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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • Posting after quite a while. Still lovin' the game after all these years. I'd love to see, if possible, something like a line chart with the end stats that would show progress in the categories throughout the game for each player, including of course the non-human player(s).  That way I could see where each of us was and when in the game vs the other(s) playing as the game progressed, i.e., where I fell behind, where maybe i got overstocked needlessly, etc. I think something like that would help my gameplay a lot as I'm just getting back into it after a long layoff. Love what you've done with the place, though! M  
    • I'd say make the "champ building" a standard thing. Call it the 'Academy' class building. Persia's is the Tachara, Sparta's is the Syssiton, Athens' is the Gymnasion, etc. Macedon's is the Royal Barracks.    Or move Champs back to the Fortress for most civs 
    • It's even worse for the Han, their special building costs 300 stone and 300 iron. And since I overwhelmingly go for cav champs that hurts every time.
    • Proposed changes for the fortress, additional techs and champions:   For most civs there is only one technology in the fortress to research: will to fight. On top of that, some may build their heroes there too. But with the upcoming changes and the effort to move hero recruitment to special buildings (i.e. ptol in alpha27), there should be another use for the fortress apart from its poor defensive capability. Therefore I propose a number of unique technologies that should be researchable inside the fortress: These techs would be in a similar fashion like the ones in the imperial ministery (han). You will get to choose one from two mutually exclusive available techs: One has a more offensive character, the other one a defensive; i.e. Siege weapons deal 15% more damage or buildings have 25% more hp Another set of possible technologies are: one that give a small buff in general or a big buff for a certain building/unit type; i.e. Group training time -5% for all military units or +2 pierce armour for slingers Making these late game technologies mutually exclusive will add another layer of decision making and planning to the late game. Do I want to specialise in one unit type and risk being countered by the enemy? Do I focus on the defense as a flank in a TG or do I try doing an all out attack?   Additionally there should be a change to the requirements for training champions: Some are trained in barracks others in special buildings. Take as an example the Briton Argos (swordsman) in comparison to the Maurya Visha Kanya. Both cost exactly the same, have the same training time and the same base stats. But the big difference is how you access these units: As a Briton you just click a tech for 600 food and are able to produce your champion out of as many barracks as you like, making it cheap and easy to mass the unit. In comparison as a Maurya you have to build a separate building costing 200 stone and 200 iron each. You have no way of effectively massing up your champions in the same way as the Briton without having to expense a small fortune. It is normal to have 8 to 10 or even 12 barracks in the late game. Therefore to have the same production capacities as a Maurya you would have to pay between 1600 and 2400 stone and iron, being the equivalent of 2 to 3 fortresses and 20 to 30 champions worth of material (ignoring food and wood cost, as they become less important late game). That is why I propose the implementation of one of these 3 different approaches to even out the disparity: 1.      Champions can only be build in a special building like the Harmya or Syssition 2.      Make all Champions be build in the fortress, with reduced base training time 3.      Allow Civs to upgrade their barracks or stables for a price of 150 stone and iron.          There they may build champions at the cost of having double the training time for civil soldiers in that barrack  
    • @user1 @Norse_Harold My lobby username: Commando Opponent: vlptrv73 He was the host of the game, and when I destroyed him , he just quit the game without resigning it was rated game. Thank you! commands.txt
    • After 7 days the bot hasn't edited the post to include an advertising link. Maybe the bots have two objectives. Objective 1 is to spark a discussion about the game and leave it at that. If objective 1 fails then objective 2 is to edit the post and add an advertising link. In the future, let's try not replying to these posts. Just report them, and we'll mark them under review and watch for edits with advertising links.
    • I see we still have trees inside walls. (Ofc the only annoying thing is that it keeps my workers from working.)
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