berhz Posted February 24, 2021 Report Share Posted February 24, 2021 (edited) cuando intento iniciar un juego, se cierra y obtengo esto when I try to start playing I get this Edited February 24, 2021 by berhz fallo en la imagen Quote Link to comment Share on other sites More sharing options...
berhz Posted February 24, 2021 Author Report Share Posted February 24, 2021 help plz Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 24, 2021 Report Share Posted February 24, 2021 Can you attach crashlog.txt and crashlog.dmp? They are in %localappdata%\0ad\logs. Also try disabling mods. Quote Link to comment Share on other sites More sharing options...
berhz Posted February 24, 2021 Author Report Share Posted February 24, 2021 me sale esto Quote Link to comment Share on other sites More sharing options...
berhz Posted February 24, 2021 Author Report Share Posted February 24, 2021 (edited) ahí los puse userreport_hwdetect.txtsystem_info.txtmainlog.htmlinteresantelog.htmlcrashlog.txtcrashlog.dmp @ Angen @ Trinketos @Stan` Edited February 25, 2021 by berhz si Quote Link to comment Share on other sites More sharing options...
Silier Posted February 24, 2021 Report Share Posted February 24, 2021 @berhz please upload the files, dont printscreen folder Quote Link to comment Share on other sites More sharing options...
Trinketos Posted February 24, 2021 Report Share Posted February 24, 2021 3 hours ago, berhz said: me sale esto Pues súbelos aqui, si no no sabremos que pedo. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 25, 2021 Report Share Posted February 25, 2021 ig9icd32.dll!71ce6c7d() Inconnu ig9icd32.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour ig9icd32.dll] Inconnu ig9icd32.dll!7176f06b() Inconnu ig9icd32.dll!71e4fd5d() Inconnu ig9icd32.dll!71f452f8() Inconnu pyrogenesis.exe!CShaderProgramGLSL::Bind() Ligne 515 C++ pyrogenesis.exe!CShaderProgramGLSL::Link() Ligne 390 C++ pyrogenesis.exe!CShaderProgramGLSL::Reload() Ligne 494 C++ pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x00c220e4, const CShaderDefines & baseDefines, std::shared_ptr<CShaderProgram> & program={...}) Ligne 272 C++ pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x00c220e4, const CShaderDefines & defines) Ligne 69 C++ pyrogenesis.exe!`anonymous namespace'::GetOverlayLineShader(const CShaderDefines & defines) Ligne 53 C++ pyrogenesis.exe!OverlayRenderer::RenderTexturedOverlayLines() Ligne 448 C++ pyrogenesis.exe!OverlayRenderer::RenderOverlaysAfterWater() Ligne 425 C++ pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Ligne 1399 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Ligne 1714 C++ pyrogenesis.exe!CGameView::Render() Ligne 240 C++ pyrogenesis.exe!Render() Ligne 240 C++ pyrogenesis.exe!CGame::ReallyStartGame() Ligne 319 C++ pyrogenesis.exe!ProgressiveLoad() Ligne 309 C++ pyrogenesis.exe!Frame() Ligne 394 C++ pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x0130b418) Ligne 692 C++ > pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x0130b418) Ligne 743 C++ pyrogenesis.exe!___delayLoadHelper2@8() C [Cadre en ligne] pyrogenesis.exe!invoke_main() Ligne 90 C++ pyrogenesis.exe!__scrt_common_main_seh() Ligne 288 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Ligne 365 C++ kernel32.dll!777ffa29() Inconnu ntdll.dll!77aa76b4() Inconnu ntdll.dll!77aa7684() Inconnu Try disabling GLSL and postprocessing. 1 Quote Link to comment Share on other sites More sharing options...
berhz Posted February 25, 2021 Author Report Share Posted February 25, 2021 y como lo hago Quote Link to comment Share on other sites More sharing options...
berhz Posted February 25, 2021 Author Report Share Posted February 25, 2021 12 hours ago, Stan` said: Intente deshabilitar GLSL y posprocesamiento. en donde encuentro eso Quote Link to comment Share on other sites More sharing options...
Sturm Posted February 26, 2021 Report Share Posted February 26, 2021 (edited) Some minutes ago I tried to start a game and I got this message below. --------- Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://trac.wildfiregames.com/wiki/GameDataPaths Details: unhandled exception (Access violation reading 0x88051450) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) --------- Just after that I tried to disabling GLSL and postprocessing, and it worked! Once again, I am using an Intel® UHD Graphics 600 Display on a LED full HD 13,3" (1920 x 1080). Running latest Windows 10 version. Edited February 26, 2021 by Sturm Quote Link to comment Share on other sites More sharing options...
berhz Posted February 26, 2021 Author Report Share Posted February 26, 2021 pero que tengo que hacer porfavor explíquenme a que carpeta ir y eso Quote Link to comment Share on other sites More sharing options...
berhz Posted February 26, 2021 Author Report Share Posted February 26, 2021 ya lo logre muchas gracias a todos por su ayuda Quote Link to comment Share on other sites More sharing options...
Langbart Posted February 26, 2021 Report Share Posted February 26, 2021 (edited) On 26/02/2021 at 6:06 AM, berhz said: pero que tengo que hacer porfavor explíquenme a que carpeta ir y eso (but what do I have to do please explain to me which folder to go to and so on.) @Stan` recommended "Try disabling GLSL and postprocessing" (Ajustes --> Opciones --> Gráficos) Edit1: "according to Vlad it's better to recommend disabling post proc before making them disabling GLSL " Edited March 1, 2021 by Langbart Quote Link to comment Share on other sites More sharing options...
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