davidsrsb Posted November 5, 2021 Report Share Posted November 5, 2021 Why is it that when I move injured troops onto a temple in a25, that they are fully healed instantly? I have developed a very efficient strategy with the Spartans, get 40 commandos as strong as I can and just fight near my temple. Move 20 inside, the other 20 fighting then swap. They can wipe out much stronger attackers Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted November 5, 2021 Report Share Posted November 5, 2021 I think temples are fine. The real problem are the healers which heal much too fast and have far too much durability. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 5, 2021 Report Share Posted November 5, 2021 38 minutes ago, Player of 0AD said: I think temples are fine. Not if they heal instantly. And I think healers are fine (except for their totally wrong behavior) and I wouldn't want them to be nerfed. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted November 5, 2021 Report Share Posted November 5, 2021 (edited) 11 minutes ago, Gurken Khan said: Not if they heal instantly. And I think healers are fine (except for their totally wrong behavior) and I wouldn't want them to be nerfed. They dont heal instantly, they heal 3 points per second Edited November 5, 2021 by Player of 0AD Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted November 5, 2021 Report Share Posted November 5, 2021 36 minutes ago, Player of 0AD said: they heal 3 points per second That can be upgraded to 4 with the technology living conditions. Pericles will add a global +2 to the heal rate. Now I probably need to use that competitively with Athens hoplite champions, +6 HP per second. 3 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 5, 2021 Report Share Posted November 5, 2021 1 hour ago, Player of 0AD said: They dont heal instantly, they heal 3 points per second I know they should, but @davidsrsb says he saw instant healing. I just tried it and it was not instant (a25b). Quote Link to comment Share on other sites More sharing options...
Dakara Posted November 5, 2021 Report Share Posted November 5, 2021 topic closed, temple is balanced 2 Quote Link to comment Share on other sites More sharing options...
davidsrsb Posted November 5, 2021 Author Report Share Posted November 5, 2021 OK, not instant, but very fast Quote Link to comment Share on other sites More sharing options...
Dakara Posted November 5, 2021 Report Share Posted November 5, 2021 4 minutes ago, davidsrsb said: OK, not instant, but very fast it only 20 garnison it ok 1 Quote Link to comment Share on other sites More sharing options...
davidsrsb Posted November 5, 2021 Author Report Share Posted November 5, 2021 2 hours ago, Player of 0AD said: I think temples are fine. The real problem are the healers which heal much too fast and have far too much durability. Do they heal each other if you have several together? I could see how a large number of healers could become almost invulnerable Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 5, 2021 Report Share Posted November 5, 2021 2 minutes ago, davidsrsb said: Do they heal each other if you have several together? Of course they do. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted November 5, 2021 Report Share Posted November 5, 2021 1 hour ago, LetswaveaBook said: That can be upgraded to 4 with the technology living conditions. Pericles will add a global +2 to the heal rate. Now I probably need to use that competitively with Athens hoplite champions, +6 HP per second. "Hm, which hero do I train? The one who is one of the best in the game? Ah no, that Pericles guy must be even better!" Lol 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted November 5, 2021 Report Share Posted November 5, 2021 3 hours ago, LetswaveaBook said: Now I probably need to use that competitively with Athens hoplite champions, +6 HP per second. I don't use healers in most games, but it seems that healing melee is the best. +x hp per second is more valuable for high armor units because each of their health points is harder to deplete. Healers are snipable because they are so weak, but then they also flee when attacked so it would be dangerous for someone to fail the healer snipe if there were athenian hoplites in front of it. Also, it does not make sense to heal ranged units because the fight is lost by whoever loses their melee units first. Winning with athens kind of a flex (at least in TG). Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted November 5, 2021 Report Share Posted November 5, 2021 17 minutes ago, BreakfastBurrito_007 said: Winning with athens kind of a flex (at least in TG). Athenians are very underrated. They can hit their foes pretty hard with Iphikrates, traditional hoplites and sword cav. Their mercenaries are not to be underestimated neither. 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted November 6, 2021 Report Share Posted November 6, 2021 16 hours ago, LetswaveaBook said: That can be upgraded to 4 with the technology living conditions. (And to 4.5 with the Battlefield Medicine tech.) 3 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 6, 2021 Report Share Posted November 6, 2021 15 hours ago, BreakfastBurrito_007 said: Healers are snipable because they are so weak, but then they also flee when attacked One has to run them in packs (I always take 10 along), put them on standground and micro them. btw I don't think healers on aggressive stance should flee at all. Quote Link to comment Share on other sites More sharing options...
Dakara Posted November 19, 2021 Report Share Posted November 19, 2021 So it good atm ! I think it balanced and interesting. Quote Link to comment Share on other sites More sharing options...
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