Nescio Posted January 1, 2020 Report Share Posted January 1, 2020 Happy New Year! Today I updated my copy of 0 A.D.'s development version, as usual: Spoiler svn revert -R * svn up cd build/workspaces ./clean-workspaces.sh ./update-workspaces.sh -j7 cd gcc make clean make -j7 cd ../../.. binaries/system/test But when I tried to run the game, it failed to launch and instead gave me this: Spoiler [b@p50 0ad]$ binaries/system/test Running cxxtest tests (329 tests).........................................................................................................................................................................................................................................................................................................................................OK! [b@p50 0ad]$ binaries/system/pyrogenesis TIMER| InitVfs: 235.235 us Writing the mainlog at /home/b/.config/0ad/logs/mainlog.html TIMER| CONFIG_Init: 2.62775 ms Sound: AlcInit success, using OpenAL Soft TIMER| shutdown ConfigDB: 0.466 us AL lib: (WW) ReleaseALSources: (0x12248c0) Deleted 64 Sources TIMER| resource modules: 3.94195 ms TIMER TOTALS (9 clients) ----------------------------------------------------- tc_pool_alloc: 0 c (0x) tc_png_decode: 0 c (0x) tc_dds_transform: 0 c (0x) tc_transform: 0 c (0x) tc_plain_transform: 0 c (0x) tc_ShaderGLSLLink: 0 c (0x) tc_ShaderGLSLCompile: 0 c (0x) tc_ShaderValidation: 0 c (0x) xml_validation: 0 c (0x) ----------------------------------------------------- TIMER| shutdown misc: 202.266 us TIMER| InitVfs: 738.682 us Writing the mainlog at /home/b/.config/0ad/logs/mainlog.html TIMER| CONFIG_Init: 2.43674 ms Sound: AlcInit success, using OpenAL Soft Unknown cache/TLB descriptor 0xc3 UserReport written to /home/b/.config/0ad/logs/userreport_hwdetect.txt TIMER| RunHardwareDetection: 6.41956 ms TIMER| write_sys_info: 23.4091 ms TIMER| InitRenderer: 5.77691 ms TIMER| ps_console: 2.36944 ms TIMER| ps_lang_hotkeys: 865.383 us TIMER| common/modern/setup.xml: 522.938 us TIMER| common/modern/styles.xml: 120.481 us TIMER| common/modern/sprites.xml: 1.47274 ms TIMER| common/setup.xml: 598.116 us TIMER| common/sprites.xml: 530.563 us TIMER| common/styles.xml: 74.279 us TIMER| pregame/backgrounds/: 552.178 us TIMER| pregame/sprites.xml: 119.715 us TIMER| pregame/styles.xml: 38.975 us TIMER| pregame/mainmenu.xml: 56.6507 ms TIMER| common/global.xml: 611.687 us tex_dds.cpp(485): Function call failed: return value was -120102 (Invalid/unsupported texture format) Function call failed: return value was -120102 (Invalid/unsupported texture format) Location: tex_dds.cpp:485 (decode_pf) Call stack: (0x9dbc35) Projects/0ad/binaries/system/pyrogenesis() [0x9dbc35] (0x97ad61) Projects/0ad/binaries/system/pyrogenesis() [0x97ad61] (0x97c584) Projects/0ad/binaries/system/pyrogenesis() [0x97c584] (0x97c8b3) Projects/0ad/binaries/system/pyrogenesis() [0x97c8b3] (0x9fd74c) Projects/0ad/binaries/system/pyrogenesis() [0x9fd74c] (0x9fa763) Projects/0ad/binaries/system/pyrogenesis() [0x9fa763] (0x9cdf30) Projects/0ad/binaries/system/pyrogenesis() [0x9cdf30] (0x9d0947) Projects/0ad/binaries/system/pyrogenesis() [0x9d0947] (0x7cb9f5) Projects/0ad/binaries/system/pyrogenesis() [0x7cb9f5] (0x7d6076) Projects/0ad/binaries/system/pyrogenesis() [0x7d6076] (0x7ca560) Projects/0ad/binaries/system/pyrogenesis() [0x7ca560] (0x7a9d91) Projects/0ad/binaries/system/pyrogenesis() [0x7a9d91] (0x7c6f92) Projects/0ad/binaries/system/pyrogenesis() [0x7c6f92] (0x96f038) Projects/0ad/binaries/system/pyrogenesis() [0x96f038] (0x965402) Projects/0ad/binaries/system/pyrogenesis() [0x965402] (0x91a20a) Projects/0ad/binaries/system/pyrogenesis() [0x91a20a] errno = 0 (No error reported here) OS error = ? The last time I updated the game was before Christmas, and everything worked then, so I suspect something faulty was introduced in one of the recent commits. @Angen, @Itms, @Stan` Quote Link to comment Share on other sites More sharing options...
bb_ Posted January 1, 2020 Report Share Posted January 1, 2020 Try delete your cache? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 1, 2020 Report Share Posted January 1, 2020 Yeah all the cache is broken and must be regenerated. Quote Link to comment Share on other sites More sharing options...
Nescio Posted January 1, 2020 Author Report Share Posted January 1, 2020 Thanks, deleting the .cache/0ad fixed it. Maybe something to insert under https://trac.wildfiregames.com/wiki/BuildInstructions#Keepinguptodate1 ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 1, 2020 Report Share Posted January 1, 2020 Nvtt updates only occur once every ten years maybe more in specific section about common problems and fixes! (But then again not common at all) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 1, 2020 Report Share Posted January 1, 2020 2 hours ago, Stan` said: Nvtt updates only occur once every ten years maybe more in specific section about common problems and fixes! (But then again not common at all) What's the point update that thing? More optimization? Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 1, 2020 Report Share Posted January 1, 2020 9 minutes ago, Lion.Kanzen said: What's the point update that thing? More optimization? Could be for textures, but the point is that we are no longer forced to apply a bunch of fixes of our own on top of it for it to work, because they finally releases a new version; Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted January 1, 2020 Report Share Posted January 1, 2020 Nvtt comes directly from Nvidia so it most likely was not working for their current gpu's so they had to update it even if the standard was defined when Microsoft first introduced DirectX with Win95 Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
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