Stan` Posted October 14, 2019 Share Posted October 14, 2019 I noticed we did not have upgrade animations when updating walls to gates for example. D2371 fixes that. I haven't done it here, but one can consider adding worker props on the scaffoldings. Without progress bar With progress bar upgrade-animations-and-progress-bar.mp4 4 Link to comment Share on other sites More sharing options...
sphyrth Posted October 14, 2019 Share Posted October 14, 2019 Does the Sentry Tower have that? Got distracted by that Sign of Tanit, though. lol 1 Link to comment Share on other sites More sharing options...
Stan` Posted October 14, 2019 Author Share Posted October 14, 2019 18 minutes ago, sphyrth said: Does the Sentry Tower have that? Got distracted by that Sign of Tanit, though. lol It can be added further down the road when the patch gets accepted and committed. Here is an example: 1 1 Link to comment Share on other sites More sharing options...
Nescio Posted October 14, 2019 Share Posted October 14, 2019 If this is to be implemented for walls and towers, then perhaps you could also add upgrade animations for the following? palisade wall to gate cart house to apartment cart centre to palace sele centre to large centre There might be a few more. Personally I think there's too much dust when upgrading the tower. Link to comment Share on other sites More sharing options...
Stan` Posted October 14, 2019 Author Share Posted October 14, 2019 @Nescio it's for any entity able to upgrade to another. It was done on gate and here on the tower because those are convenient to demonstrate the purpose. It can be extended to anything. I agree about the dust, it's actually a destruction dust particle, I guess there might be better particle actors that could be used. Suggestions are welcome. 1 Link to comment Share on other sites More sharing options...
sphyrth Posted October 14, 2019 Share Posted October 14, 2019 A lighter shade of dust for Construction, and a darker shade of dust for Destruction. 1 Link to comment Share on other sites More sharing options...
Stan` Posted October 14, 2019 Author Share Posted October 14, 2019 55 minutes ago, sphyrth said: A lighter shade of dust for Construction, and a darker shade of dust for Destruction. Yeah that's already the case I used the destruction one cause it was more visible. First the feature then the art 1 Link to comment Share on other sites More sharing options...
Stan` Posted December 12, 2019 Author Share Posted December 12, 2019 @Alexandermb, @wowgetoffyourcellphone Btw this feature should allow to play weapon switch animations... If we had these. Link to comment Share on other sites More sharing options...
Alexandermb Posted December 12, 2019 Share Posted December 12, 2019 21 minutes ago, Stan` said: @Alexandermb, @wowgetoffyourcellphone Btw this feature should allow to play weapon switch animations... If we had these. Wich weap positions would you guys need? i mean, bow from back, bow from quiver (Though i need to bake a leather quiver first for bow.) Link to comment Share on other sites More sharing options...
Silier Posted December 12, 2019 Share Posted December 12, 2019 If we had weapon switching it would not be using upgrade system as that creates new entity every time. And you can see how much problems there are connected with packing and promotion just because entity is changed. Link to comment Share on other sites More sharing options...
Stan` Posted December 12, 2019 Author Share Posted December 12, 2019 1 minute ago, Angen said: If we had weapon switching it would not be using upgrade system as that creates new entity every time. And you can see how much problems there are connected with packing and promotion just because entity is changed. Sure, then someone has to finish #252 @bb_ @Freagarach 1 Link to comment Share on other sites More sharing options...
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