Lion.Kanzen Posted September 23, 2019 Report Share Posted September 23, 2019 Maybe @Samulis can make new one. If its possible. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 23, 2019 Report Share Posted September 23, 2019 @Lion.Kanzen I can send him a request but I honestly don't think it's because of the quality of sounds themselves but rather of the way they are played in the engine. If we had proper sound mixing instead of having a maximum of 64 sounds that can be played together that would improve a lot the situation and we could have walking units sounds. That being said if we send him a request, because he is busy we should get a list of the sounds and how they are used so that he doesn't lose too much time. Sounds good to you ? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 23, 2019 Author Report Share Posted September 23, 2019 I agree, let me investigate , I have some ideas. Flesh sound (by cut, crush and hit) Voices grunting This is difficult to me by my inexpertise, metal variations in combat. Swords sounds. Archery sounds (fire) Quote Link to comment Share on other sites More sharing options...
happyconcepts Posted September 23, 2019 Report Share Posted September 23, 2019 Really I just would like a louder, better alarm sound when being attacked. I have lost too many bases because of it! 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 23, 2019 Report Share Posted September 23, 2019 @happyconcepts interesting. Can you tell me what's wrong with the current one ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 23, 2019 Author Report Share Posted September 23, 2019 (edited) There should be an alternate version, but the current one is very bad. Even in the program editor (in any of them) the waveform and loud isn't the best. @Samulis can talk about this issue. Edited September 23, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 24, 2019 Report Share Posted September 24, 2019 If it's so bad how come no one never complained before ? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 24, 2019 Report Share Posted September 24, 2019 I don't think the alarm is the problem. Finding out where the alarm is occurring is the real pain. Many other games do this much better, especially via the minimap. AOE3 does it well there with little graphical animations and flares on the minimap. BfME2 also has dialogue that tells you what your units see and what's approaching, "It's a cave troll!" A simple hotkey addition that takes you to the position of the last alarm or notification would be very nice and useful. Spacebar could be used for this by default. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 24, 2019 Report Share Posted September 24, 2019 9 minutes ago, wowgetoffyourcellphone said: I don't think the alarm is the problem. Finding out where the alarm is occurring is the real pain. Many other games do this much better, especially via the minimap. AOE3 does it well there with little graphical animations and flares on the minimap. BfME2 also has dialogue that tells you what your units see and what's approaching, "It's a cave troll!" A simple hotkey addition that takes you to the position of the last alarm or notification would be very nice and useful. Spacebar could be used for this by default. So you think that with @Imarok's map ping that'd be enough ? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 24, 2019 Report Share Posted September 24, 2019 1 minute ago, Stan` said: So you think that with @Imarok's map ping that'd be enough ? A minimap ping would be nice, yes, if that's what you mean. It's one of those little things whose absence keeps the game from feeling polished. I also ask you consider my Spacebar proposal as well. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 24, 2019 Report Share Posted September 24, 2019 37 minutes ago, wowgetoffyourcellphone said: A minimap ping would be nice, yes, if that's what you mean. It's one of those little things whose absence keeps the game from feeling polished. I also ask you consider my Spacebar proposal as well. I will. let's create a ticket https://trac.wildfiregames.com/ticket/5608#ticket 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2019 Author Report Share Posted September 24, 2019 6 hours ago, Stan` said: If it's so bad how come no one never complained before ? I did In alarm topic. 3 hours ago, wowgetoffyourcellphone said: I don't think the alarm is the problem. Finding out where the alarm is occurring is the real pain. Many other games do this much better, especially via the minimap. AOE3 does it well there with little graphical animations and flares on the minimap. BfME2 also has dialogue that tells you what your units see and what's approaching, "It's a cave troll!" A simple hotkey addition that takes you to the position of the last alarm or notification would be very nice and useful. Spacebar could be used for this by default. I suggested this and last event cycle hotkey. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 24, 2019 Report Share Posted September 24, 2019 Then you agree the sound is not bad nor the problem and we only need to add more informations (eg. map ping, hoktey...) ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2019 Author Report Share Posted September 24, 2019 16 minutes ago, Stan` said: Then you agree the sound is not bad nor the problem and we only need to add more informations (eg. map ping, hoktey...) ? Artistically point isnt great. I will compare the waveform same with townn alert. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 24, 2019 Report Share Posted September 24, 2019 7 minutes ago, Lion.Kanzen said: Artistically point isnt great. I will compare the waveform same with townn alert. We are talking about this file right ? Notice that there are a lot of other sounds in that folder, I'm not sure whether they all are used. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2019 Author Report Share Posted September 24, 2019 yes. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted September 24, 2019 Report Share Posted September 24, 2019 I saw the Battle sounds in the current svn. Improvements are still needed. I still hear them as spoons and forks clanging together. However, I like the Explosion Sounds caused by the Siege Catapults. When those rocks fall, those sounds made me feel the impact. It's great for the user experience. The Alarm Sounds? I think they should be split to another thread. But I'll say that I agree with wow. Red Alert 2 has a generic alarm sound with a little sprite animation on the minimap. It also has a generic script of what is being attacked: "Our miner is under attack." "Our base is under attack." "Our unit is under attack". 0 A.D. both has the sound, and a little map warning of where the attack is taking place, but IMO the sound is too generic for it. Sometimes the slow transition (Peaceful Music to Battle Music) also gets in the way of that warning... which is maybe the the cause of happyconcept's complaint. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2019 Author Report Share Posted September 24, 2019 is something werid with waveform.but still not an aberration. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2019 Author Report Share Posted September 24, 2019 Quote Link to comment Share on other sites More sharing options...
ethanray94 Posted September 24, 2019 Report Share Posted September 24, 2019 @Lion.Kanzen It doesn't get anymore clear in AOE when the mini map is flashing colors...lol Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2019 Author Report Share Posted September 24, 2019 10 minutes ago, ethanray94 said: @Lion.Kanzen It doesn't get anymore clear in AOE when the mini map is flashing colors...lol In aoe you have a better/best sound ever. You get decent flashing color You get in AoE DE middle mouse button to jump to last notification. Quote Link to comment Share on other sites More sharing options...
Samulis Posted September 24, 2019 Report Share Posted September 24, 2019 Here are some new options for attack notification sounds. They're similar to the existing sound, but a bit more distinct and much higher fidelity. AttackAlertAlternatives.zip 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 24, 2019 Author Report Share Posted September 24, 2019 Ibex horn 2 is the better but need something.. I can edit by my own? Quote Link to comment Share on other sites More sharing options...
Samulis Posted September 24, 2019 Report Share Posted September 24, 2019 1 hour ago, Lion.Kanzen said: Ibex horn 2 is the better but need something.. I can edit by my own? Certainly. What are you thinking, maybe a drum or bell? I have time to continue revising. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted September 24, 2019 Report Share Posted September 24, 2019 Which reminds me: I think the Civic Center Bell's volume should be turned down a little. Quote Link to comment Share on other sites More sharing options...
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