Ceres Posted September 10, 2021 Report Share Posted September 10, 2021 What is currently taking damage when hit: the rider or his horse/elephant? Or are riders on horses and riders on elephants treated as one unit, respectively? Could they be treated in a future 0 A.D. version as separate entities with their own stats and the possibility that a rider fights on without his horse/elephant (in case the latter died)? Could horses/eles without riders (killed) get into some uncontrolled stampede? (could be dangerous for the own troops as well) Thanks for sharing your thoughts about this. Quote Link to comment Share on other sites More sharing options...
ChronA Posted September 10, 2021 Report Share Posted September 10, 2021 The simulation treats the mount and the rider as one unit. (On visual side, the rider is actually just a prop that the mount is "wearing," like an infantryman might wear a helmet.) For the future, I think changing riders and mounts into separate simulation entities could be really interesting, and a way to differentiate 0 AD from other historical RTS franchises that shall go unnamed. (You could have horse archers that can move while focusing fire on a target for example, or horsemen that dismount to fight anti-cavalry.) However, this would require a lot of new simulation code, and probably some new animations. It would take a long time, and would probably require a fork in the project as I don't believe the competitive scene has a stomach for such major gameplay changes. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 10, 2021 Report Share Posted September 10, 2021 1 hour ago, ChronA said: The simulation treats the mount and the rider as one unit. (On visual side, the rider is actually just a prop that the mount is "wearing," like an infantryman might wear a helmet.) For the future, I think changing riders and mounts into separate simulation entities could be really interesting, and a way to differentiate 0 AD from other historical RTS franchises that shall go unnamed. (You could have horse archers that can move while focusing fire on a target for example, or horsemen that dismount to fight anti-cavalry.) However, this would require a lot of new simulation code, and probably some new animations. It would take a long time, and would probably require a fork in the project as I don't believe the competitive scene has a stomach for such major gameplay changes. @Freagarach added basic support for turrets recently, https://code.wildfiregames.com/D1958 This need to be extended to support horses, and to find a good way to forward orders between the mount and the turrets which is why we do not currently use it for chariots but we could. 1 Quote Link to comment Share on other sites More sharing options...
alre Posted September 10, 2021 Report Share Posted September 10, 2021 the possibility is intriguing, because historically it would happen quite often that the same soldier would fight on horse or on foot depending on the context. However, for a game like 0AD, maybe it's a bit too much to show things like these. The game must stay relatively simple. 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 10, 2021 Author Report Share Posted September 10, 2021 Yes, while I find it very interesting (hence my question ), too much micro management should be avoided; else, it would be less fun, I guess. Is D1958 still WIP or "on hold"? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 10, 2021 Report Share Posted September 10, 2021 The base functionnality is in the game. It has several limitations however. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted September 11, 2021 Report Share Posted September 11, 2021 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 11, 2021 Report Share Posted September 11, 2021 Not exactly what you're looking for, but I've done some cool experiments: 1 Quote Link to comment Share on other sites More sharing options...
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