/tiekookeit/0ad_mod_autosave
  26. There was a recent proposal to use an area as target instead of focussing on one target (the closest one) only which may lead to an overkill. Possibly the two changes could work hand in hand?
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