Lion.Kanzen Posted November 2, 2022 Report Share Posted November 2, 2022 a good read. Check this fragment "In June, in the fading sunlight of a Chiapas afternoon, Mr. Gomez showed Dr. Scherer around the off-site facility in which the most treasured relics were stored. He pointed out tools, clay pots, sling stones, grinding stones, a stucco jaguar head. When he brought forth a handsomely carved flint spear point, Dr. Scherer beamed with familiarity" https://www.google.com/amp/s/www.nytimes.com/2022/09/13/science/archaeology-mayan-mexico.amp.html Other about clothes. https://www.archaeology.org/issues/387-2007/features/maya-clothing 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 2, 2022 Report Share Posted November 2, 2022 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted November 3, 2022 Report Share Posted November 3, 2022 15 hours ago, Lion.Kanzen said: To simulate bees there should be particles. there are bees as particles in the hyrule conquest mod, you might want to use those if you get the permission 2 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted November 3, 2022 Report Share Posted November 3, 2022 ERROR: Failed to find matching prop point called "garrisoned" in model "art/meshes/structural/maya_protoclassic/wonder.dae" for actor "structures/maya_protoclassic/wonder.xml255" 1 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted December 20, 2022 Report Share Posted December 20, 2022 It's been a while! New Stelae and other prop additions look good, though some might need a slight selection ring readjustments so units don't clip through them 1 1 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted December 24, 2022 Report Share Posted December 24, 2022 (edited) For some reason the fixed version won't register in the mod folder, i've observed this with other recently updated mods as well like the Lusitanians. Is that another bug or an update to A27? Edited December 24, 2022 by CovenantKillerJ Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 24, 2022 Report Share Posted December 24, 2022 What do you mean won't register ? Where do you get it from ? Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted December 24, 2022 Report Share Posted December 24, 2022 (edited) 1 hour ago, Stan` said: What do you mean won't register ? Where do you get it from ? Ah, I should've used better wording my bad. I mean it doesn't appear in available mods whatsoever when its downloaded. From Github: https://github.com/0ADMods/official_mayas_protoclassic https://github.com/0ADMods/lusitanians Edited December 24, 2022 by CovenantKillerJ 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 25, 2022 Report Share Posted December 25, 2022 Right it seems they were updated by @Lopess a few weeks ago to start A27 compatibility. I suppose one can go to an anterior version. It'd be nice to have them packaged on mod.io 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted December 26, 2022 Author Report Share Posted December 26, 2022 Still not compatible with Alpha 27, at the moment I only uploaded some corrections in the 3D models, but I can do that. It seems that the only big change that causes errors and in the part required technologies. 3 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted December 26, 2022 Report Share Posted December 26, 2022 On 24/12/2022 at 10:01 PM, CovenantKillerJ said: For some reason the fixed version won't register in the mod folder, i've observed this with other recently updated mods as well like the Lusitanians. Is that another bug or an update to A27? Good morning or afternoon; -¿Do you like the Lusitanians mod? Sorry for the inconveniences* Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted December 26, 2022 Report Share Posted December 26, 2022 (edited) 6 hours ago, Duileoga said: Good morning or afternoon; -¿Do you like the Lusitanians mod? Sorry for the inconveniences* Yeah! I think the Iberians needed a related faction to balance out the gauls and britons. I've been trying to understand the differences between the iberians and Lusitanians; I believe the Lusitanians are pre Indo-European, whilst the Iberians are Proto Indo-European? Edited December 26, 2022 by CovenantKillerJ 1 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted December 26, 2022 Report Share Posted December 26, 2022 8 hours ago, Lopess said: Still not compatible with Alpha 27, at the moment I only uploaded some corrections in the 3D models, but I can do that. It seems that the only big change that causes errors and in the part required technologies. I see, i'll try and get A27 to work Quote Link to comment Share on other sites More sharing options...
Duileoga Posted December 27, 2022 Report Share Posted December 27, 2022 23 hours ago, CovenantKillerJ said: Yeah! I think the Iberians needed a related faction to balance out the gauls and britons. I've been trying to understand the differences between the iberians and Lusitanians; I believe the Lusitanians are pre Indo-European, whilst the Iberians are Proto Indo-European? Good morning or afternoon; -The lusitanians are Indo-european Pre-celtic ( like the Vetonians ) and mixted them with the locals peoples and created the "Cultura Castreña" . The iberians was docen of tribes native of the east of the Iberian Peninsula ( not indo-european). Sorry for the inconveniences* 1 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted December 27, 2022 Report Share Posted December 27, 2022 30 minutes ago, Duileoga said: Good morning or afternoon; -The lusitanians are Indo-european Pre-celtic ( like the Vetonians ) and mixted them with the locals peoples and created the "Cultura Castreña" . The iberians was docen of tribes native of the east of the Iberian Peninsula ( not indo-european). Sorry for the inconveniences* I understand it better now, thank you! 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted January 3, 2023 Author Report Share Posted January 3, 2023 New discoveries about the organization and magnitude of the preclassic Maya El Mirado -Calakmul Basin : https://www.cambridge.org/core/journals/ancient-mesoamerica/article/lidar-analyses-in-the-contiguous-miradorcalakmul-karst-basin-guatemala-an-introduction-to-new-perspectives-on-regional-early-maya-socioeconomic-and-political-organization/31075DFA8ADBAA5E7C7320CA6DB93E5E 2 1 Quote Link to comment Share on other sites More sharing options...
lukamas Posted January 8, 2023 Report Share Posted January 8, 2023 How come most of the animals are not in the github repo for this mod? I was really hoping to use them in maps. 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted January 10, 2023 Report Share Posted January 10, 2023 On 08/01/2023 at 5:00 PM, lukamas said: How come most of the animals are not in the github repo for this mod? I was really hoping to use them in maps. Good morning or afternoon; -¿Do you like my animals models? I can send you them (blender format) Sorry for the inconveniences* Quote Link to comment Share on other sites More sharing options...
Duileoga Posted January 10, 2023 Report Share Posted January 10, 2023 On 04/09/2022 at 12:52 PM, lukamas said: South China Tiger and Bactrian Camel are finished as the first chinese indigenous animals! Wild Bactrian Camels can be found in Northwestern China, so that is useful for me when adding it in. On 04/09/2022 at 8:46 PM, lukamas said: Another iconic Chinese mammal you cannot have China without, the Giant Panda! This adorable bear is entirely custom animated and I put alot of work into making the animations, so here is the animal symbol of China! Also I used a CC-BY-2.0 image for the texture if that is alright, it is Share-Alike so I kept to that license. -I like those animals -¿Do you now how to make the animations ? -¿If i send you the models , could you animated them? Sorry for the inconveniences* Quote Link to comment Share on other sites More sharing options...
lukamas Posted January 11, 2023 Report Share Posted January 11, 2023 21 hours ago, Duileoga said: Good morning or afternoon; -¿Do you like my animals models? I can send you them (blender format) Sorry for the inconveniences* Yes, I love your animals, I would love to have you send them to me! 1 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted January 17, 2023 Report Share Posted January 17, 2023 @Lopessdo you think you could add a release for a26 on git? 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted January 17, 2023 Author Report Share Posted January 17, 2023 33 minutes ago, CovenantKillerJ said: @Lopessdo you think you could add a release for a26 on git? Hi for alpha 26 try until this update https://github.com/0ADMods/official_mayas_protoclassic/tree/988a826d4cc3cb0c77f16d1b6fff1b0e15997195 An official release hopefully occurs in alpha 27 release. 2 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 24, 2023 Report Share Posted February 24, 2023 I would like @Yekaterina to give it a review. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 18, 2023 Report Share Posted March 18, 2023 (edited) I made a small summary with the help of the ai. During the Formative Maya period, which extended from around 1500 B.C. to 250 B.C., Maya communities began to settle in the Mesoamerican region. During this time, sustainable agriculture developed, allowing the cultivation of corn, beans and squash. Small villages and towns were also established, and stone and mud architecture began to be built. The Formative period also saw the establishment of the foundations of Maya religion and mythology, as well as the early use of writing and the calendar. The first monuments carved in stone also date from this period. After the Formative period, the Classic Maya period began, which extended from around 250 BC to 1 BC. During this time, the Maya built great cities and monuments in the Mesoamerican region, and there was a great flourishing of architecture, writing, art, and mathematical and astronomical sciences. A centralized system of government also developed, with city-states that governed themselves but often came into military conflict with each other. Edited March 18, 2023 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 30, 2023 Report Share Posted March 30, 2023 https://sketchfab.com/3d-models/mayan-lord-of-death-vucub-came-06ce481f7ad74f1a82c333e9b143f777 Quote Link to comment Share on other sites More sharing options...
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