Mr.lie Posted June 8, 2020 Author Share Posted June 8, 2020 9 hours ago, vladislavbelov said: The first one, do you see the flickering when you're looking at the boxes? Sorry for the late reply, i slept So, yes, it's there Link to comment Share on other sites More sharing options...
Mr.lie Posted June 8, 2020 Author Share Posted June 8, 2020 21 hours ago, wraitii said: Agreed that it looks like z-fighting in the shadow map (this sounds more epic than it is btw :p ) Did this never happen before? Is that just on this one map? What happens if you lower the shadow quality settings? Good morning, i just want to inform you, what happens after "23749": 1. i update the game via "SVN Aktualisieren" 2. i recompile the game 3. edit my "local.cfg" as in "23447" 4. start the same game as yesterday RESULT: missing shadows (related to the first entry in the Main log above) The difference from before is, that today the "WARNING: Framebuffer object incomplete: 0x8CD6" happens even though "Reshade" is installed Link to comment Share on other sites More sharing options...
Stan` Posted June 8, 2020 Share Posted June 8, 2020 Why do you need to edit your local.cfg? Do you have a replay for that game? Link to comment Share on other sites More sharing options...
Mr.lie Posted June 8, 2020 Author Share Posted June 8, 2020 47 minutes ago, Stan` said: Why do you need to edit your local.cfg? Do you have a replay for that game? As i said, rev 23447 changes the "default.cfg" so i change the "local.cfg" also Link to comment Share on other sites More sharing options...
Mr.lie Posted June 8, 2020 Author Share Posted June 8, 2020 This morning i've finished a new biome for my "gulf_of_bothnia" map and tried it out. I was angry about the result: The map looks nice, but this ugly flickering ... Also the "lag" and "freezes" phenomen appears ... So, i have decided to figure out, why. I revert my "0ad" to Revision 23652 - see the result: NO FLICKERING, NO LAG, NO FREEZE! So, I come to the decision, that somewhere between Rev. 23652 (10.05.2020) and Rev. 23749 (now) is the error! I'll continue researching excactly, which Revision causes the errors, but i'm sure, you experts are quicker Link to comment Share on other sites More sharing options...
gameboy Posted June 8, 2020 Share Posted June 8, 2020 @vladislavbelov Link to comment Share on other sites More sharing options...
gameboy Posted June 8, 2020 Share Posted June 8, 2020 @Mr.lie I don't have the map you mentioned. Can you provide the map? Link to comment Share on other sites More sharing options...
Mr.lie Posted June 8, 2020 Author Share Posted June 8, 2020 a big step forward: Rev. 23678 ==> ok Rev. 23680 ==> ok Rev. 23689 ==> ok Rev. 23696 ==> ok Rev. 23702 ==> ok Rev. 23706 ==> ok Rev. 23712 ==> ok Rev. 23724 ==> bad (flickering) Link to comment Share on other sites More sharing options...
Silier Posted June 8, 2020 Share Posted June 8, 2020 most likely revision 23722 Link to comment Share on other sites More sharing options...
Mr.lie Posted June 8, 2020 Author Share Posted June 8, 2020 7 minutes ago, Angen said: most likely revision 23722 23721 is also bad Link to comment Share on other sites More sharing options...
Mr.lie Posted June 8, 2020 Author Share Posted June 8, 2020 incredible - it's rev 23718 1 Link to comment Share on other sites More sharing options...
gameboy Posted June 8, 2020 Share Posted June 8, 2020 @vladislavbelov How are you going to deal with the problem, my friend? Link to comment Share on other sites More sharing options...
Mr.lie Posted June 8, 2020 Author Share Posted June 8, 2020 (edited) In 23718 the "celt_trader.dae" changes. "celt_trader.dae" is used by: "tower_artillery_projectile_impact.xml" is used by: i think, the "celt_trader.dae" has no business there ... Edited June 8, 2020 by Mr.lie 1 Link to comment Share on other sites More sharing options...
Mr.lie Posted June 8, 2020 Author Share Posted June 8, 2020 Guys, changes 1 line fixes this ... Also the game from yesterday run without flickering ... Link to comment Share on other sites More sharing options...
Stan` Posted June 8, 2020 Share Posted June 8, 2020 What happens if you have a celt trader? The celt trader file is used because it has no mesh and as such is convenient for props like these. I still fail to see how its related though... Link to comment Share on other sites More sharing options...
gameboy Posted June 8, 2020 Share Posted June 8, 2020 @Mr.lie Can you provide me with this map file? I don't have this map. Link to comment Share on other sites More sharing options...
Mr.lie Posted June 8, 2020 Author Share Posted June 8, 2020 30 minutes ago, gameboy said: @Mr.lie Can you provide me with this map file? I don't have this map. Hello, please see my reply from May 28 at: At the moment the map file alone wouldn't run for the reasons mentioned there. As soon as i finished the mod respectively the script, so that i will run without mod, i'll provide you the map. 1 Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 8, 2020 Share Posted June 8, 2020 14 hours ago, Mr.lie said: Sorry for the late reply, i slept So, yes, it's there I need to see the whole bounding box (not so close ). To do that click on the "lock camera" checkbox, to fix the culling camera and the zoom out. Also is it reproducible for very small maps? Link to comment Share on other sites More sharing options...
Mr.lie Posted June 8, 2020 Author Share Posted June 8, 2020 1 hour ago, vladislavbelov said: I need to see the whole bounding box (not so close ). To do that click on the "lock camera" checkbox, to fix the culling camera and the zoom out. Also is it reproducible for very small maps? 1. Use the original "celt_trader.dae" 1. Use the modified file without "celt_trader.dae" You have to wait until 1:20 Link to comment Share on other sites More sharing options...
Mr.lie Posted June 8, 2020 Author Share Posted June 8, 2020 iv'e recorded a longer video for vladislavbelov in this video i zoom in and out and you can see, from a certain distance the flickering cannot be seen. Maybe this helps. Link to comment Share on other sites More sharing options...
gameboy Posted June 8, 2020 Share Posted June 8, 2020 @vladislavbelov Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 9, 2020 Share Posted June 9, 2020 19 hours ago, Mr.lie said: iv'e recorded a longer video for vladislavbelov in this video i zoom in and out and you can see, from a certain distance the flickering cannot be seen. Maybe this helps. It seems you didn't enable the lock. It should look like: Link to comment Share on other sites More sharing options...
Mr.lie Posted June 9, 2020 Author Share Posted June 9, 2020 No idea, what happens, this is the same replay as yesterday, the map is total broken Link to comment Share on other sites More sharing options...
Mr.lie Posted June 9, 2020 Author Share Posted June 9, 2020 i've just updated the game to 23757 Any idea, what happens? Link to comment Share on other sites More sharing options...
Mr.lie Posted June 9, 2020 Author Share Posted June 9, 2020 4 hours ago, vladislavbelov said: It seems you didn't enable the lock. It should look like: That's correct? Link to comment Share on other sites More sharing options...
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