jonbaer Posted May 15, 2020 Report Share Posted May 15, 2020 (edited) Trying to fix this myself, there seems to be a case if you play vs. multiple AIs where the diplomacy for ally/neutral/enemy only changes once w/ a preset condition and then stays there. It would be nice to make this smarter and more challenging somehow. Is there even any docs/posts which discuss how this is suppose to work? At the moment I am playing 1 vs. 5 AIs where I will make decisions on which ally makes economic sense but it would be great if there was a decision maker on the other side in the game. Hope this makes sense. https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/ai/petra/diplomacyManager.js Edited May 17, 2020 by jonbaer 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 15, 2020 Report Share Posted May 15, 2020 @Angen Quote Link to comment Share on other sites More sharing options...
Silier Posted May 17, 2020 Report Share Posted May 17, 2020 Hi @jonbaer, most recent document i could find is https://trac.wildfiregames.com/wiki/PetraBot#DiplomacyManager.x On 5/15/2020 at 6:49 PM, jonbaer said: Is there even any docs/posts which discuss how this is suppose to work? @wraitii you probably know more Quote Link to comment Share on other sites More sharing options...
wraitii Posted May 17, 2020 Report Share Posted May 17, 2020 Sadly that code is from @mimo and I've never looked at it. WRT to work, I invite you to post a patch on Phabricator at https://code.wildfiregames.com Quote Link to comment Share on other sites More sharing options...
gameboy Posted May 17, 2020 Report Share Posted May 17, 2020 @wraitii MIMO may not come back, which is really a pity. Quote Link to comment Share on other sites More sharing options...
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