seeh Posted August 23, 2021 Report Share Posted August 23, 2021 (edited) happy to recognized that if workers behave as if the moment they were finished build of a storehouse/farm, workers starts working immediately getting resources . if i set Rally point onto a already build storehouse they don't do like so => nice feature to let workers start working immediately getting resources? Edited August 23, 2021 by seeh 2 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 23, 2021 Report Share Posted August 23, 2021 24 minutes ago, seeh said: nice feature? Yes. 2 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted August 23, 2021 Report Share Posted August 23, 2021 Also if a worker builds a field and if there is no space for him he should go to another field and then go to other fields which he can build 3 Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 23, 2021 Report Share Posted August 23, 2021 5 hours ago, seeh said: happy to recognized that if workers behave as if the moment they were finished build of a storehouse/farm, workers starts working immediately getting resources . if i set Rally point onto a already build storehouse they don't do like so => nice feature to let workers start working immediately getting resources? FYI You can basically already do this by setting the rally point on the res itself. Setting it to a storehouse would be more inexact(I.e. should the unit go to the stone, metal or wood that is close to the storehouse) 1 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted August 23, 2021 Report Share Posted August 23, 2021 25 minutes ago, chrstgtr said: FYI You can basically already do this by setting the rally point on the res itself. Setting it to a storehouse would be more inexact(I.e. should the unit go to the stone, metal or wood that is close to the storehouse) It's different, because then the units do exactly what they would do if they would just have constructed the building. Nice feature Btw if I build a storehouse in a ring of trees the units will go all to the same tree and not to trees which are close to them instead of the storehouse. Thats a bit suboptimal 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 23, 2021 Report Share Posted August 23, 2021 17 minutes ago, Player of 0AD said: Btw if I build a storehouse in a ring of trees the units will go all to the same tree and not to trees which are close to them instead of the storehouse. Thats a bit suboptimal Yeah, seems the tree on the other side is always the hottest, even if they have to squeeze by other trees to get there. 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted August 23, 2021 Author Report Share Posted August 23, 2021 (edited) 1 hour ago, chrstgtr said: FYI You can basically already do this by setting the rally point on the res itself. yes sure, ty. everybody know this already i bet. from cc to trees i set always many many rally points to different trees. Edited August 23, 2021 by seeh Quote Link to comment Share on other sites More sharing options...
chrstgtr Posted August 23, 2021 Report Share Posted August 23, 2021 1 hour ago, Player of 0AD said: It's different, because then the units do exactly what they would do if they would just have constructed the building. Nice feature Btw if I build a storehouse in a ring of trees the units will go all to the same tree and not to trees which are close to them instead of the storehouse. Thats a bit suboptimal I'm aware it's different. But that difference is worse because you aren't actually controlling where they go/controlling your eco. Early game it it particularly problematic with women going onto mines. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.