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[Task] Han Equipement (Armor, weapons, tools)


Lion.Kanzen
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7 minutes ago, Lion.Kanzen said:

@AIEND

你觉得缺少攻城引擎和武器?

Requires towed trebuchet, battering ram and siege tower.

For these siege weapons, we can only refer to the pictures from the Song Dynasty and later. I have not found any unearthed objects or pictures from the Han Dynasty.

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13 hours ago, Lion.Kanzen said:

shustudy_arm_18.thumb.jpg.1797469a5eff66523f5ae17478ff88ef.jpg

We are going to make a list of things that we have and another of those that are missing.

Using the m_armor_nomad_e.dae mesh from Terra Magna gives us the neck collar and geometry for the upper-arm armor. Also, the legs puff out at the knees with this mesh like in a lot of the references:

 

qLVtJz3.jpg

 

The neck collar part would just need the UV map adjusted.

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7 hours ago, wowgetoffyourcellphone said:

They are working for me locally. What did the re-export fix with the others?

You are not using the debug build. Duplicate vertex groups in the DAE files causing crashes when running the game in debug mode, and more prop points / bones.

 

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  • 2 years later...
3 hours ago, wackyserious said:

Important Fashions for Facial Hair in Ancient China | The World of Chinese

General Guan Yu is also another notable example which is quite close to the timeframe

Nice catch. But then I think the new faces should more closely match the references (the Terracotta Army statues are fantastic references; while a giant modern bronze statue depicting an heroic figure notsomuch). Looks like they skipped "full" beards (or couldn't grow them?) and went with various chin and mustache combos, at least in the army. 

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18 hours ago, wowgetoffyourcellphone said:

Mainly just talking about the 2 guys with full beards, 6th from the left. The others are good. I realize this is just a nitpick. lol

Maybe I could lessen the beard growth or reduce the ratio numbers for it, I still want to experiment with a few more faces

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