Lion.Kanzen Posted February 28, 2022 Report Share Posted February 28, 2022 We are going to make a list of things that we have and another of those that are missing. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 28, 2022 Author Report Share Posted February 28, 2022 by the way we don't have a siege ram for Han. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 28, 2022 Report Share Posted February 28, 2022 I asked @Stan` about the prospect of adding the armored body meshes from Terra Magna. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 28, 2022 Author Report Share Posted February 28, 2022 @AIEND Siege engines and weapons that you feel are missing? Quote Link to comment Share on other sites More sharing options...
AIEND Posted February 28, 2022 Report Share Posted February 28, 2022 7 minutes ago, Lion.Kanzen said: @AIEND 你觉得缺少攻城引擎和武器? Requires towed trebuchet, battering ram and siege tower. For these siege weapons, we can only refer to the pictures from the Song Dynasty and later. I have not found any unearthed objects or pictures from the Han Dynasty. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 28, 2022 Author Report Share Posted February 28, 2022 2 minutes ago, AIEND said: Requires towed trebuchet, battering ram and siege tower. For these siege weapons, we can only refer to the pictures from the Song Dynasty and later. I have not found any unearthed objects or pictures from the Han Dynasty. No problem. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 28, 2022 Report Share Posted February 28, 2022 Siege Tower and Traction Trebuchet already in the game and looking good. Just need a new skin/model for the Battering Ram. Perhaps use the Greek battering ram model as a base and then add Han Chinese styling. Could maybe even use the same skeleton and animations. Shoushe Nu bolt shooter already removed. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 28, 2022 Report Share Posted February 28, 2022 13 hours ago, Lion.Kanzen said: We are going to make a list of things that we have and another of those that are missing. Using the m_armor_nomad_e.dae mesh from Terra Magna gives us the neck collar and geometry for the upper-arm armor. Also, the legs puff out at the knees with this mesh like in a lot of the references: The neck collar part would just need the UV map adjusted. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 28, 2022 Report Share Posted February 28, 2022 @Stan` think they're usable? @wackyserious, @AIEND is right. I have not seen any reference to calf/shin armor. If we remove that from the textures that would be good. And then we can adjust the pant-boot position to match the puffy part of the mesh. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 28, 2022 Report Share Posted February 28, 2022 There might be a catch. I don't know if Alexandermb reexported them Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 1, 2022 Report Share Posted March 1, 2022 3 hours ago, Stan` said: There might be a catch. I don't know if Alexandermb reexported them They are working for me locally. What did the re-export fix with the others? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted March 1, 2022 Report Share Posted March 1, 2022 6 hours ago, wowgetoffyourcellphone said: @Stan` think they're usable? @wackyserious, @AIEND is right. I have not seen any reference to calf/shin armor. If we remove that from the textures that would be good. And then we can adjust the pant-boot position to match the puffy part of the mesh. Noted, will add it to my work list Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 1, 2022 Report Share Posted March 1, 2022 7 hours ago, wowgetoffyourcellphone said: They are working for me locally. What did the re-export fix with the others? You are not using the debug build. Duplicate vertex groups in the DAE files causing crashes when running the game in debug mode, and more prop points / bones. Quote Link to comment Share on other sites More sharing options...
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