Gurken Khan Posted April 29, 2022 Report Share Posted April 29, 2022 (edited) Whenever a unit or units are selected, they acknowledge it: 'Yes?' (Or whatever they say.) The only exception seems to be groups of Sparabaras; single Sparabara: 'xxx', mixed groups: 'xxx', group with only Sparabaras: nothing. I find that very irritating. Always had to double check I had them actually selected. (Didn't check if other civs' spearmen behave the same.) savegame-0829.0adsave Example: if you select my control group 2 (mixed): 'xxx', if you select 8 (only Sparabaras): nothing. Edited April 29, 2022 by Gurken Khan rarara Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 29, 2022 Report Share Posted April 29, 2022 @Gurken Khan I can't test the save right now, what civ is that ? I can't find any reference to Sparaba on github (might be a search issue) Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted April 29, 2022 Report Share Posted April 29, 2022 10 minutes ago, Stan` said: what civ is that I think he means the Sparabara spearmen of Persians 1 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 29, 2022 Report Share Posted April 29, 2022 The sound seem to be inherited correctly from the parent templates in 0ad/infantry_spearman_b.xml at master · 0ad/0ad (github.com) Maybe @Freagarach has an idea 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 29, 2022 Author Report Share Posted April 29, 2022 17 minutes ago, Sevda said: I think he means the Sparabara spearmen of Persians lol, yeah. I was so tired of double checking on them that I didn't double check their spelling. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted April 30, 2022 Report Share Posted April 30, 2022 Nope, I have no idea and also cannot reproduce. Does it happen always for you? 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 30, 2022 Author Report Share Posted April 30, 2022 5 hours ago, Freagarach said: Does it happen always for you? Probably not. I'll have an eye on it, but if people can't reproduce it, I expect it to be futile... Quote Link to comment Share on other sites More sharing options...
maroder Posted April 30, 2022 Report Share Posted April 30, 2022 works for me Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 30, 2022 Report Share Posted April 30, 2022 When you select a group of units, the UI chooses a "primary" unit to determine a few things, such as sounds. I think the primary unit in a selection is determined by "Entity uid". While this isn't ideal to say the least (IMHO, it should go by preferred class, so Hero->Champion->etc.), it's probably efficient. Unfortunately, in this case if the unit with a lowest uid in the selection doesn't have acknowledgement sounds then you won't hear anything. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted April 30, 2022 Author Report Share Posted April 30, 2022 30 minutes ago, wowgetoffyourcellphone said: Unfortunately, in this case if the unit with a lowest uid in the selection doesn't have acknowledgement sounds then you won't hear anything. Thanks for the explanation, but single Sparas acknowledged normally, so I guess that can't be the reason. Also what I get from @Freagarach and @maroder is that for them those groups also said something. I just went back to my 00:00 save of that game, made a group of the starting Sparas and when selected, they acknowledged. I opened the save I uploaded, but my group 8 still remains silent. Spoiler 8 is my 'tower guys'. The only unit I lost in that game was one of them (when trying to shift them over during an attack). Since they acknowledged attack orders they have not taken a vow of complete silence, just deny to salute me. Naturally I killed them for that insubordination. (Re-opened that save again just to do that...) Quote Link to comment Share on other sites More sharing options...
Freagarach Posted May 1, 2022 Report Share Posted May 1, 2022 10 hours ago, wowgetoffyourcellphone said: When you select a group of units, the UI chooses a "primary" unit to determine a few things, such as sounds. I think the primary unit in a selection is determined by "Entity uid". While this isn't ideal to say the least (IMHO, it should go by preferred class, so Hero->Champion->etc.), it's probably efficient. Unfortunately, in this case if the unit with a lowest uid in the selection doesn't have acknowledgement sounds then you won't hear anything. https://code.wildfiregames.com/D2059 9 hours ago, Gurken Khan said: Hide contents 8 is my 'tower guys'. The only unit I lost in that game was one of them (when trying to shift them over during an attack). Since they acknowledged attack orders they have not taken a vow of complete silence, just deny to salute me. Naturally I killed them for that insubordination. (Re-opened that save again just to do that...) Thanks for that little info, might it be the case that one of those groups is still garrisoned? (The one with the first entity ID.) For I just tested that and that explains the silence. Well, they'll be silent forever now, in your saved match,,, 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 1, 2022 Author Report Share Posted May 1, 2022 3 hours ago, Freagarach said: Thanks for that little info, might it be the case that one of those groups is still garrisoned? (The one with the first entity ID.) Yes! I checked and I forgot to release one guy from a captured fortress. (For if I'm past my towers, my 8 is responsible for securing captured buildings.) I let him out and the group salutes again! I still would like my group to acknowledge me even if one member is garrisoned. I have no idea about this 'first entity ID', but I guess it's a technical necessity? And the silence was like a lottery 'win' because I garrisoned that exact 'first entity ID' guy? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 1, 2022 Report Share Posted May 1, 2022 @Freagarach I suppose we could check is one is out of world and move on to the next ? 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted May 2, 2022 Report Share Posted May 2, 2022 To me the question would be why an entity not in world wouldn't speak? 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted May 2, 2022 Report Share Posted May 2, 2022 1 hour ago, Freagarach said: To me the question would be why an entity not in world wouldn't speak? Hard to attach the sound to a source not in world. Pseudo source center screen? Not quite right either. Quote Link to comment Share on other sites More sharing options...
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