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  2. Can you control just gaining resistance from ranged attacks, for example? Sorta, but not 100%. Are you referring specifically to Testudo? in Testudo they get +3 pierce, +1 H/C resistance but move 40% slower.... The main issue right now is pierce is both a ranged and melee attack. I'm not sure if you can do pierce from ranged only, would need to talk to Steven about that. We also have a charge attack, raider and shock They do what the github says they do Charge - Charge the enemy and do intiial +10 Crush and 2.5 Hack/Pierce dmg but lose 1 of each resistance while charging Shock - Gain 15% walk speed and 20% accleration Raiders - Raiders 20% faster walk speed and +0.5 capture attack but 5% slower run speed
  3. Can you control just gaining resistance from ranged attacks, for example? What would that be, exactly?
  4. Haha yeah, obviously he had to do something there. Cause I think I tried playing around with it in the past and never got it to show up.
  5. Adding resistance to the formation templates is the easy part. I'm just wondering what the changes to formation.js were.
  6. I don’t know if he had to do anything in the background. But check out the formation templates. I was able to do it there. It took a while to figure out speed. I can explain more later But @stevenlauis the real hero.
  7. Today
  8. Does this actually work? I've tried adding resistance to formation files in DE but I only get errors when selecting the units. EDIT: I just tested it in AEA and it works as expected. How did you do this?
  9. Thanks to @stevenlau we now have formation bonus working for testudo/phalanx. You gain resistance but lose speed while in formation. You still cant attack in formation. We also have a charge attack, raider and shock mixins that set units apart. I can't promise everything is balanced and error free... which is why I am always looking for people to test with!
  10. @Seleucids If you stick to raiding the formerly Roman parts we should have no problem. Here's one I thought you might like:
  11. Yesterday
  12. Single player, you resumed the game from a save? Replays can't handle that.
  13. the corrals are useful to relieve women off the fields and send them to woods, you will need cav to gather food from the livestock, since they are faster than any other unit in hunting. so far I've seen people using it as a late game strategy to mass up cavalry and protect cc from mini(but devastating, will be too hard to recover from that) raids on food economy
  14. Is there a bug with replays? I have a replay of me (Romans) vs Medium AI (Chinese). In the actual match, I won, but when replayed, the AI wins. One thing I notice is that the workers I had assigned to collect stone in the real match are idle in the replay.
  15. thx, btw, can anyone replicate the following or at least has noticed signle units not retreating (so single units of a group not obeying the walk command as the rest is?)
  16. i have a replay here in which there was a strange pathfinder bug. watch the priest at the farmstead when seb attacked with cav for the first time. i tried to garrison him but could not move. idk where to share that, so i just paste it here. for me right now there is just too many bugs and issues to enjoy 1v1s. i might return to doing that next alpha. 2026-06-21_0009.zip
  17. I think the balance is fine. Spears are strong, but need to close the distance first. Swords are in general worse that spear or jav. Their strength is their fast attack rate to mow down civilians. But they need to run away from anyone with near equal numbers. On Athens: It's a bit skewed anyway atm. since usually champ cavalry and naked fanatics are usually banned from games. Athens have neither and can shine with the other strengths they have. I don't think its so much unfair how they rank up if you compare it to e.g. elephant archers ranking up. SDL2 really has some issues. Most notably the common complete click bug (fix: ctrl+shift + a few left - right clicks). I tried to play with recording the screen with "screenkey" and "key-mon" but the few times I tested I couldn't replicate it. I am convinced some key inputs aren't reliably processed. This results in some players repeating the H hold key - which results in the units first attacking the nearby unit, but on the next H aborting the current attack and starting a new one. But if you only press it once, there's still a bit of doubt if it actually registered. The unequal heros was once discussed here (one version ago though):
  18. Los cartagineses (mod) aún no han sido exportados; se encuentran en las etapas finales de desarrollo.
  19. Yes I was watching that same video weeks ago. It is pretty amazing, and would be nice to learn.
  20. Lo estuve probando y no veo ningúna diferencia?? Qué me falta?
  21. Last week
  22. Voy a mirarlo en accion y te cuento luego. Gracias por el dato.
  23. No need for discussions on this point: Fixed per commit 19fe52f328 and will be included in the next Release.
  24. Just to give you a heads up, I'm preparing a Thoughts on the Athenians post, with naval combat reserved for its Part II, where I’ll briefly explain how it really was, and what could be done about it to make it more realistic.
  25. Hi, i have a few notes to make that ive come across in recent games. Lets discuss these things: - forgot to implement roman fertility festival -> makes romans quite weak, i see them rarely in TGs - sword cav same speed as spear cav (their counter unit) - all cav is countered by spear cav - except sword cav, it can simply run away. that makes Han sword cav rush still be very op. - melee cav seems to have a little too much HP in early game, cc fire is completely useless. even when they run into spears, they can often escape. later in the game they seem balanced though, since in larger numbers ranged is stronger. - athens army is too strong, upgrading citizen soldiers to champions should be like roman centurions with some price... - also athens: is it cool to give athen one utterly overpowered hero and two crap ones? other bugs: - CTRL attack move doesnt work VERY OFTEN, i dont know how and why, but it happens too often to play in competitive style, needs to be fixed. - when having a group selected, some units dont recieve commands. for example, when attacking with a group of horses, then retreating the group, often one horse will just stay and keep attacking. (stupid) Thank you for reading and replies, Meister
  26. It does in the video, but there are reasons why it end up just slightly slowing down the attacker. Now taking a step back from what I did empirically and reading the comments, I might just rethink some aspects that would address some defects like this one. Would be very nice, yes more realistic movements and collisions would make a boarding mechanic interesting.
  27. Hola @Duileoga, lo que puedo mencionar rápidamente es que las mujeres de los xiongnu tenían mucho poder político (https://www.smithsonianmag.com/smart-news/researchers-uncover-new-evidence-warrior-women-inspired-legend-mulan-180974774, https://www.bbc.com/travel/article/20231106-the-powerful-women-of-an-ancient-empire), aunque no es claro si realmente peleaban en batallas. Una arqueóloga en esas referencias menciona que es una posibilidad que no puede ser descartada, ya que hay evidencia de que practicaban arquería y montaban a caballo, al menos más frecuentemente que los pueblos túrquicos. Las que sí no peleaban en batallas eran las gladiatrices (gladiatrix es singular), existieron solo como una forma de entretenimiento exótico. Las banfhéinnithe (banfhéinní en singular, no sé si hay una castellanización estándar) son primariamente una leyenda (https://ansionnachfionn.com/seanchas-mythology/na-fianna). El término "amazonas" es mitológico y griego, aunque entre los escitas sí había mujeres guerreras, lo que era más común por dicha zona, y no en Europa Occidental (salvo excepciones). Es así que entre los sármatas (mitológicamente, descendientes de las amazonas) muchas mujeres eran guerreras, y más tarde en las guerras marcomanas los romanos encontrarían mujeres con armadura entre los cuerpos, pensando que eran germanas, cuando posiblemente eran yacigias, una tribu aliada sármata que antes había migrado hasta lo que hoy es Hungría.
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