Darkcity Posted August 28, 2022 Report Share Posted August 28, 2022 I was thinking if we can replace the current UI design of tree selection from To (wireframe) Some reason we should do it. The in-frame pic shows which tree have you select currently. Wood icon instead of build icon tells that this tree is not for building but for wood collection. Extend use case - If we ever implement the idea of planting forest, then this will be good for diffrentiating platable trees and non-plantables. @wowgetoffyourcellphonewhat do you think? 3 1 Quote Link to comment Share on other sites More sharing options...
Scallact Posted August 28, 2022 Report Share Posted August 28, 2022 This makes a lot of sense! 1 Quote Link to comment Share on other sites More sharing options...
Darkcity Posted November 3, 2022 Author Report Share Posted November 3, 2022 @rossenburg FYI. You can also incorporate these changes in your mod. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 3, 2022 Report Share Posted November 3, 2022 On 28/08/2022 at 8:09 AM, Darkcity said: @wowgetoffyourcellphonewhat do you think? I hate it. 1 1 Quote Link to comment Share on other sites More sharing options...
rossenburg Posted November 3, 2022 Report Share Posted November 3, 2022 (edited) On 28/08/2022 at 8:09 PM, Darkcity said: I was thinking if we can replace the current UI design of tree selection from To (wireframe) Some reason we should do it. The in-frame pic shows which tree have you select currently. Wood icon instead of build icon tells that this tree is not for building but for wood collection. Extend use case - If we ever implement the idea of planting forest, then this will be good for diffrentiating platable trees and non-plantables. @wowgetoffyourcellphonewhat do you think? i think the logs portrait makes more sense? Edited November 3, 2022 by rossenburg Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2022 Report Share Posted November 3, 2022 8 hours ago, wowgetoffyourcellphone said: I hate it. "hate is a very harsh word." Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 3, 2022 Report Share Posted November 3, 2022 Well, a tree is generally a tree. And the only use of a tree in the game is for its wood, so it is more important that it is made clear that it is a wood source than what type of tree it is or what actor it uses. 1 Quote Link to comment Share on other sites More sharing options...
rossenburg Posted November 3, 2022 Report Share Posted November 3, 2022 9 minutes ago, Lion.Kanzen said: "hate is a very harsh word." I don't think he meant to be offensive, but yeah 'hate' is kinda harsh. @wowgetoffyourcellphone could have putten it in a better way Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2022 Report Share Posted November 3, 2022 29 minutes ago, rossenburg said: I don't think he meant to be offensive, but yeah 'hate' is kinda harsh. @wowgetoffyourcellphone could have putten it in a better way It's a joke, last time he complained about that word. that's why use the phrase in quotation marks. I just wanted him to remember that we can all feel the same about something. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 3, 2022 Report Share Posted November 3, 2022 Well, a tree is generally a tree. And the only use of a tree in the game is for its wood, so it is more important that it is made clear that it is a wood source than what type of tree it is or what actor it uses. Quote Link to comment Share on other sites More sharing options...
AIEND Posted November 4, 2022 Report Share Posted November 4, 2022 9 小时前,wowgetoffyourcellphone 说: 嗯,一棵树通常是一棵树。 而且游戏中树的唯一用途是它的木材,因此明确它是木材来源比它是什么类型的树或它使用什么演员更重要。 But I think this will make the game more interesting, otherwise we don't need to make a variety of fruit trees, just berry bushes are enough, it is also fun to experience biodiversity and recognize some botanical knowledge from the maps of different geographical environments. 1 Quote Link to comment Share on other sites More sharing options...
Darkcity Posted November 4, 2022 Author Report Share Posted November 4, 2022 Thats why we have wood icon instead of hammer (build) icon for the tree. If tress only purpose is to give wood and we should show only wood icon then for hunts as well we shouldn;t show animal and only meat icon with food value. But showing the exact animal provide better experience to user and also user can relate to it. if fields only purpose is to add food tick and their no need to differentiate beetween rice field and normal 0ad fields, apple trees and other type of food source. This new design point is to show what tree he has selected and gives identity to the selected entity with right info. Now for wireframe I just took atlas image to show the same. It can be designed better way. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 4, 2022 Report Share Posted November 4, 2022 8 hours ago, AIEND said: But I think this will make the game more interesting, otherwise we don't need to make a variety of fruit trees, just berry bushes are enough, it is also fun to experience biodiversity and recognize some botanical knowledge from the maps of different geographical environments. You're experiencing biodiversity in the game world already. The UI is for ease of recognition, conveying data, etc. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 4, 2022 Report Share Posted November 4, 2022 8 hours ago, Darkcity said: If tress only purpose is to give wood and we should show only wood icon then for hunts as well we shouldn;t show animal and only meat icon with food value. I'm not against that, except that animals aren't static objects, they can have speed and defensive effects depending on the species. For trees, it makes almost no difference if an oak tree is selected or a maple tree is selected, or even a bush. Quote Link to comment Share on other sites More sharing options...
Darkcity Posted November 4, 2022 Author Report Share Posted November 4, 2022 It is not a necessary feature but good to have feature. More from asthetics and UX point of view. 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted November 4, 2022 Report Share Posted November 4, 2022 15 minutes ago, Darkcity said: More from asthetics and UX point of view. Hand drawn icons are miles ahead of renders in terms of aesthetics. 2 Quote Link to comment Share on other sites More sharing options...
alre Posted November 4, 2022 Report Share Posted November 4, 2022 what's 0/10? the number of workers? in that case the wood icon would be misleading I believe. 1 Quote Link to comment Share on other sites More sharing options...
Darkcity Posted November 4, 2022 Author Report Share Posted November 4, 2022 2 hours ago, alre said: what's 0/10? the number of workers? Yes. 2 hours ago, alre said: in that case the wood icon would be misleading I believe. We can use axe icon there probably. for better interpretation. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 4, 2022 Report Share Posted November 4, 2022 4 hours ago, hyperion said: Hand drawn icons are miles ahead of renders in terms of aesthetics. Indeed, I don't actually agree that the little aliased picture of a tree is more aesthetically pleasing than that nicely done wood icon. 1 Quote Link to comment Share on other sites More sharing options...
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