Lion.Kanzen Posted February 28, 2022 Report Share Posted February 28, 2022 We are going to make a list of things that we have and another of those that are missing. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 28, 2022 Author Report Share Posted February 28, 2022 by the way we don't have a siege ram for Han. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 28, 2022 Report Share Posted February 28, 2022 I asked @Stan` about the prospect of adding the armored body meshes from Terra Magna. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 28, 2022 Author Report Share Posted February 28, 2022 @AIEND Siege engines and weapons that you feel are missing? Quote Link to comment Share on other sites More sharing options...
AIEND Posted February 28, 2022 Report Share Posted February 28, 2022 7 minutes ago, Lion.Kanzen said: @AIEND 你觉得缺少攻城引擎和武器? Requires towed trebuchet, battering ram and siege tower. For these siege weapons, we can only refer to the pictures from the Song Dynasty and later. I have not found any unearthed objects or pictures from the Han Dynasty. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 28, 2022 Author Report Share Posted February 28, 2022 2 minutes ago, AIEND said: Requires towed trebuchet, battering ram and siege tower. For these siege weapons, we can only refer to the pictures from the Song Dynasty and later. I have not found any unearthed objects or pictures from the Han Dynasty. No problem. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 28, 2022 Report Share Posted February 28, 2022 Siege Tower and Traction Trebuchet already in the game and looking good. Just need a new skin/model for the Battering Ram. Perhaps use the Greek battering ram model as a base and then add Han Chinese styling. Could maybe even use the same skeleton and animations. Shoushe Nu bolt shooter already removed. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 28, 2022 Report Share Posted February 28, 2022 13 hours ago, Lion.Kanzen said: We are going to make a list of things that we have and another of those that are missing. Using the m_armor_nomad_e.dae mesh from Terra Magna gives us the neck collar and geometry for the upper-arm armor. Also, the legs puff out at the knees with this mesh like in a lot of the references: The neck collar part would just need the UV map adjusted. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 28, 2022 Report Share Posted February 28, 2022 @Stan` think they're usable? @wackyserious, @AIEND is right. I have not seen any reference to calf/shin armor. If we remove that from the textures that would be good. And then we can adjust the pant-boot position to match the puffy part of the mesh. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 28, 2022 Report Share Posted February 28, 2022 There might be a catch. I don't know if Alexandermb reexported them Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 1, 2022 Report Share Posted March 1, 2022 3 hours ago, Stan` said: There might be a catch. I don't know if Alexandermb reexported them They are working for me locally. What did the re-export fix with the others? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted March 1, 2022 Report Share Posted March 1, 2022 6 hours ago, wowgetoffyourcellphone said: @Stan` think they're usable? @wackyserious, @AIEND is right. I have not seen any reference to calf/shin armor. If we remove that from the textures that would be good. And then we can adjust the pant-boot position to match the puffy part of the mesh. Noted, will add it to my work list Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 1, 2022 Report Share Posted March 1, 2022 7 hours ago, wowgetoffyourcellphone said: They are working for me locally. What did the re-export fix with the others? You are not using the debug build. Duplicate vertex groups in the DAE files causing crashes when running the game in debug mode, and more prop points / bones. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 24 Report Share Posted August 24 Do we have a commit freeze at the moment? I have some work in progress and was thinking of adding it to SVN. Not quite sure if I was able to commit the helmet below during the last time I was active here. 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 24 Report Share Posted August 24 I don't think so @wackyserious These look really cool! 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 24 Report Share Posted August 24 No but you have to make a pull request on Gitea. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 27 Report Share Posted August 27 Helmet progress and new Han head/faces 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 30 Report Share Posted August 30 I don't think the Chinese at this time are known for their thick black beards. But maybe I'm wrong?? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 31 Report Share Posted August 31 Important Fashions for Facial Hair in Ancient China | The World of Chinese General Guan Yu is also another notable example which is quite close to the timeframe Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 31 Report Share Posted August 31 3 hours ago, wackyserious said: Important Fashions for Facial Hair in Ancient China | The World of Chinese General Guan Yu is also another notable example which is quite close to the timeframe Nice catch. But then I think the new faces should more closely match the references (the Terracotta Army statues are fantastic references; while a giant modern bronze statue depicting an heroic figure notsomuch). Looks like they skipped "full" beards (or couldn't grow them?) and went with various chin and mustache combos, at least in the army. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 31 Report Share Posted August 31 On 27/08/2024 at 6:33 PM, wackyserious said: Helmet progress and new Han head/faces Mainly just talking about the 2 guys with full beards, 6th from the left. The others are good. I realize this is just a nitpick. lol 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted September 1 Report Share Posted September 1 18 hours ago, wowgetoffyourcellphone said: Mainly just talking about the 2 guys with full beards, 6th from the left. The others are good. I realize this is just a nitpick. lol Maybe I could lessen the beard growth or reduce the ratio numbers for it, I still want to experiment with a few more faces 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted September 1 Report Share Posted September 1 05-Ancient Chinese Armor-Han dynasty 3D model | CGTrader 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 1 Report Share Posted September 1 5 hours ago, wackyserious said: 05-Ancient Chinese Armor-Han dynasty 3D model | CGTrader Those look very nice and pretty accurate to the references I've seen. Great find! 1 Quote Link to comment Share on other sites More sharing options...
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