wowgetoffyourcellphone Posted September 3, 2021 Author Report Share Posted September 3, 2021 Reduced the number of trees again on India. The India tree species have a lot of wood in general, so a reduction in number of trees still gives players more available wood than other biomes. Quote Link to comment Share on other sites More sharing options...
maroder Posted September 3, 2021 Report Share Posted September 3, 2021 2 hours ago, wowgetoffyourcellphone said: What's the link for your patch https://code.wildfiregames.com/D3995 Yeah maybe good to get some more opinions 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 4, 2021 Author Report Share Posted September 4, 2021 Suggestion: Mines should not be rotated randomly, to assist in visual recognition. Thoughts? 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted September 4, 2021 Report Share Posted September 4, 2021 2 hours ago, wowgetoffyourcellphone said: Suggestion: Mines should not be rotated randomly, to assist in visual recognition. Thoughts? I would say they should be rotated, else it becomes too uniform (says the person with entity variety set to "0"). 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 4, 2021 Author Report Share Posted September 4, 2021 6 minutes ago, Freagarach said: I would say they should be rotated, else it becomes too uniform (says the person with entity variety set to "0"). Large Metal mines already have 4 variations, for example, so then adding random rotation kinda takes it too far. I acknowledge it is a subtle thing, and the reflexive reply would be something along the lines of what you said, but sometimes I think there can be too much randomness for quick recognition. In the skirmish maps I make, I tend to not rotate the large mines (for just the reason I stated) and no one would complain about the lack of variation on the map. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted September 4, 2021 Report Share Posted September 4, 2021 I guess I should start playing skirmish maps once in a while. Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 4, 2021 Report Share Posted September 4, 2021 Would you consider an option in the settings for this? Players could decide whether their visual recognition of the mines suffers or not. Could you disable mines rotation when the setting of entity variety is set to "0" and enable it otherwise? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 4, 2021 Author Report Share Posted September 4, 2021 11 minutes ago, Ceres said: Would you consider an option in the settings for this? Players could decide whether their visual recognition of the mines suffers or not. Could you disable mines rotation when the setting of entity variety is set to "0" and enable it otherwise? Thing is, the rotation isn't entirely visual, the obstruction (a square shape) is also rotated, which then affects the rotation of buildings which may snap to it. 2 hours ago, Freagarach said: I guess I should start playing skirmish maps once in a while. Miletus Peninsula is bausssss. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted September 4, 2021 Report Share Posted September 4, 2021 28 minutes ago, wowgetoffyourcellphone said: Miletus Peninsula is bausssss. The problem is we need at least four-player maps to have any resistance. We tried Thessalian Plains (4) today, but got bashed by the three AIs. (SVN r25893: commands.txtmetadata.json) Probably due to too little aggression from our side. If we would have raided that 500+ resource trading route sooner we could have stood our ground perhaps. (We _are_ open for tips.) 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 4, 2021 Report Share Posted September 4, 2021 34 minutes ago, wowgetoffyourcellphone said: Thing is, the rotation isn't entirely visual, the obstruction (a square shape) is also rotated, which then affects the rotation of buildings which may snap to it. But once you set entity variety and started a game, the behaviour would not change, right? Maybe I'm missing the point, but why is rotation (or non-rotation) of the (square) obstruction and different snap of neighbouring buildings relevant if it is either set off or on? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 4, 2021 Author Report Share Posted September 4, 2021 (edited) 21 minutes ago, Freagarach said: The problem is we need at least four-player maps to have any resistance. We tried Thessalian Plains (4) today, but got bashed by the three AIs. (SVN r25893: commands.txtmetadata.json) Probably due to too little aggression from our side. If we would have raided that 500+ resource trading route sooner we could have stood our ground perhaps. (We _are_ open for tips.) Saharan Oases 4p, my guy 20 minutes ago, Ceres said: But once you set entity variety and started a game, the behaviour would not change, right? Maybe I'm missing the point, but why is rotation (or non-rotation) of the (square) obstruction and different snap of neighbouring buildings relevant if it is either set off or on? Because it's not a "graphics" setting if it affects the simulation. Edited September 4, 2021 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted September 5, 2021 Report Share Posted September 5, 2021 19 hours ago, wowgetoffyourcellphone said: Saharan Oases 4p, my guy Too scarce on wood. Quote Link to comment Share on other sites More sharing options...
maroder Posted September 8, 2021 Report Share Posted September 8, 2021 Gulf of Bothnia : Midwinter 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 8, 2021 Report Share Posted September 8, 2021 (edited) On 04/09/2021 at 3:42 AM, wowgetoffyourcellphone said: Suggestion: Mines should not be rotated randomly, to assist in visual recognition. Thoughts? It seems to me that the variations have a bigger influence on instantly recognizing a metal deposit or not; so rotation or not doesn't matter to me at all. Which doesn't mean I'm against variations, there's been progress on making metal recognizable. Edit: What would help me more is if the colors for animals and metal would be more distinguishable on the minimap. I really have a hard time telling those apart; I have to memorize the location of the metal deposits to not keep checking if it's game. Edited September 8, 2021 by Gurken Khan Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 8, 2021 Author Report Share Posted September 8, 2021 5 hours ago, Gurken Khan said: It seems to me that the variations have a bigger influence on instantly recognizing a metal deposit or not; so rotation or not doesn't matter to me at all. Random rotation adds additional visual variation which exasperates the problem. Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 9, 2021 Report Share Posted September 9, 2021 22 hours ago, Gurken Khan said: Edit: What would help me more is if the colors for animals and metal would be more distinguishable on the minimap. I really have a hard time telling those apart; I have to memorize the location of the metal deposits to not keep checking if it's game. See proposal for a26 there. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 30, 2021 Report Share Posted September 30, 2021 On 30/08/2021 at 12:03 PM, wowgetoffyourcellphone said: Exactly: This can be very useful for temperate tropical forests in addition to those already mentioned. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 30, 2021 Report Share Posted September 30, 2021 By the way, any idea of the AoE 4 textures? He has very good ideas and concepts of terrain. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted October 20, 2021 Report Share Posted October 20, 2021 On 03/09/2021 at 10:17 PM, wowgetoffyourcellphone said: Reduced the number of trees again on India. I didn't find anything: was there also something done to make the trees more passable? I ordered four woman to build and they just can't get through or around this patch of trees. (Well, one did, after half a minute or so...) Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 20, 2021 Author Report Share Posted October 20, 2021 3 minutes ago, Gurken Khan said: I ordered four woman to build and they just can't get through or around this patch of trees. (Well, one did, after half a minute or so...) I can't fix pathfinding issues. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted October 20, 2021 Report Share Posted October 20, 2021 1 hour ago, wowgetoffyourcellphone said: I can't fix pathfinding issues. I thought maybe something could be done about how dense these patches of trees are... Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted October 20, 2021 Report Share Posted October 20, 2021 @Gurken Khan perhaps trees could be given double their current value and spread with 1/2 density. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2021 Report Share Posted October 22, 2021 I like these types of images, it gives us an idea of what a terrain looks like on a fairly large scale. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 14, 2021 Author Report Share Posted November 14, 2021 On 22/10/2021 at 5:32 PM, Lion.Kanzen said: I like these types of images, it gives us an idea of what a terrain looks like on a fairly large scale. Something like this would be nice for a "grand campaign." 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 16, 2021 Author Report Share Posted December 16, 2021 3 Quote Link to comment Share on other sites More sharing options...
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