faction02 Posted November 5, 2021 Report Share Posted November 5, 2021 In previous alpha, I used to set rally points for cavalry units exiting stables for efficient hunting as shown below. The cavalry would go behind the deer and chase it in direction of the cc/farmstead, collect the food before moving to the next deer. A big advantage of this is that the order would be given to all cavalry units produced by the building as long as I didn't change the rally point, leaving me time to focus on other actions on the meantime. I could add scouting through rally point after the hunting and many other actions without any issues. Spoiler In this alpha, if I try to do this, the cavalry units will simply move through all rally points, ignoring the deers. If apply the same principle for other tasks, like for example setting rally points on each berries then a tree next to my cc, all women produced, as long as the rally points remain, will collect berries before moving to wood when the berries are over. The only case where it doesn't work seem to be for hunting. I tried to apply it on chicken next to the cc, so there wouldn't be issue with vision. All chicken get ignored until the cavalry reach the last rally point. If the last rally point is a chicken, then the cavalry start hunting, but if it is not a chicken then the cavalry unit won't hunt. So it doesn't seem to be about the chicken exact location when the cavalry reach the rally point. I would guess that hunting can't be set as an intermediate rally point anymore. Is that correct? Any reason for this change ? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2021 Report Share Posted November 5, 2021 @Freagarach, @Angen Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 5, 2021 Report Share Posted November 5, 2021 (edited) I cannot reproduce this. The tactic still works for me. Edited November 5, 2021 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 5, 2021 Report Share Posted November 5, 2021 It has not happened to me in svn.At least on radon mainland map it doesn't happen to me. Quote Link to comment Share on other sites More sharing options...
Silier Posted November 5, 2021 Report Share Posted November 5, 2021 Ok, so it happens to me also. For some reason actionpoints are not bound to deer but to position. How do you set them when they work for you?@Lion.Kanzen @wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 5, 2021 Report Share Posted November 5, 2021 4 minutes ago, Silier said: Ok, so it happens to me also. For some reason actionpoints are not bound to deer but to position. How do you set them when they work for you?@Lion.Kanzen @wowgetoffyourcellphone I'm going to try again if it happens, but I don't remember not seeing them hunting my units. I will try next time. Quote Link to comment Share on other sites More sharing options...
faction02 Posted November 5, 2021 Author Report Share Posted November 5, 2021 (edited) Spoiler 0 A.D. 2021-11-05 21-03-30.mp4 Not sure if my explanation was very clear. I made two examples. For the first, it goes through all the chicken without hunting at all. For the second cavalry, it started to hunt only with the last chicken, the first one was ignored again. The issue seems to be for intermediate rally point, the hunting target is ignored. Edited November 5, 2021 by faction02 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 7, 2021 Report Share Posted November 7, 2021 I can confirm, it's working weird. I assigned 2 herds, he killed 1/3 he omitted the first 2 dams, in the next cavalry rider he got worse since he avoided killing he only followed the waypoints he went for the second herd. 1 Quote Link to comment Share on other sites More sharing options...
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