wackyserious Posted July 5, 2022 Author Share Posted July 5, 2022 1 minute ago, Lion.Kanzen said: 23 Century? Corrected, sorry, thank you for noticing it! 1 Link to comment Share on other sites More sharing options...
borg- Posted July 5, 2022 Share Posted July 5, 2022 I'll try it, looks fun. 1 Link to comment Share on other sites More sharing options...
wackyserious Posted July 5, 2022 Author Share Posted July 5, 2022 1 hour ago, borg- said: I'll try it, looks fun. Currently, I don't have a working faction, but you can play with the units in Atlas, there are still errors that needs to be fixed too. Some ideas for town phase dwellings 2 Link to comment Share on other sites More sharing options...
wackyserious Posted July 6, 2022 Author Share Posted July 6, 2022 Village.jpg (1000×587) (dereksweetoys.com) 3 Link to comment Share on other sites More sharing options...
Lopess Posted July 6, 2022 Share Posted July 6, 2022 On 7/5/2022 at 12:03 PM, wackyserious said: Stepping outside of my comfort zone and started modeling some village phase houses. Great start congratulations! This reminds me of the @Mr.lie templates, does it make them available? 2 Link to comment Share on other sites More sharing options...
wackyserious Posted July 7, 2022 Author Share Posted July 7, 2022 Slowly working on it, so far we now have village phase civic center, houses and a storehouse. 2 Link to comment Share on other sites More sharing options...
LordStark Posted July 7, 2022 Share Posted July 7, 2022 Nice work! I especially like the paths - is that something the player can create or is it something you put in the scene via the Atlas Editor? 1 Link to comment Share on other sites More sharing options...
Stan` Posted July 7, 2022 Share Posted July 7, 2022 5 minutes ago, LordStark said: Nice work! I especially like the paths - is that something the player can create or is it something you put in the scene via the Atlas Editor? Only in atlas. But you could hack something to make them buildable I suppose. Link to comment Share on other sites More sharing options...
wackyserious Posted July 7, 2022 Author Share Posted July 7, 2022 15 minutes ago, LordStark said: Nice work! I especially like the paths - is that something the player can create or is it something you put in the scene via the Atlas Editor? Yes, these are decal actor files that @LordGood made sometime ago and are available in Atlas, just search for "path" in the actor files tab. :-) Link to comment Share on other sites More sharing options...
LordStark Posted July 7, 2022 Share Posted July 7, 2022 You mean "Yes" they are just a part of the scene but not something buildable in the mod correct? In any case, nice work overall. I look forward to seeing more of your work as time goes by. 1 Link to comment Share on other sites More sharing options...
LordStark Posted July 7, 2022 Share Posted July 7, 2022 18 hours ago, Lopess said: Great start congratulations! This reminds me of the @Mr.lie templates, does it make them available? Are these assets of Mr Lies available somewhere? Link to comment Share on other sites More sharing options...
Stan` Posted July 7, 2022 Share Posted July 7, 2022 1 minute ago, LordStark said: Are these assets of Mr Lies available somewhere? No. I contacted him. Link to comment Share on other sites More sharing options...
wackyserious Posted July 8, 2022 Author Share Posted July 8, 2022 Work in progress: Short stone curtain walls. (These are just actor files at the moment, plus I don't have any idea how to mess with animated gates, so I might not be able to do one or maybe just use the palisade gate as a placeholder) 1 Link to comment Share on other sites More sharing options...
wackyserious Posted July 8, 2022 Author Share Posted July 8, 2022 I already finished the art assets for the low stone curtain wall and already committed it in the repository, but I am having difficulties in making them buildable by the citizen-soldiers in game and making the faction recognize the wallset. Can someone kindly check the simulation files in the repository and help fix it so that I can test it in game. Thank you very much! Link to comment Share on other sites More sharing options...
asterix Posted July 8, 2022 Share Posted July 8, 2022 23 hours ago, wackyserious said: Yes, these are decal actor files that @LordGood made sometime ago and are available in Atlas, just search for "path" in the actor files tab. :-) well yes, but I believe one is actually buildable in Ponnies Ascendant mod Link to comment Share on other sites More sharing options...
wackyserious Posted July 8, 2022 Author Share Posted July 8, 2022 Nice, I managed to make it work and buildable in game but I am having min and max distance errors, lmao. 3 Link to comment Share on other sites More sharing options...
wackyserious Posted July 8, 2022 Author Share Posted July 8, 2022 High curtain walls 2 Link to comment Share on other sites More sharing options...
Lopess Posted July 8, 2022 Share Posted July 8, 2022 3 hours ago, wackyserious said: High curtain walls Don't forget to add props to the models later, I believe the Gallic props would match well, just edit the positions a bit. 1 Link to comment Share on other sites More sharing options...
wackyserious Posted July 9, 2022 Author Share Posted July 9, 2022 Possible references from https://twitter.com/AdMedieval/media 2 Link to comment Share on other sites More sharing options...
wackyserious Posted July 9, 2022 Author Share Posted July 9, 2022 https://twitter.com/AdMedieval/status/1337823019411013632 Link to comment Share on other sites More sharing options...
wackyserious Posted July 9, 2022 Author Share Posted July 9, 2022 3 Link to comment Share on other sites More sharing options...
asterix Posted July 9, 2022 Share Posted July 9, 2022 Have you tried the buildable road which I mentioned earlier? Link to comment Share on other sites More sharing options...
wackyserious Posted July 9, 2022 Author Share Posted July 9, 2022 5 minutes ago, asterix said: Have you tried the buildable road which I mentioned earlier? Not yet, I am also having placement distance errors with the wallsets, which I have no idea how to fix Link to comment Share on other sites More sharing options...
Stan` Posted July 9, 2022 Share Posted July 9, 2022 1 hour ago, wackyserious said: Not yet, I am also having placement distance errors with the wallsets, which I have no idea how to fix You need to tweak the values.Maybe steal the ones for the palisades Link to comment Share on other sites More sharing options...
wackyserious Posted July 9, 2022 Author Share Posted July 9, 2022 6 minutes ago, Stan` said: You need to tweak the values.Maybe steal the ones for the palisades Already using those stats, still it gives the errors, It can be constructed but hovering around will spawn errors Link to comment Share on other sites More sharing options...
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