jonbaer Posted May 15, 2020 Share Posted May 15, 2020 (edited) Trying to fix this myself, there seems to be a case if you play vs. multiple AIs where the diplomacy for ally/neutral/enemy only changes once w/ a preset condition and then stays there. It would be nice to make this smarter and more challenging somehow. Is there even any docs/posts which discuss how this is suppose to work? At the moment I am playing 1 vs. 5 AIs where I will make decisions on which ally makes economic sense but it would be great if there was a decision maker on the other side in the game. Hope this makes sense. https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/ai/petra/diplomacyManager.js Edited May 17, 2020 by jonbaer 1 Link to comment Share on other sites More sharing options...
Stan` Posted May 15, 2020 Share Posted May 15, 2020 @Angen Link to comment Share on other sites More sharing options...
Silier Posted May 17, 2020 Share Posted May 17, 2020 Hi @jonbaer, most recent document i could find is https://trac.wildfiregames.com/wiki/PetraBot#DiplomacyManager.x On 5/15/2020 at 6:49 PM, jonbaer said: Is there even any docs/posts which discuss how this is suppose to work? @wraitii you probably know more Link to comment Share on other sites More sharing options...
wraitii Posted May 17, 2020 Share Posted May 17, 2020 Sadly that code is from @mimo and I've never looked at it. WRT to work, I invite you to post a patch on Phabricator at https://code.wildfiregames.com Link to comment Share on other sites More sharing options...
gameboy Posted May 17, 2020 Share Posted May 17, 2020 @wraitii MIMO may not come back, which is really a pity. Link to comment Share on other sites More sharing options...
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