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Neutral (Gaia) Mercenary Camps 2.0


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now with the biomes it is possible to generate default things, accurate with the environment.

Now with that the mercenaries can already represent cultures in the biomes. And not only the mercenary camps, but also other neutral buildings.

I hate empty maps. Without ethnicity, cultures etc.

Could a mercenary camp already be made according to the biome and how?

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26 minutes ago, Lopess said:

Why not start with one or two skirmish maps, see the acceptance and then create them, or even better to have an option in the random maps allowing or not the presence of mercenary fields, thus allowing those who don't like it just mark with no mercenary fields .

I agree with a soft implementation maybe if it will make it before feature freeze, merc camps are excellent ways to showcase more historical units in the game too

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4 hours ago, Lopess said:

Why not start with one or two skirmish maps, see the acceptance and then create them, or even better to have an option in the random maps allowing or not the presence of mercenary fields, thus allowing those who don't like it just mark with no mercenary fields .

the advantage is that now we will have units that were not possible before.

Mayan could train cavalry, Romans could train Elephants... Don't forget Camels...and melee camels. Even bandits or Pirates.

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