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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Newest Posts

    • Kill counts are stacking up!  1511 kills on Pyrenean Sierra:    
    • In A27, any sane player won't rush you before your cavalry finishes the chickens (2:30), so you can do scouting with your cav afterwards. If  you are up against Romans. Macedon or Han then you need to beware of the starting with 3 melee cavs strat. But the damage of this kind of suicidal attacks is limited and it can be defended quite easily.
    • Two units garrisoned and providing 2.5 time the damage of a single unit would be great, I think. But this is true only if that was used for combat. If chariots were only used for swift transport, we should allow more units (otherwise it'd be rather useless in the game (these are typical sacrifices of historical reality towards better gameplay). Scenario: You brought 10 chariots to the front, each having 5 passengers onboard. Let them disembark and fight while the chariots go back to provide more relief forces. Effective if the chariots were significantly faster than walking troops. Not sure if this is too much micro?
    • The thought occurred to me that after the implementation of Marian Reforms the three Roman heroes are now out of their time frame, so what about replacing them with three new heroes like Julius Caesar and Pompey and one other from that era?  If there is a proper place to put ideas please point the way as I am currently unsure if it should be community mod or some other place
    • it is also quite common to use one of your starting infantrymen to scout. It kind of depends on how worried you are about getting stomped by a big rush.
    • The standard game starts with a scout. If you want to scout, you're free to use it. You can always make another cavalry unit and use it to hunt.
    • main reason for adding to sparta and athens is becasue early on they were really known for using a lot of horses.  You can scout pretty well with cav in 0ad
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