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unable to launch updated development version


Nescio
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Happy New Year!

Today I updated my copy of 0 A.D.'s development version, as usual:

Spoiler

svn revert -R *
svn up
cd build/workspaces
./clean-workspaces.sh
./update-workspaces.sh -j7
cd gcc
make clean
make -j7
cd ../../..
binaries/system/test

 

But when I tried to run the game, it failed to launch and instead gave me this:

Spoiler

[b@p50 0ad]$ binaries/system/test 
Running cxxtest tests (329 tests).........................................................................................................................................................................................................................................................................................................................................OK!
[b@p50 0ad]$ binaries/system/pyrogenesis 
TIMER| InitVfs: 235.235 us
Writing the mainlog at /home/b/.config/0ad/logs/mainlog.html
TIMER| CONFIG_Init: 2.62775 ms
Sound: AlcInit success, using OpenAL Soft
TIMER| shutdown ConfigDB: 0.466 us
AL lib: (WW) ReleaseALSources: (0x12248c0) Deleted 64 Sources
TIMER| resource modules: 3.94195 ms
TIMER TOTALS (9 clients)
-----------------------------------------------------
  tc_pool_alloc: 0 c (0x)
  tc_png_decode: 0 c (0x)
  tc_dds_transform: 0 c (0x)
  tc_transform: 0 c (0x)
  tc_plain_transform: 0 c (0x)
  tc_ShaderGLSLLink: 0 c (0x)
  tc_ShaderGLSLCompile: 0 c (0x)
  tc_ShaderValidation: 0 c (0x)
  xml_validation: 0 c (0x)
-----------------------------------------------------
TIMER| shutdown misc: 202.266 us
TIMER| InitVfs: 738.682 us
Writing the mainlog at /home/b/.config/0ad/logs/mainlog.html
TIMER| CONFIG_Init: 2.43674 ms
Sound: AlcInit success, using OpenAL Soft
Unknown cache/TLB descriptor 0xc3
UserReport written to /home/b/.config/0ad/logs/userreport_hwdetect.txt
TIMER| RunHardwareDetection: 6.41956 ms
TIMER| write_sys_info: 23.4091 ms
TIMER| InitRenderer: 5.77691 ms
TIMER| ps_console: 2.36944 ms
TIMER| ps_lang_hotkeys: 865.383 us
TIMER| common/modern/setup.xml: 522.938 us
TIMER| common/modern/styles.xml: 120.481 us
TIMER| common/modern/sprites.xml: 1.47274 ms
TIMER| common/setup.xml: 598.116 us
TIMER| common/sprites.xml: 530.563 us
TIMER| common/styles.xml: 74.279 us
TIMER| pregame/backgrounds/: 552.178 us
TIMER| pregame/sprites.xml: 119.715 us
TIMER| pregame/styles.xml: 38.975 us
TIMER| pregame/mainmenu.xml: 56.6507 ms
TIMER| common/global.xml: 611.687 us
tex_dds.cpp(485): Function call failed: return value was -120102 (Invalid/unsupported texture format)
Function call failed: return value was -120102 (Invalid/unsupported texture format)
Location: tex_dds.cpp:485 (decode_pf)

Call stack:

(0x9dbc35) Projects/0ad/binaries/system/pyrogenesis() [0x9dbc35]
(0x97ad61) Projects/0ad/binaries/system/pyrogenesis() [0x97ad61]
(0x97c584) Projects/0ad/binaries/system/pyrogenesis() [0x97c584]
(0x97c8b3) Projects/0ad/binaries/system/pyrogenesis() [0x97c8b3]
(0x9fd74c) Projects/0ad/binaries/system/pyrogenesis() [0x9fd74c]
(0x9fa763) Projects/0ad/binaries/system/pyrogenesis() [0x9fa763]
(0x9cdf30) Projects/0ad/binaries/system/pyrogenesis() [0x9cdf30]
(0x9d0947) Projects/0ad/binaries/system/pyrogenesis() [0x9d0947]
(0x7cb9f5) Projects/0ad/binaries/system/pyrogenesis() [0x7cb9f5]
(0x7d6076) Projects/0ad/binaries/system/pyrogenesis() [0x7d6076]
(0x7ca560) Projects/0ad/binaries/system/pyrogenesis() [0x7ca560]
(0x7a9d91) Projects/0ad/binaries/system/pyrogenesis() [0x7a9d91]
(0x7c6f92) Projects/0ad/binaries/system/pyrogenesis() [0x7c6f92]
(0x96f038) Projects/0ad/binaries/system/pyrogenesis() [0x96f038]
(0x965402) Projects/0ad/binaries/system/pyrogenesis() [0x965402]
(0x91a20a) Projects/0ad/binaries/system/pyrogenesis() [0x91a20a]

errno = 0 (No error reported here)
OS error = ?



 

The last time I updated the game was before Christmas, and everything worked then, so I suspect something faulty was introduced in one of the recent commits. @Angen, @Itms, @Stan`

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9 minutes ago, Lion.Kanzen said:

What's the point update that thing? More optimization?

Could be for textures, but the point is that we are no longer forced to apply a bunch of fixes of our own on top of it for it to work, because they finally releases a new version;

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