clavz Posted July 27, 2021 Report Share Posted July 27, 2021 This is the first time I tried a25 (RC3), a chill 1v1 with @alre, being on voice chat. Nice boom, nice graphics, everything feeling smooth overall. We decide to invade each others base and since it was a chill game we didn't consider defending home a priority. It ended up with me losing my army and him losing all the buildings and having no resources for building a new cc. I was feeling like I won an undeserved match, when he told "I think I should resign". I shouldn't have replied with a "btw I'm 80 pop now". I didn't really understand the importance of forge upgrades in a25 and… of charging. He just raided me from time to time, using charging for killing pretty much all my soldiers, while gathering from a dock all the resources he needed. With charging it is impossible to escape when you are in inferiority. Your units will get caught and die if you can't garrison quickly (it is horrible when the opponent is on the voice chat saying "you can't escape, I'll kill them all" and then making some stupid noise with his mouth that he thinks is a "funny fast-forward sound"). Because of the anti-turtling changes (that are welcome, btw), there is nothing you can do to defend efficiently. While there are probably some strategies that can prevent it (having all the units always near to each others, having some building where to garrison them always near…) the gameplay would have been heavily affected by this bug. Thanks for fixing @Stan` and @Angen!! metadata.json commands.txt 1 Quote Link to comment Share on other sites More sharing options...
alre Posted July 27, 2021 Report Share Posted July 27, 2021 I changed my mind, charging is super lulz and should be kept! that was an hilarious game indeed, weirdest I ever played. Quote Link to comment Share on other sites More sharing options...
Silier Posted July 27, 2021 Report Share Posted July 27, 2021 probably should, but not as a bugged code 1 Quote Link to comment Share on other sites More sharing options...
alre Posted July 27, 2021 Report Share Posted July 27, 2021 (edited) 11 hours ago, Angen said: probably should, but not as a bugged code I don't know, it shifts the balance of the game towards attack, like crazy. A25 will have a very aggressive balance already. If only there was some more strategical limitation to movement of some sort, archers wouldn't be so penalised... (I actually dream of movement penalties given by terrain) Edited July 28, 2021 by alre grammar Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 27, 2021 Report Share Posted July 27, 2021 2 hours ago, Angen said: probably should, but not as a bugged code what am I missing? Charging feature? For real? Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted July 28, 2021 Report Share Posted July 28, 2021 Please make a charging mod for A25, it can be huge fun 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted July 28, 2021 Report Share Posted July 28, 2021 I feel it is a fun thing that has the potential to improve gameplay. But there are big problems with it that need to be addressed if we want to make the bug into a feature. Adjust run speeds so that some things are not OP when charging for example: pikes Some way to allow charging when not in a formation and when the right-click attack command is used. 1 Quote Link to comment Share on other sites More sharing options...
alre Posted July 28, 2021 Report Share Posted July 28, 2021 Pikemen are not that OP with charging, spears, swords and skirmishers benefit more than them. in the game above my army was mostly skirms, and they were like a vacuum cleaner for enemy troups. Quote Link to comment Share on other sites More sharing options...
Πτολεμαῖοι Posted July 29, 2021 Report Share Posted July 29, 2021 On 27/07/2021 at 3:29 PM, clavz said: I didn't really understand the importance of forge upgrades in a25 and… of charging. Am I missing a charge tactic somewhere? I need to know now. *death horses* Quote Link to comment Share on other sites More sharing options...
alre Posted July 29, 2021 Report Share Posted July 29, 2021 3 minutes ago, Πτολεμαῖοι said: Am I missing a charge tactic somewhere? I need to know now. *death horses* lol. no. charging was the fancy name of a bug. It was introduced in the development version of the game a couple of months ago, and it came out some weeks ago. It just got fixed. The replay attached cannot be played with a release version of the game. Quote Link to comment Share on other sites More sharing options...
alre Posted July 29, 2021 Report Share Posted July 29, 2021 If you want to see it, you have to download release candidate 3 of A25 (already outdated). so you see how "charging" was. Quote Link to comment Share on other sites More sharing options...
Πτολεμαῖοι Posted July 30, 2021 Report Share Posted July 30, 2021 oh. Hmm. Well back to chopping wood. 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted July 30, 2021 Report Share Posted July 30, 2021 9 hours ago, Πτολεμαῖοι said: Well back to chopping wood. ^For now It might one day return as a balanced feature, could bring some extra tactics and excitement to 0ad. 1 Quote Link to comment Share on other sites More sharing options...
alre Posted July 31, 2021 Report Share Posted July 31, 2021 I think that an option for making charging a balanced mechanic would be having people move with randomly different speeds (by a limited degree, not too variable). I've been pushing this idea for some time. This would allow some kills when melee pursues fleeing units, but not all of them. Btw I still think the game would be better without running. 1 Quote Link to comment Share on other sites More sharing options...
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