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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,2k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      46,7k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      42,7k
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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 561
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  • Latest updates

  • Newest Posts

    • Browsers will probably continue to receive security updates for a few years. Windows 10 won't disappear in October, numerous companies will continue to use it and pay the extended support. Google Chrome supported Windows 7 up to January 2023, 3 years after the end of the regular support. Google stopped to support Win7 exactly when the extended support ended. So most of the apps are getting updates up to 2028 for Win10.
    • I was worried about safety. For instance, logging into my google account. In fact, that is the reason i kept my old laptop disconnected.   No, bitlocker is not activated.
    • How much faster compared to infantry do cavalry need to be to have a significant mobility advantage? Do they still have a mobility advantage if they are say 1.5x faster instead of 2x? would that result in less cavalry balance problems? Also about the automatic targeting preferences, do we want to control the game entirely through menu systems and functions? or should we accept some imperfection of automated systems (like basic unit behavior) so that players can develop skills to outmicro others and win battles?
    • I've got a fairly elegant solution for this, but there is an oos when cross-playing between windows and linux. https://gitea.wildfiregames.com/0ad/0ad/pulls/6960 The video is an older, slightly bugged version, but its enough to get the idea.
    • @Noob Dude, I've proposed an improved attack move in one of the more recent threads, as something similar:
    • I think you’re all missing the point. The unit itself can be strong, and that wouldn’t be an issue. The real problem is how it’s used. Let’s assume there’s a fight between two decent players (and no, I’m not referring to the endlessly repeated pattern of me vs. Decker). One player is using Champion Cavalry, and the other isn’t. The real issue is that even small groups of Champion Cav — even sent one by one — reach the front line very quickly and draw all the focus to themselves. Because they’re unreasonably resistant to ranged units, they effectively become tanks that shift the entire outcome of the battle. So is the only option to make them weaker? No. What if we had control over target priorities? Why shouldn’t a ranged unit have options like “target only ranged,” “target low HP,” “target strongest,” “target weakest,” etc.? With just a few smart targeting presets, we could greatly improve balance. For example, archers that can’t harm champions could instead wipe out the enemy’s entire ranged force — leaving the champions to fight alone. Simple trick. Big impact.
    • still mad because of my archer cav ?
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