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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • While I'm against "wild west" in competitive gaming (in extremes it will become a challenge of automation tools). I completely agree with the incentive to make game fair by-design. 1. In order to make game fair and truly transparent it is essential to play competitive matches without fog of war. I understand it is not THAT fun, but at least it eliminates a possible map reveal hack. 2. I do not agree with the quote above that sharing only relevant state is not possible and here is where I come from: I can easily play 0ad game via Parsec(remote desktop application). So my host computer simulates and renders 0ad, captures frames and sends me only video stream which is limited to 10 mbit/s. Total video stream lag is 20ms (encode 7ms, network(LAN) 13ms, decode 10ms) and game is very much playable. Which is an extreme edge case showing that sending only relevant information is possible. So let's derive a useful solution from that: if two players Alice and Bob want to play a very important competitive match I could host a game for them on my computer. Running two vanilla instances of 0ad, and give them access via remote desktop(be it parsec or whatever else). Thus they won't be able to reveal what's under fog of war in any way and their computers will never access the full simstate. This last example shows that it is ultimately possible to do that. I assume that video stream(knowing nothing about it's content) is way less optimized that the game could be. I also totally understand that my network is low latency and supporting less reliable connections is harder, but again if you look at a video stream it gets jelly and pixelated when network has hiccups, it doesn't make game OOS. @bb_ what do you think about this?
    • Are we playing the same game? No problem rushing or being rushed without being P3. Both in teams and in 1 vs 1 games. It is possible to capture buildings to damage someone.
    • Hello :3 Long fan of the mod here, playing since 5 years ago in a MAC, love the Mod the visuals and facctions, just made my forum account cus never thought I would ask anything but... I want to ask if the team has plans to add the Visigothic Kingdom of Toledo or the Duchy of Normandy? The first was very intertwined with the Merovingian Franks, like the daughters of the Queen Goiswintha with its first marrige King Athanagild of the Visigoths; Brunhilda married Sigibert I of Austrasia in 567 and the second daughter Glaswintha was the second marrige of Sigibert's brother King Chilperic I of Neustria in 566, while this is the last maarige between Merovingian House and the Balt Dynasty of Toledo the daugter of Brunhilda and Sigibert, Ingunde, married the son of the newly elected King of Toledo Liuvigild (which funnily enough he was married to her Grandmother, Goiswintha), Hermenegild, and because the religuious differences of Ingunde and his grandmother Goiswintha she nearly killed Ingunde in a rage caused  Ingunde was of the Latin Confession and the Visigoths where of Arrian Confession causing a civil war between Liuvigild and Hermenegild. The second one is more obvious thanks to norman importance during the X-XI century with Gllâome le Contchérant ("William the Conqueror") and the conquest of the Kingdom of England, and Robèrt Viscart (Robert "The Fox") the founder of the Norman Duchy of Appulia and Calabria (The foundations of the Norman Kingdom of Sicily) and one of the biggest Headecks of the Eastern Roman Emperor Aléxios I Komnēnós andthe son of robert, Bohemond I of Antioch, one of the most important characters of the first Crusade and founder of arguably the Most Important Cruzader State (I'm throwing my hand to the fire with that Take)
    • No es crítica, a lo que me refería es que no puedo jugarlo y quería saber si alguien me puede ayudar a jugarlo, tal vez lo estoy instalando mal, solo quiero probarlo pero no me deja iniciarlo, esa es la pregunta xd 
    • spikes can help solve the problem!
    • we have a "town" Battering ram in historical.  Also reduced the cc's starting range to 45, although we gave a tech in p1 that can increase to 55.  But makes you choose your path in a way.
    • Incas have those already. Not sure that it's a good idea to have all civs get that. It's fine imho to have raids in first phase but not the ability to destroy an enemy - zerg rushes are quite detrimental to a game.
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