maortov Posted March 9, 2022 Report Share Posted March 9, 2022 Good afternoon to youI have an idea for a new computer gameI'm looking for a team to build a computer gameIs there anyone here who can help me? Quote Link to comment Share on other sites More sharing options...
maortov Posted March 10, 2022 Author Report Share Posted March 10, 2022 ????? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 10, 2022 Report Share Posted March 10, 2022 21 minutes ago, maortov said: ????? How is this related to Wildfiregames? Quote Link to comment Share on other sites More sharing options...
Freagarach Posted March 10, 2022 Report Share Posted March 10, 2022 (It might also help if you elaborate a bit on the game. Or just come and help us build 0 A.D. ) 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 10, 2022 Report Share Posted March 10, 2022 1 minute ago, Freagarach said: (It might also help if you elaborate a bit on the game. Or just come and help us build 0 A.D. ) it could be that... he wants to use our engine. Quote Link to comment Share on other sites More sharing options...
maortov Posted March 10, 2022 Author Report Share Posted March 10, 2022 I will detail the game: I am interested in building a game of maritime trade in the period of the last century between ports in countries: Start with a small ship and a small amount of money to buy, transport and sell goods such as: wheat, fruit, liquor, water, and the like. Depending on the prices of the goods advertised in the ports in the different countries in order to maximize the profit from their sale. You can also transport goods, other people's luggage from port to port for a freight charge only. When a suitable naval crew has to be purchased for the operation and protection of the ship against pirates and if you encounter and overpower the pirate ship, you can take all the booty of the ship. When you accumulate enough money, you can buy more advanced and modern ships, for transport in larger quantities and I have more protection against pirates. Must be in the game: map of the ports in the world, weather forecast and storms at sea, sailing days between each port and port. Quote Link to comment Share on other sites More sharing options...
maortov Posted March 11, 2022 Author Report Share Posted March 11, 2022 ???? 1 Quote Link to comment Share on other sites More sharing options...
maortov Posted March 12, 2022 Author Report Share Posted March 12, 2022 hello??? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 12, 2022 Report Share Posted March 12, 2022 Your game seems like a big project. I'm not sure you'll find people here to help you with it, sorry. Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted March 12, 2022 Report Share Posted March 12, 2022 On 10/03/2022 at 5:49 PM, maortov said: I will detail the game: I am interested in building a game of maritime trade in the period of the last century between ports in countries: Start with a small ship and a small amount of money to buy, transport and sell goods such as: wheat, fruit, liquor, water, and the like. Depending on the prices of the goods advertised in the ports in the different countries in order to maximize the profit from their sale. You can also transport goods, other people's luggage from port to port for a freight charge only. When a suitable naval crew has to be purchased for the operation and protection of the ship against pirates and if you encounter and overpower the pirate ship, you can take all the booty of the ship. When you accumulate enough money, you can buy more advanced and modern ships, for transport in larger quantities and I have more protection against pirates. Must be in the game: map of the ports in the world, weather forecast and storms at sea, sailing days between each port and port. The engine of 0ad wouldn't be my first choice for creating such a game. If you want to create a game, you actually need to do a lot of art design and (possibly) coding. It is not as easy as having a nice idea and someone is able to pull it of. My advice for creating a game would be one of these options: 1. Look for a game and try to make mod it. Examples are the Enderall mod for skyrim or the Lord of the rings mod for age of empires. Pros: You can use assets of the original game and it requires less work or programming skills. Cons: Often the game is proprietary. The original game engine can not easily be adapted and you might not be able to do what you envisioned in the engine. Also it is not easy to determine which game is suitable for your needs. 2. Use a game engine that is designed to allow new game developers to create a new project. Examples of these engines are Gamemaker studio or the Unity engine. The unity engine also comes with a lot of tutorials. Pros: These engines can be downloaded for free, they often have tutorials and can allow for a lot of game mechanics. Cons: This approach requires a lot more skill than the previous one and work. I would recommend looking for some tutorials on youtube. Links https://steamcommunity.com/sharedfiles/filedetails/?id=1272363891 https://unity.com/ 1 Quote Link to comment Share on other sites More sharing options...
maortov Posted March 12, 2022 Author Report Share Posted March 12, 2022 Is there anyone here who can create such a game? Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted March 12, 2022 Report Share Posted March 12, 2022 There are more than likely lots of us who could but just do not get turned on by your description. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
maortov Posted March 12, 2022 Author Report Share Posted March 12, 2022 What else do you need to describe in order to be ready to make the game? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 12, 2022 Report Share Posted March 12, 2022 @maortovI think your chances to get help would be much higher if you just had specific questions or problems. Right now it sounds like you have an idea and expect people to make that game for you from scratch, while the people here have more than enough to do with 0AD. What parts of the development would you do? Quote Link to comment Share on other sites More sharing options...
bad player Posted March 12, 2022 Report Share Posted March 12, 2022 (edited) On 10/03/2022 at 5:49 PM, maortov said: I will detail the game: I am interested in building a game of maritime trade in the period of the last century between ports in countries: Start with a small ship and a small amount of money to buy, transport and sell goods such as: wheat, fruit, liquor, water, and the like. Depending on the prices of the goods advertised in the ports in the different countries in order to maximize the profit from their sale. You can also transport goods, other people's luggage from port to port for a freight charge only. When a suitable naval crew has to be purchased for the operation and protection of the ship against pirates and if you encounter and overpower the pirate ship, you can take all the booty of the ship. When you accumulate enough money, you can buy more advanced and modern ships, for transport in larger quantities and I have more protection against pirates. Must be in the game: map of the ports in the world, weather forecast and storms at sea, sailing days between each port and port. i mean every game with ships and sailing offers trading and has pirates your wholesome idea is nothing special and most importantly nothing new and if you want to code game, code it yourself even if you create a team of volunteers who will work for you for FREE im sure the project will be a mess and team will disband sooner or later gamedev is not easy, and successful games follow formula: do it like competition, but slightly different. thus soldier-workers in 0ad Edited March 12, 2022 by bad player Quote Link to comment Share on other sites More sharing options...
Freagarach Posted March 13, 2022 Report Share Posted March 13, 2022 8 hours ago, bad player said: most importantly nothing new (ANNO-series) 1 Quote Link to comment Share on other sites More sharing options...
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