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How do I make new typefaces and fonts?
Perzival12 replied to Perzival12's topic in Game Modification
So if I want to include my new fonts for download in the mod, I have to include a custom config file specifying them? I can’t just specify them in the GUI file that uses them? - Today
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You’re absolutely right about this. There were several months available to test the different release candidates. In fact, the times I personally tested the RCs, I welcomed the inclusion of this PR, yet I didn’t notice this (important) detail at all. It was only after playing the final version of 0 A.D. R28 repeatedly that I realized this lack of feedback was causing confusion. At least on my part, I take some self-criticism for not giving the testing phase the importance it deserved. There are a few other issues that could have been avoided if we had dedicated the necessary time and commitment to properly testing the RCs as we should have.
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Hi, @Atrik can you fix /pingall so i dont have to do it every new version? Line 14 ChatCommandHandler~autociv.js const ignore = new Set([selfNick].concat(this.botsListIgnore)); -> const ignore = new Set([selfNick].concat(that.botsListIgnore)); change 'this' to 'that' and add "WFGBot" to botsListIgnore
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So, here's where being game developers and designers matters. It's where we who make the game make decisions based on a vision for the game. Every change we make angers some players, delights others, and has zero impact on others. We can't (and won't) swing back and forth after only a couple weeks of play. The time to make your voice heard was months ago. We've had several release candidates and the pull request is 9 months old and was committed to the repo 6 months ago. As far as I'm concerned, the feature is staying, and the only things I personally will entertain are ideas on how to improve it (and I'd wager many of the other developers would agree). PS: The feature is only incidentally related to DE.
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kk, let's use this.
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Absolutely hate the small trees mod.
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===[TASK]=== Athena Parthenos Statue
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
@nifa PR link coming soon -
wowgetoffyourcellphone started following nifa
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That’s why it’s important to clarify what we mean when giving opinions about specific topics. Saying “it’s useless clutter that reduces clarity” is not specific enough about what the actual issue is: the models themselves, or the lack of distinct voices? Since we were discussing this: Which, stated like that and without further explanation, seems to refer to the introduction of the change itself rather than to any specific aspect of it. I’m clarifying this because this topic has been discussed in the game over the past few days, and from the arguments I’ve been reading, some people seem to be rejecting the very idea of having male citizen models. I guess now is clear you meant the audio feedback
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It comes down to how you interpret " "Gendered Civilians" is a very bad change. " Gendered Civilians is bad, period or Implementing Gendered Civilians in an unfinished state (no dedicated male voice for civilians) is bad I was thinking of making a mod that completely reverts the gendered civilians change, but I found that playing with this mod gives enough sensual feedback regarding which unit I have selected that I don't feel the need anymore.
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Just to be clear, idle villager pointer adds a pointer in the top of every idle villager, it doesnt convert male villagers into women. I agree having the same voice sound of military units ads clutter. But I don't see why having a male model, totally different from the military models, adds clutterness too
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Yes, which is why two of the most popular mods for clarity, small trees mod and idle villager pointer, is now in-build in the game itself, and why the most popular mods either remove clutter or improve the UI.
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I wonder if we could just get another male voice actor saying the lines, and then get the guy citizens say the new guy lines and the girl citizens say the girl lines we already have.
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Thanks Atrik! I finally got this working.
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- hotkeys
- autoassign civ
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So you're saying the AoE franchise is full of clutterness then
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From a gameplay perspective it's useless clutter that reduces clarity. Like decorative "trees" around your CC that you can't harvest.
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Maybe he’s just upset the villagers now have healthy relationships. Now they’re literally holding hands with “some other guy.” Devastating.
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Right, if you copied the mod.json out of the archive, instead of unziping then the zip file then it needs to match. For simplicity you can do the latter.
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Could you explain why is a bad change?
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AlexHerbert started following Civilians with female voices
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https://gitea.wildfiregames.com/0ad/0ad/wiki/Modding_Guide
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Yeah audio feedback from actions is important. It would be awesome to have some additional work done in this area, something to distinguish a male citizen from a soldier.
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this was not from DE
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"Gendered Civilians" is a very bad change. Everything from Delenda Est should just stay in that mod (Germanics, for example). There is a reason why >99% of online players play vanilla instead of Delenda Est.
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Someone else cannot get this upgrade with Germans? Just noticed that in the replay the Upgrade that game shows me missing is another one
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Lol... I'd like to have Han in Chinese. And I think the mod I am missing now is ResetSeed
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I play the game on silent so this is not an issue for me. I do find it interesting using voice lines to make a distinction between units rather than visual though
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