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Age of Mythology: Retold


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13 hours ago, wowgetoffyourcellphone said:

The first shield pattern with the lame stripe really bothers me for some reason. There's zero creativity and it's strange. 

Yeah it's lame. Although it is easy to see and identify.

5 hours ago, Stan` said:

I really wish we had visible upgrades

Is this a feature that is existing but not used, or would we have to implement it in javascript ?

Age of Mythology is in a simpler situation, the game is less realistic. We couldn't have such spectacular changes. But it would still be interesting.

Edited by Genava55
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5 minutes ago, Genava55 said:

Is this a feature that is existing but not used, or would we have to implement it in javascript ?

Actually we might have the feature already. The problem would be making techs force variants.

It's somewhat similar to this

https://gitea.wildfiregames.com/0ad/0ad/pulls/7069

Requires A LOT of actor change though.

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3 minutes ago, Stan` said:

En fait, nous pourrions déjà avoir la fonctionnalité. Le problème serait de faire des variantes de force techniques.

C'est un peu similaire à ça

https://gitea.wildfiregames.com/0ad/0ad/pulls/7069

Il faut beaucoup de changement d'acteur.

I like theses snow houses

I like the pre-click enhancements in AOM retold. With the right click, as soon as we have the resources, it starts the search.

If someone want do somes game with me text me

Edited by Dakara
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So, I just played the new Greek major god, Demeter. I have to say it's quite disappointing. Their decisions when creating this major god are baffling. Several pre-release fan-made concepts for Her were 10x better and more well thought out than what we received. If I were a Demeter acolyte, I'd be angry (lol). No female hero, which is a shame (No Medea? Circe?). No Hera minor god choice. Myth units are gangly and have odd abilities. No real Fortress UU (Amazons say hello!!!), just another bad Myth unit.

 

I've also decided after several skirmish matches that 0 A.D. is just a plain better designed game in a lot of ways (especially with the DE mod, eh hem). Some of the animations in AOMR are just plain bad. Unit recognition at zoom is nonexistent. The environments are super cartoony and distracting. It's lacking several UX items that 0 A.D. has, like formation drawing, which is huge. I found myself frustrated that AOMR didn't have it. Whoever suggested the feature for 0 A.D. should get a gold star. AOMR's UI is bewildering. AOMR's unit and tech and building portraits are terrible. It's missing things like selection sounds for gaia objects (trees, mines, etc.) which are much appreciated in 0 A.D. That 0 A.D. has 'medallions' for heroes at the top of the screen is also sorely missing in AOMR. So useful for selecting heroes. 

 

AOMR's encyclopedia is pretty great. It also has a lot of game modes that 0 A.D. just doesn't have (yet?). I mean, does 0 A.D. even have any game modes yet, truly? lol AOMR has balanced strategies between rush, boom, and (now, after recent patches) defense. AOMR's textures and lighting engine are super nice. AOMR's expanding and contracting minimap is a great feature that 0 A.D. should have. 

 

But still, things are baffling, like boat sizes. Sure, 0 A.D.'s are too big, but AOMR's are the size of a battering ram and look cartoony as Hell, even more so than AOM's first release 25 years ago! In some ways, AOMR's water rendering is nicer (it has more features), but in other ways, 0 A.D.'s water looks nicer. 

 

Just, in general, I think 0 A.D. is heading in a good direction in a lot of ways when compared to a AAA game like AOMR. For all my criticisms and long wish list, 0 A.D. just plays more naturally and just feels like the player has more control over what's going on. I think I'll be playing 0 A.D. long after AOMR is dead. 

 

EDIT: And 0 A.D.'s music is just plain better! @OmriLahav

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