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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 514
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  • Latest updates

  • Newest Posts

    • Unit silhouettes should not be visible to the enemy if our army is inside the woods
    • I'm thinking of a new mechanic for making settlements. I have named it; Populate. I got the basic idea from Empire Earth, but it's different. The Empire Earth wiki says: "Populating is the act of placing Citizens inside a Settlement, Town Center, Capitol or Granary in order to increase the resource gain from each building or to turn it into a different building. To populate a building, select the desired number of citizens, click the button next the Explore button and then right-click on the building you wish to populate. You could also just press "G" on your keyboard instead of clicking the populate button." https://empireearth.fandom.com/wiki/Populating Basically I intend to create nomadic settlements with this concept, but we will not do it with villagers or CS units. We will make the settlements with carts. That was my original idea with nomadic defenses-settlements. The rest of the idea is from Empires Apart. In Empires Apart you use this system to make buildings with nomadic Mongols. The empires apart wiki says:   Mongols buildings (and siege units) are built out of the Qara'utai Tergen, which unpack into buildings for free and can repack at will, allowing for a high amount of mobility.  Basically you create a foundation and you fill it with the required carts until it is finished. This is how you create a nomadic settlement. This will happen with nomadic settlements, those consisting of carts or wagons. I forgot to mention that it's similar to how zerg are played in Starcraft except that you need multiple carts for a settlement and it can be disbanded or disassemble.
    • We have never played with our own feature, never imposed restrictions, bonuses and rarely technologies.     ------ I agree with wow. But we should do experiments with capturing, sometimes it is op. The towers also need to be rebalanced.It never were balanced since the capture mechanic is used.  
    • I found this in a movie. The Fall of Roman Empire (1964). I grew up with movies like this. From a very young age I liked these movies that are no longer made.    
    • I'm still attack/destroy but the capture points and health were never adjusted to this paradigm. 
    • Mine only with units that cost metal or stone. The volume of 0 AD units is larger and it is also easy to lose units. Although I protect them, in large surprise attacks many end up dead. I don't like losing units, but it's hard to keep them alive. Especially under attack or when they get out of control. That's why I think there is a lack of mechanisms to better control the units. Battalions are useful but sometimes they get scattered and there is no hotkey for the behavior.
    • I never liked to use cannon fodder. My main goal is zero losses.
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