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OptimusShepard last won the day on July 25 2018

OptimusShepard had the most liked content!

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About OptimusShepard

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  1. OptimusShepard

    Formations cancel themselves

    Seems like the freehand formation cancels the formation. If you have a look on your target markers you set, you will see (the five markers in a line) that you have dragged a line
  2. OptimusShepard

    Rams and swordmen

    Don't try to hunting the ram. Bevor attacking you first should stop the ram. Therefor you could use e.g. freehand formation to block the path of the ram.
  3. OptimusShepard

    Right drag formation issue

    Correct me if I am wrong. While you are dragging, your line will get one mouse position per simulation cycle. When your game is lagging your mouse is much faster than the simulation cycle.
  4. OptimusShepard

    Testing pathfinder update

    Maybe you need some creater workload. I had nearly 2000 units on the map when my system crashes. FYI I use Win10.
  5. OptimusShepard

    Testing pathfinder update

    With 1 or 0 in settings the game is freezing or crashing. crashlog.dmp
  6. OptimusShepard

    Testing pathfinder update

    Same settings, 4 Threads it freezes because of error "out of memory".
  7. OptimusShepard

    Testing pathfinder update

    I tested it a few times. One time it crashes, the other times the game freezes. Without the patch I didn't have any "problems" (besides lagging). Til the game crashes it runs much smoother. My Settings: - Intel i5 8250u, 8GB RAM, UHD 620 - 500 vs 500 (AI) vs 500 (AI) vs 500 (AI) Units - Settings to 6 Threads and higher crashlog.dmp
  8. OptimusShepard

    ===[TASK]=== 0 A.D Ships Update.

    So if this isn't easy to realise in game settings I see there a few possibilities. 1. Have two different installer. 2. The game comes with no models. The models come as two different mods. The mods override each other. 3. A download option in the installer or game setup which override the exiting models. Sorry for being a little bit off topic.
  9. OptimusShepard

    ===[TASK]=== 0 A.D Ships Update.

    Why don't have every model twice? One with high poly/textures, and one with lower one. And in game settings you could choose between those two options. Would it be that much work to create two different one? In my opinion 0 A.D. won't be final released the next few years. So if new models will be created they should be the highest quality as possible, because they should be good enough even in a five or more years. @Alexandermb btw. nice work
  10. OptimusShepard

    Frozen development

    Dual boot linux should run as fast as mac. If you run linux on a vm your system resources will be divided between your mac OS and your vm. So 0 A.D. will run a bit slower. Don't know how much.
  11. OptimusShepard

    Alpha 24 name suggestions

    I've never said which year
  12. OptimusShepard

    Alpha 24 name suggestions

    X-mas, so we also have an release date for A24
  13. OptimusShepard


    Would be nice if there were possibility in a future version to combine freehand position (custom pathing) with formations. Maybe something like this
  14. OptimusShepard

    Thoughts on this change.

    If you want you could make a mod. https://trac.wildfiregames.com/ticket/4050
  15. OptimusShepard

    Suggestions for 0 A.D.

    You could use the hotkey "freehand position". Right Drag: With units selected: when the mouse is released, the units will spread out on your drawn line. Same modification options like normal move command.