faction02 Posted March 23, 2022 Report Share Posted March 23, 2022 Despite the footage below as evidence that a spear cavalry was the murderer, 0ad doesn't seem to acknowledge that it was guilty of that crime. The death is not entering into the statistic as unit killed nor generating any loot. Spoiler 0 A.D. 2022-03-23 13-59-36.mp4 metadata.jsoncommands.txt Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 23, 2022 Report Share Posted March 23, 2022 @Freagarach, @Silier Quote Link to comment Share on other sites More sharing options...
Freagarach Posted March 23, 2022 Report Share Posted March 23, 2022 I don't like wild goose chases. 2 hours ago, faction02 said: Despite the footage below as evidence that a spear cavalry was the murderer Looks can be deceiving. 1 1 Quote Link to comment Share on other sites More sharing options...
Langbart Posted March 23, 2022 Report Share Posted March 23, 2022 (edited) 4 hours ago, Freagarach said: Looks can be deceiving. Killed by its master. fscaleOUTPUT.mp4 EDIT Spoiler Helped by @elexis You need to get the entity ID first. open the developer overlay and toggle "Display selection state" the horse has the ID "316" Now you can check the "commands.txt" file, each turn takes 200ms At 7:40min (460.000ms) the unit dies --> 460.000/200 = ~turn 2.300 At turn 2.303 the player command "delete-entities" for the entity ID "316" was triggered from Player 3 ("Emperior"). Edited March 23, 2022 by Langbart 5 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 10, 2022 Report Share Posted April 10, 2022 On 23/03/2022 at 1:17 PM, Langbart said: Killed by its master. fscaleOUTPUT.mp4 447 kB · 3 downloads EDIT Hide contents Helped by @elexis You need to get the entity ID first. open the developer overlay and toggle "Display selection state" the horse has the ID "316" Now you can check the "commands.txt" file, each turn takes 200ms At 7:40min (460.000ms) the unit dies --> 460.000/200 = ~turn 2.300 At turn 2.303 the player command "delete-entities" for the entity ID "316" was triggered from Player 3 ("Emperior"). good forensics. Quote Link to comment Share on other sites More sharing options...
bad player Posted April 10, 2022 Report Share Posted April 10, 2022 On 23/03/2022 at 8:17 PM, Langbart said: Killed by its master. fscaleOUTPUT.mp4 447 kB · 3 downloads EDIT Hide contents Helped by @elexis You need to get the entity ID first. open the developer overlay and toggle "Display selection state" the horse has the ID "316" Now you can check the "commands.txt" file, each turn takes 200ms At 7:40min (460.000ms) the unit dies --> 460.000/200 = ~turn 2.300 At turn 2.303 the player command "delete-entities" for the entity ID "316" was triggered from Player 3 ("Emperior"). so many heeeccckeeerrrrrrrzzzzzzzz on this site Quote Link to comment Share on other sites More sharing options...
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