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StarGUI 0A.D optimisation mod, compatible with multiplayer lobby.


Yekaterina
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@seeh please disable BoonGUI when using StarGUI. They are incompatible with each other and will cause funny effects.

So far the mod only aims at Mainland, temperate biome. More will come later. 

The green trees exist because I can't find their model so cannot turn them purple, otherwise everything would be purple. 

I missed the fig trees... thanks for pointing that out. Which map is that? 

 

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StarGUI v8.0:

Fixed the invisible trees in Eurasian Steppe. 

Removed the stars in front of players: the culprit is located in line 68 of the file PlayerColour.js found in /home/sevda/.local/share/0ad/mods/StarGUI/gui/lobby/LobbyPage/

@seeh I will upload the fixed version soon

 

 

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Final release of StarGUI:

  • All bugs fixed?
  • All berries are pink, and either exist as hemispheres or pink trees. 
  • Snowy biomes have light pink ground to protect your eyes. 
  • Temperate, Steppe, Subalpine, Agean-Anatolian and Rhineland have pure green ground without decorations to be completely distraction-free. 
  • All trees take the shape of cypress trees and different shades of purple indicate their wood content. 50 wood bushes are lighter and 300 wood trees are darker. 
  • There exist only trees with wood or nothing. Deceitful eyecandy bushes are banned from their existence. 
  • All passive hunts are blue; aggressive gaia (such as wolves or boars) are red. The British war dog keeps its colour but is enlarged. 
  • All projectiles are golden. 
  • All metal mines have been highlighted golden. 
  • Buttons are enlarged and broken icons fixed. 
  • Included lobby features from God's Eye mod, enhanced host, autociv, customrating... 
  • Many Many more features are waiting for you to be discovered. 

 

I will not be updating this mod unless someone has found a major bug with it. I will start working on a similar mod for A26: AlienGUI. Please look forward! 

@seeh

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On 03/08/2022 at 11:43 PM, seeh said:

yeaa. at my site with this version 7 everybody has a star:

image.png.4e460277b6f9f3e4e14e65852b0814aa.png

when two mods that focuses on GUI modifications are enabled at a time, the one that was enabled last overwrites the one that was enabled first, so literally all mods overwrites the actual 0ad files provided its the same files you are modifying in your mod folder. What is causing this is, i think BoobGUI added those squares in a different file whiles God's Eye uses different approach so it doesn't override. Best thing to do in this case is to either remove the star or square from the code manually if you want to run starGui with BoonGui. Some feature "may" be overridden in relation to the mod you enabled last if both mods modifies the same file 

Edited by rossenburg
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4 hours ago, rossenburg said:

, in biome like Eurasian Steppe, it looks like those ground trees are completely removed, just to know, was it intentional? or you are working on it :)

 

I think this error existed a while ago but I managed to fix it in the latest version. For me the Eurasian Steppe looks like this:

image.thumb.png.3b2cedb40af8212ca6d711704d385467.png

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3 hours ago, seeh said:

so for example in Mainland balanced you cant see fruits.  ... i  hope there is a easy quick fix for all of that. i don't know.

Which biome? Using the latest version, all fruits are shown in Mainland Balanced, identical to mainland. 

image.thumb.png.646b5b7a0743b989857d2fd8508f5027.png

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