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Treat riders and their horses/elephants as different entities?


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What is currently taking damage when hit: the rider or his horse/elephant?

Or are riders on horses and riders on elephants treated as one unit, respectively?

Could they be treated in a future 0 A.D. version as separate entities with their own stats and the possibility that a rider fights on without his horse/elephant (in case the latter died)? Could horses/eles without riders (killed) get into some uncontrolled stampede? (could be dangerous for the own troops as well)

Thanks for sharing your thoughts about this. :)

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The simulation treats the mount and the rider as one unit. (On visual side, the rider is actually just a prop that the mount is "wearing," like an infantryman might wear a helmet.)

For the future, I think changing riders and mounts into separate simulation entities could be really interesting, and a way to differentiate 0 AD from other historical RTS franchises that shall go unnamed. (You could have horse archers that can move while focusing fire on a target for example, or horsemen that dismount to fight anti-cavalry.) However, this would require a lot of new simulation code, and probably some new animations. It would take a long time, and would probably require a fork in the project as I don't believe the competitive scene has a stomach for such major gameplay changes. 

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1 hour ago, ChronA said:

The simulation treats the mount and the rider as one unit. (On visual side, the rider is actually just a prop that the mount is "wearing," like an infantryman might wear a helmet.)

For the future, I think changing riders and mounts into separate simulation entities could be really interesting, and a way to differentiate 0 AD from other historical RTS franchises that shall go unnamed. (You could have horse archers that can move while focusing fire on a target for example, or horsemen that dismount to fight anti-cavalry.) However, this would require a lot of new simulation code, and probably some new animations. It would take a long time, and would probably require a fork in the project as I don't believe the competitive scene has a stomach for such major gameplay changes. 

@Freagarach added basic support for turrets recently, https://code.wildfiregames.com/D1958

This need to be extended to support horses, and to find a good way to forward orders between the mount and the turrets which is why we do not currently use it for chariots but we could.

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the possibility is intriguing, because historically it would happen quite often that the same soldier would fight on horse or on foot depending on the context. However, for a game like 0AD, maybe it's a bit too much to show things like these. The game must stay relatively simple.

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