gameboy Posted October 1, 2019 Share Posted October 1, 2019 @Angen I can help you test whether you have upgraded this patch. Since all the files in this patch have been changed in SVN, the patch can not be tested now. My friend, please help me. https://code.wildfiregames.com/D1190 1 Link to comment Share on other sites More sharing options...
gameboy Posted October 1, 2019 Author Share Posted October 1, 2019 @Angen Please, help. Link to comment Share on other sites More sharing options...
gameboy Posted October 11, 2019 Author Share Posted October 11, 2019 (edited) @Angen My friend! These two files have been deleted and this patch cannot be applied. Please fix this patch. These two files have been moved elsewhere and renamed: simulation/templates/structures/palisades_tower.xml (moved from ps/trunk/binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml) (view diffs) simulation/templates/structures/wallset_palisade.xml (view diffs) https://trac.wildfiregames.com/changeset/22982/ binaries/data/mods/public/simulation/templates/other/palisades_rocks_tower.xml (1 line) binaries/data/mods/public/simulation/templates/other/wallset_palisade.xml (1 line) Edited October 11, 2019 by gameboy Link to comment Share on other sites More sharing options...
Stan` Posted October 11, 2019 Share Posted October 11, 2019 @gameboy The patch has been updated. Link to comment Share on other sites More sharing options...
gameboy Posted October 12, 2019 Author Share Posted October 12, 2019 @Stan` @Angen I tested the latest SVN23068 and tested your patch again. When I built and destroyed the towers in the walls, and then repaired the walls and towers, a warning message appeared, just click on the icon of the towers to select the patch. BTW: The destroyed tower cannot be repaired. The destroyed walls could not be repaired. WARNING: snapSlots: null WARNING: snapSlots: null WARNING: snapSlots: null WARNING: snapSlots: null WARNING: snapSlots: null WARNING: snapSlots: null WARNING: snapSlots: null WARNING: snapSlots: null WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 commands.txt Link to comment Share on other sites More sharing options...
Stan` Posted October 12, 2019 Share Posted October 12, 2019 Thanks will fix it later Link to comment Share on other sites More sharing options...
gameboy Posted October 12, 2019 Author Share Posted October 12, 2019 @Stan` @Angen Please fix it as soon as possible, I will continue to help you test it. I think this patch is very important, it implements an important function, that is to build the defense system. 1 Link to comment Share on other sites More sharing options...
Stan` Posted October 12, 2019 Share Posted October 12, 2019 @gameboy I fixed the first warning the other is not caused by that code. Keep in mind you need to recompile else the placement won't work. 1 1 Link to comment Share on other sites More sharing options...
gameboy Posted October 13, 2019 Author Share Posted October 13, 2019 @Stan` I tested the latest SVN23072, and when I entered the game, the warning letter still appeared. WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 commands.txt Link to comment Share on other sites More sharing options...
Stan` Posted October 13, 2019 Share Posted October 13, 2019 2 minutes ago, gameboy said: @Stan` I tested the latest SVN23072, and when I entered the game, the warning letter still appeared. WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 WARNING: CCmpRangeManager: No owners in query for entity 0 commands.txt 16.69 kB · 0 downloads That's not linked to the patch see answer above. Link to comment Share on other sites More sharing options...
gameboy Posted October 13, 2019 Author Share Posted October 13, 2019 @Stan` Sorry, I tested this patch again. I made a new compilation. When I built the wall and tower again, then destroyed the middle tower and inserted a new tower, I found that the warning still appeared. WARNING: snapSlots: null WARNING: snapSlots: null WARNING: snapSlots: null WARNING: snapSlots: null Link to comment Share on other sites More sharing options...
Stan` Posted October 13, 2019 Share Posted October 13, 2019 @gameboy That line does not exist anymore, I updated the patch since then. Link to comment Share on other sites More sharing options...
gameboy Posted October 14, 2019 Author Share Posted October 14, 2019 @Stan` I tested your latest patch, when the wall or tower was destroyed, when I put a new tower in the place of the destruction, the tower could not be put in, and the new wall could not be repaired. Link to comment Share on other sites More sharing options...
Stan` Posted October 14, 2019 Share Posted October 14, 2019 You need to double click. Link to comment Share on other sites More sharing options...
gameboy Posted October 14, 2019 Author Share Posted October 14, 2019 (edited) @Stan` Double-click what? When I place the tower or wall for repair, the game hint cannot be placed. Can you upload a picture of the operation of the game? Can you give me a simple illustration tutorial? Edited October 14, 2019 by gameboy Link to comment Share on other sites More sharing options...
Stan` Posted October 14, 2019 Share Posted October 14, 2019 Build a wall destroy a tower select a unit Select the wall icon Double click on the green slot Link to comment Share on other sites More sharing options...
gameboy Posted October 14, 2019 Author Share Posted October 14, 2019 (edited) @Stan` I tried to fix them, but I couldn't fix them. Edited October 14, 2019 by gameboy Link to comment Share on other sites More sharing options...
Stan` Posted October 14, 2019 Share Posted October 14, 2019 It works fine on my end except what @Imarok mentionned. I'll have a look. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 14, 2019 Share Posted October 14, 2019 1 hour ago, Stan` said: Build a wall destroy a tower select a unit Select the wall icon Double click on the green slot If this method is any different than the aoe series, then.... make it like the aoe series method instead. Link to comment Share on other sites More sharing options...
Stan` Posted October 14, 2019 Share Posted October 14, 2019 @wowgetoffyourcellphone I haven't played AOE much though so care to enlighten me on that ? Link to comment Share on other sites More sharing options...
gameboy Posted October 14, 2019 Author Share Posted October 14, 2019 @Stan` I tested the patch again, but did not see any effect. Please help me, thank you, my friend. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 14, 2019 Share Posted October 14, 2019 32 minutes ago, Stan` said: @wowgetoffyourcellphone I haven't played AOE much though so care to enlighten me on that ? The new tower preview would just snap into place. Link to comment Share on other sites More sharing options...
Stan` Posted October 14, 2019 Share Posted October 14, 2019 @wowgetoffyourcellphone So yes that's what happens. When you want to place a new tower it snaps to the slot. I also discovered a nice tool to record gifs, will probably do more in the future. 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 14, 2019 Share Posted October 14, 2019 1 minute ago, Stan` said: @wowgetoffyourcellphone So yes that's what happens. When you want to place a new tower it snaps to the slot. I also discovered a nice tool to record gifs, will probably do more in the future. Looks good. Don't know where there would be a double click though. Link to comment Share on other sites More sharing options...
Stan` Posted October 14, 2019 Share Posted October 14, 2019 1 minute ago, wowgetoffyourcellphone said: Looks good. Don't know where there would be a double click though. I believe that's because of a bug I'm still trying to fix where you can't build a wall from there, so first click sets the origin point, and the second tells the game the wall ends there 1 Link to comment Share on other sites More sharing options...
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