Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,2k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,3k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,2k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,5k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      26,8k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,9k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43,1k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 561
      posts
  • Latest updates

  • Newest Posts

    • Phone covers are essential for device protection, but an ill-designed Samsung Galaxy S25 Ultra back cover can unintentionally contribute to overheating problems. Smartphones naturally generate heat during regular usage, especially when running demanding apps or charging. If the mobile cover is made of non-breathable materials or lacks proper ventilation, it can trap heat instead of allowing it to dissipate. This buildup can lead to performance slowdowns or battery strain. Choosing a well-ventilated and thermally efficient Samsung Galaxy S25 Ultra back cover is important to maintain optimal device function and comfort during daily use. A bulky or tightly enclosed Samsung Galaxy S25 Ultra back cover can create a thermal barrier that restricts airflow. This is especially noticeable during long gaming sessions or while using navigation apps that keep the screen active for extended periods. Furthermore, charging the device inside a poorly ventilated Samsung Galaxy S25 Ultra back cover may intensify the issue, as heat generated from both the processor and the battery becomes trapped. Over time, this may affect internal components and overall device longevity. At Zapvi, every Samsung Galaxy S25 Ultra back cover is designed not only for physical protection but also for thermal efficiency. Our covers incorporate materials that help dissipate heat and avoid excessive buildup. Whether you’re multitasking, gaming, or charging, a Samsung Galaxy S25 Ultra back cover from Zapvi ensures your phone remains cooler and functions at its best. We understand the delicate balance between protection and performance, which is why Zapvi prioritizes smart design in every product. With a trusted Samsung Galaxy S25 Ultra back cover from our collection, you can prevent overheating issues without compromising on style or durability.
    • Only the right panel is a tiny bit larger (+35px or so). It's mostly icons being larger, maybe giving the impression it has be scaled up. However it's reasonable to not find it to your tastes still.  I don't understand why would you do this if you have a small screen.
    • I am reporting an offending player that quit the game without resigning. I destroyed all their structures and units all of them. @user1 Lobby username : xerxes235 Offender username : PAUL-VEREGUEN commands.txt metadata.json
    • I fixed the flare button by copy-pasting from your file. I didn't include all the panels because they are disproportionally larger on my laptop screen than your 2nd screenshot. While after giving it some thought a larger clickable surface would likely speed up your clicking and reduce errors this doesn't really solve the scaling issue. Your 2nd minimap doesn't look so much bigger than the standard one at all. Maybe the whole mod is built on a fallacy of modernGUI and it's derivate 0ad Better UI A26 being too large on my screen (I have 150% GUI scale in addition) so by copying it from there I would get a larger version; but I encountered at least one person using the mod already saying the vanilla version is too small. I updated it on mod.io but I don't think there is any work left to be done on it. I'm not really the author anyway I just copy-paste what other people wrote who copy-pasted themselves lol. But as you said @Atrik there might be a nice of players who find easily clickable symbols useful. You might just ask the original author to update it with your good-looking version or create a new separate A27 mod with it.
    • This is what I'm most curious about. It would be interesting if you could achieve this.
    • It's great seeing your progress-I wish you a good portion of endurance! Personally I never crossed the border to modding, only a bit towards development.
    • Due to janky animations, it is hardly noticeable. Units either die too quickly or are practically immune to attacks. Some balance changes need to be made to make it work as intended. For example, units died to siege very fast. That's why I made organic units almost invulnerable to crush attacks, as they are in recent alphas.
×
×
  • Create New...