Lion.Kanzen Posted February 21, 2022 Report Share Posted February 21, 2022 now with the biomes it is possible to generate default things, accurate with the environment. Now with that the mercenaries can already represent cultures in the biomes. And not only the mercenary camps, but also other neutral buildings. I hate empty maps. Without ethnicity, cultures etc. Could a mercenary camp already be made according to the biome and how? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 21, 2022 Report Share Posted February 21, 2022 18 minutes ago, Lion.Kanzen said: Could a mercenary camp already be made according to the biome and how? See: Delenda Est. lol Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 21, 2022 Author Report Share Posted February 21, 2022 23 minutes ago, wowgetoffyourcellphone said: See: Delenda Est. lol You already implement them in random maps? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 21, 2022 Report Share Posted February 21, 2022 2 hours ago, Lion.Kanzen said: You already implement them in random maps? No, not random maps yet. I'm focused on a lot of other things. Quote Link to comment Share on other sites More sharing options...
maroder Posted February 21, 2022 Report Share Posted February 21, 2022 Is definitively possible. The question is if the majority of people want this. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 21, 2022 Report Share Posted February 21, 2022 The answer will be, make it a map option. 2 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted February 21, 2022 Report Share Posted February 21, 2022 Why not start with one or two skirmish maps, see the acceptance and then create them, or even better to have an option in the random maps allowing or not the presence of mercenary fields, thus allowing those who don't like it just mark with no mercenary fields . 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted February 21, 2022 Report Share Posted February 21, 2022 26 minutes ago, Lopess said: Why not start with one or two skirmish maps, see the acceptance and then create them, or even better to have an option in the random maps allowing or not the presence of mercenary fields, thus allowing those who don't like it just mark with no mercenary fields . I agree with a soft implementation maybe if it will make it before feature freeze, merc camps are excellent ways to showcase more historical units in the game too 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 21, 2022 Author Report Share Posted February 21, 2022 4 hours ago, maroder said: Is definitively possible. The question is if the majority of people want this. Like treasures and relics. Optional. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 21, 2022 Author Report Share Posted February 21, 2022 4 hours ago, Lopess said: Why not start with one or two skirmish maps, see the acceptance and then create them, or even better to have an option in the random maps allowing or not the presence of mercenary fields, thus allowing those who don't like it just mark with no mercenary fields . the advantage is that now we will have units that were not possible before. Mayan could train cavalry, Romans could train Elephants... Don't forget Camels...and melee camels. Even bandits or Pirates. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.