Dakara Posted November 1, 2021 Report Share Posted November 1, 2021 What do you think of reducing the max level of units to 2? Or reduce the ramp-up with levels so that level 3 is equivalent to current level 2. level 3 unit is very strong, too much snowball Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted November 1, 2021 Report Share Posted November 1, 2021 Just now, Dakara said: What do you think of reducing the max level of units to 2? Or reduce the ramp-up with levels so that level 3 is equivalent to current level 2. level 3 unit is very strong, too much snowball I heard that ranking up is much stronger for melee units than ranged units. In previous alphas this was not a problem because melee units were less important. I think being rank 3 would not be as much of a problem for snowballing if there were other ways to reach rank 2/3, such as making garrison-training faster, or allowing training of rank 2/3 units for a higher price. (if you go to the "all civs are my favorite" discussion, there is a lot of debate about this). 1 1 Quote Link to comment Share on other sites More sharing options...
Dakara Posted November 1, 2021 Author Report Share Posted November 1, 2021 Sometimes it is easy to increase the rank of your units by killing small groups that are collecting units. Et hop mercenary level 3 272 hp or skirmish cav 172hp (instead 110 rank 1) already that the defense by the buildings was very nerve and that in addition much more metal. snowball is real. Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted November 1, 2021 Report Share Posted November 1, 2021 @Dakara yes I think it is most noticeable with the merc cav from carth. An easy strategy with them is to attack the CS eco of a noob on enemy team for the purpose of ranking up the units before passing on to a better player who you can beat much more easily now that you are rank 3 while he is rank 1. Another frustrating situation is when an ally loses to an enemy army with a KD of .05 and now you must fight a full rank 3 army. Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted November 1, 2021 Report Share Posted November 1, 2021 1 hour ago, BreakfastBurrito_007 said: Another frustrating situation is when an ally loses to an enemy army with a KD of .05 and now you must fight a full rank 3 army. hmm... So then it is really annoying to play with an ally. 1 hour ago, Dakara said: What do you think of reducing the max level of units to 2? Or reduce the ramp-up with levels so that level 3 is equivalent to current level 2. level 3 unit is very strong, too much snowball I think it is to easy to promote from rank 2 to rank 3. Promotion to rank 3 does need as much experience as promotion to rank 2. This makes a difference as rank 2 units have an easier time surviving and collecting the experience. Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted November 2, 2021 Report Share Posted November 2, 2021 (edited) 3 hours ago, LetswaveaBook said: hmm... So then it is really annoying to play with an ally. No, that is a large overgeneralization from what I wrote. If an ally is cooperating and communicating, then I have a lot of fun working together to beat the other team. Edited November 2, 2021 by BreakfastBurrito_007 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 2, 2021 Report Share Posted November 2, 2021 Add 25% more experience needed to reach rank 3? Quote Link to comment Share on other sites More sharing options...
the-x Posted November 2, 2021 Report Share Posted November 2, 2021 11 hours ago, Dakara said: What do you think of reducing the max level of units to 2? Or reduce the ramp-up with levels so that level 3 is equivalent to current level 2. level 3 unit is very strong, too much snowball I fully agree that we should reduce the efforts of ranking up. Level III is far too strong (and causes imbalances) Quote Link to comment Share on other sites More sharing options...
the-x Posted November 2, 2021 Report Share Posted November 2, 2021 Maybe a complexer smithy System. Let the Smithy as it is but add another upgrade system. At the moment especially rank 3 is too op. 1 Quote Link to comment Share on other sites More sharing options...
Philip the Swaggerless Posted November 2, 2021 Report Share Posted November 2, 2021 (edited) Setting aside the mercenary cavalry for a moment, Is the problem big enough to complain about for other units? It takes longer for melee to level up since experience is based on damage dealt, and melee infantry are the first to die because they are the "meat shield." Edited November 3, 2021 by Philip the Swaggerless Typo 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 2, 2021 Report Share Posted November 2, 2021 5 minutes ago, Philip the Swaggerless said: melee infantry are the first to die And last to get into position for attack, and first to pull back out of range from defenses... 2 1 Quote Link to comment Share on other sites More sharing options...
Philip the Swaggerless Posted November 4, 2021 Report Share Posted November 4, 2021 This thread makes me think that an experience-boost-aura hero would be pretty cool. Although the Spartans and Athenians basically already get that for their spears. 2 Quote Link to comment Share on other sites More sharing options...
bad player Posted November 4, 2021 Report Share Posted November 4, 2021 On 01/11/2021 at 8:23 PM, Dakara said: What do you think of reducing the max level of units to 2? Or reduce the ramp-up with levels so that level 3 is equivalent to current level 2. level 3 unit is very strong, too much snowball bad idea Quote Link to comment Share on other sites More sharing options...
Dakara Posted November 4, 2021 Author Report Share Posted November 4, 2021 21 minutes ago, bad player said: bad idea why? the level system has little interest Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 4, 2021 Report Share Posted November 4, 2021 (edited) Make it easy to get to Advanced, but difficult to get to Elite. Or double the XP needed to promote, and have some Rank Techs. Edited November 4, 2021 by wowgetoffyourcellphone 2 1 Quote Link to comment Share on other sites More sharing options...
Philip the Swaggerless Posted November 4, 2021 Report Share Posted November 4, 2021 5 minutes ago, wowgetoffyourcellphone said: Make it easy to get to Advanced, but difficult to get to Elite. This makes sense to me and follows how games usually work. For example, the high level blacksmith techs are the most expensive. 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted November 4, 2021 Report Share Posted November 4, 2021 On 01/11/2021 at 8:23 PM, Dakara said: What do you think of reducing the max level of units to 2? Personally I dislike cutting options from the game. 1 1 Quote Link to comment Share on other sites More sharing options...
Philip the Swaggerless Posted November 4, 2021 Report Share Posted November 4, 2021 On 01/11/2021 at 2:43 PM, BreakfastBurrito_007 said: @Dakara yes I think it is most noticeable with the merc cav from carth. An easy strategy with them is to attack the CS eco of a noob on enemy team for the purpose of ranking up the units before passing on to a better player who you can beat much more easily now that you are rank 3 while he is rank 1. Another frustrating situation is when an ally loses to an enemy army with a KD of .05 and now you must fight a full rank 3 army. Actually, one way to nerf mercs (assuming we wanted to do that) could be to disable them from gaining experience at all. We could say they are hardened warriors that have reached their plateau so they start at advanced and remain that way. Just an idea 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted November 4, 2021 Report Share Posted November 4, 2021 36 minutes ago, Philip the Swaggerless said: Actually, one way to nerf mercs (assuming we wanted to do that) could be to disable them from gaining experience at all. We could do that, there is no problem in the engine for that. 1 Quote Link to comment Share on other sites More sharing options...
bad player Posted November 4, 2021 Report Share Posted November 4, 2021 4 hours ago, Dakara said: why? the level system has little interest how can you know? i was interested in it Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 4, 2021 Report Share Posted November 4, 2021 I will agree that mercs should start at adv and stay there. Leave promoting to the citizen soldiers. 2 Quote Link to comment Share on other sites More sharing options...
Dakara Posted November 4, 2021 Author Report Share Posted November 4, 2021 well 1 Quote Link to comment Share on other sites More sharing options...
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