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Upgrade Animations


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18 minutes ago, sphyrth said:

Does the Sentry Tower have that? Got distracted by that Sign of Tanit, though. lol

It can be added further down the road when the patch gets accepted and committed. Here is an example:

tower.gif

 

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If this is to be implemented for walls and towers, then perhaps you could also add upgrade animations for the following?

  • palisade wall to gate
  • cart house to apartment
  • cart centre to palace
  • sele centre to large centre

There might be a few more.

 

Personally I think there's too much dust when upgrading the tower.

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@Nescio it's for any entity able to upgrade to another. It was done on gate and here on the tower because those are convenient to demonstrate the purpose. It can be extended to anything.

I agree about the dust, it's actually a destruction dust particle, I guess there might be better particle actors that could be used. Suggestions are welcome.

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55 minutes ago, sphyrth said:

A lighter shade of dust for Construction, and a darker shade of dust for Destruction.

Yeah that's already the case I used the destruction one cause it was more visible. First the feature then the art :)

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  • 1 month later...
1 minute ago, Angen said:

If we had weapon switching it would not be using upgrade system as that creates new entity every time. And you can see how much problems there are connected with packing and promotion just because entity is changed.

Sure, then someone has to finish #252 @bb_ @Freagarach

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