gameboy Posted April 5, 2020 Share Posted April 5, 2020 I chose fxaa, the sawtooth is still serious, and I tested the latest svn23566 There is a problem with fxaa. My chosen faction is Macedonia, and the map I used is: Seaside (2) Link to comment Share on other sites More sharing options...
OptimusShepard Posted April 5, 2020 Share Posted April 5, 2020 The problem is allready known. FXAA and CAS currently doesn't work on all maps. There is also an bug with AMD GPUs on Linux. I didn't find a solution. Hopefully @vladislavbelov come back soon. https://code.wildfiregames.com/rP23484 1 Link to comment Share on other sites More sharing options...
gameboy Posted April 5, 2020 Author Share Posted April 5, 2020 @OptimusShepardYes, and I hope he'll be back soon. Thank you for your support. @vladislavbelov Link to comment Share on other sites More sharing options...
gameboy Posted April 15, 2020 Author Share Posted April 15, 2020 @vladislavbelov Please help. Link to comment Share on other sites More sharing options...
Stan` Posted April 15, 2020 Share Posted April 15, 2020 He is working on it. Link to comment Share on other sites More sharing options...
gameboy Posted April 15, 2020 Author Share Posted April 15, 2020 @Stan` Ok, I hope he can solve this problem soon. Thank you very much to my friends Link to comment Share on other sites More sharing options...
OptimusShepard Posted April 15, 2020 Share Posted April 15, 2020 You could test the newest patch, to verify, that FXAA still works on those maps. This patch should fix the plattform problems with Linux. The bug, that it works only on some maps, will be propably later addressed. https://code.wildfiregames.com/D2699 Link to comment Share on other sites More sharing options...
gameboy Posted April 15, 2020 Author Share Posted April 15, 2020 I have tested the patch you provided, but the bug still exists. Thank you, my friend. Link to comment Share on other sites More sharing options...
asterix Posted April 27, 2020 Share Posted April 27, 2020 On 4/16/2020 at 12:29 AM, gameboy said: I have tested the patch you provided, but the bug still exists. Thank you, my friend. https://code.wildfiregames.com/rP23606 was recently commited time to test another one https://code.wildfiregames.com/D2712 1 2 Link to comment Share on other sites More sharing options...
asterix Posted May 3, 2020 Share Posted May 3, 2020 https://code.wildfiregames.com/rP23617 is commited, time to accept https://code.wildfiregames.com/rP23484 and rebase for review https://code.wildfiregames.com/D2642 @OptimusShepard @gameboy Link to comment Share on other sites More sharing options...
OptimusShepard Posted May 4, 2020 Share Posted May 4, 2020 On 5/3/2020 at 6:35 AM, asterix said: and rebase for review https://code.wildfiregames.com/D2642 I have already updated it. Did you test it again @gameboy? Link to comment Share on other sites More sharing options...
gameboy Posted May 4, 2020 Author Share Posted May 4, 2020 Yes.my friend. Link to comment Share on other sites More sharing options...
gameboy Posted May 5, 2020 Author Share Posted May 5, 2020 @OptimusShepard I tested your new patch and it worked great. You solved the problem I had. 1 Link to comment Share on other sites More sharing options...
asterix Posted June 12, 2020 Share Posted June 12, 2020 On 5/4/2020 at 6:31 PM, OptimusShepard said: I have already updated it. Did you test it again @gameboy? On 5/5/2020 at 7:43 AM, gameboy said: @OptimusShepard I tested your new patch and it worked great. You solved the problem I had. there are new patches and versions of former ones to test https://code.wildfiregames.com/D2812 , https://code.wildfiregames.com/D2780 , https://code.wildfiregames.com/D2642 Link to comment Share on other sites More sharing options...
Mr.lie Posted June 12, 2020 Share Posted June 12, 2020 1 hour ago, asterix said: there are new patches and versions of former ones to test https://code.wildfiregames.com/D2812 , https://code.wildfiregames.com/D2780 , https://code.wildfiregames.com/D2642 I've just installed all 3 patches and i would like to give some feedback: 1. It's not possible to have maximum "Shadow-Quality", it throws the known error: and, as known, the Shadows are setting to none. 2. With the following settings ... the game doesn't paint water (also in other maps with water): 3. Except the missing water the graphics looks really nice (for the following picture i've deactivate all "Reshade" effects and have the options above: Thanks for your work. Link to comment Share on other sites More sharing options...
Mr.lie Posted June 12, 2020 Share Posted June 12, 2020 The following video shows exactly, what happens: Link to comment Share on other sites More sharing options...
gameboy Posted June 13, 2020 Author Share Posted June 13, 2020 @vladislavbelov Please help. Link to comment Share on other sites More sharing options...
Stan` Posted June 13, 2020 Share Posted June 13, 2020 Yeah the new option is very taxing on your VRAM we are investigating to know if there is an issue with the patch itself or if it's just using too many resources. Thanks for testing. 1 Link to comment Share on other sites More sharing options...
Mr.lie Posted June 13, 2020 Share Posted June 13, 2020 29 minutes ago, Stan` said: Yeah the new option is very taxing on your VRAM we are investigating to know if there is an issue with the patch itself or if it's just using too many resources. Thanks for testing. Good morning, i'll test it again right now, because after installing the patches i don't clear the cache. Maybe this is the reason for the issue. I was just experimenting with several Resolutions and Scalefactors. By this way i've figured out, that without clear the cache also entities etc. wasn't paint. I'll report the results after installing the patches again. Btw, i'm glad to inform you, that, while experimenting, i figured out, that the following Windows Display-Settings causes the "flimmern" posted in another topic: With this settings "150% (empfohlen)" there is absolut no "flimmern". Before i use "100%". This does the trick. Link to comment Share on other sites More sharing options...
Stan` Posted June 13, 2020 Share Posted June 13, 2020 Nice! For the record I have the 502 error too on my GTX 1070 Link to comment Share on other sites More sharing options...
asterix Posted June 13, 2020 Share Posted June 13, 2020 for more information read this log http://irclogs.wildfiregames.com/2020-06/2020-06-12-QuakeNet-%230ad-dev.log at the end there is talk about MSAA Link to comment Share on other sites More sharing options...
Mr.lie Posted June 13, 2020 Share Posted June 13, 2020 FYI: Applying the patches and clearing the cache doesn't change something - the water still disappears Link to comment Share on other sites More sharing options...
gameboy Posted June 13, 2020 Author Share Posted June 13, 2020 @vladislavbelov Help and SOS! Link to comment Share on other sites More sharing options...
Stan` Posted June 13, 2020 Share Posted June 13, 2020 4 minutes ago, gameboy said: @vladislavbelov Help and SOS! He is looking into it. Be patient 1 hour ago, Mr.lie said: FYI: Applying the patches and clearing the cache doesn't change something - the water still disappears Yep, I think I have pinpointed the issue, hopefully it will work better after fixing it. It's not a cache issue, it's an incorrect use of OpenGL 1 Link to comment Share on other sites More sharing options...
Mr.lie Posted June 13, 2020 Share Posted June 13, 2020 9 minutes ago, Stan` said: He is looking into it. Be patient Yep, I think I have pinpointed the issue, hopefully it will work better after fixing it. It's not a cache issue, it's an incorrect use of OpenGL btw, do you have an "ready-to-use" actor/entity of your fantastic "New Iberian Market for me? I would really like to use this, but i'm too stupid to finished it with your 3D-Model from https://sketchfab.com/3d-models/iberian-market-51a94cabda344ebcb579476b16296dfb Thanks in advance Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now