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[Task] Han Equipement (Armor, weapons, tools)


Lion.Kanzen
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Siege Tower and Traction Trebuchet already in the game and looking good. Just need a new skin/model for the Battering Ram. Perhaps use the Greek battering ram model as a base and then add Han Chinese styling. Could maybe even use the same skeleton and animations.

Shoushe Nu bolt shooter already removed. 

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  On 28/02/2022 at 4:51 AM, Lion.Kanzen said:

shustudy_arm_18.thumb.jpg.1797469a5eff66523f5ae17478ff88ef.jpg

We are going to make a list of things that we have and another of those that are missing.

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Using the m_armor_nomad_e.dae mesh from Terra Magna gives us the neck collar and geometry for the upper-arm armor. Also, the legs puff out at the knees with this mesh like in a lot of the references:

 

qLVtJz3.jpg

 

The neck collar part would just need the UV map adjusted.

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  On 28/02/2022 at 6:41 PM, wowgetoffyourcellphone said:

image.thumb.png.cc3424fc701d611fb75845ea331792ff.png

@Stan` think they're usable?

 

@wackyserious, @AIEND is right. I have not seen any reference to calf/shin armor. If we remove that from the textures that would be good. And then we can adjust the pant-boot position to match the puffy part of the mesh.

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Noted, will add it to my work list

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  • 2 years later...
  On 31/08/2024 at 11:11 AM, wackyserious said:

Important Fashions for Facial Hair in Ancient China | The World of Chinese

General Guan Yu is also another notable example which is quite close to the timeframe

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Nice catch. But then I think the new faces should more closely match the references (the Terracotta Army statues are fantastic references; while a giant modern bronze statue depicting an heroic figure notsomuch). Looks like they skipped "full" beards (or couldn't grow them?) and went with various chin and mustache combos, at least in the army. 

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  On 31/08/2024 at 3:06 PM, wowgetoffyourcellphone said:

Mainly just talking about the 2 guys with full beards, 6th from the left. The others are good. I realize this is just a nitpick. lol

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Maybe I could lessen the beard growth or reduce the ratio numbers for it, I still want to experiment with a few more faces

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