wowgetoffyourcellphone Posted June 10, 2019 Report Share Posted June 10, 2019 Quote ERROR: JavaScript error: simulation/components/UnitAI.js line 5861 SyntaxError: missing } after function body launchGame@gui/gamesetup/gamesetup.js:2317:3 g_MiscControls.startGame.onPress/<@gui/gamesetup/gamesetup.js:1019:5 ERROR: CXeromyces: Parse error: in_memory_buffer:9: Element choice is empty ERROR: RelaxNGValidator: Failed to compile schema ERROR: RelaxNGValidator: No grammar loaded ERROR: Failed to validate entity template 'special/player/player_gaia' ERROR: JavaScript error: simulation/helpers/Player.js line 50 Error: Player.js: Error creating player entity 0 LoadPlayerSettings@simulation/helpers/Player.js:50:1 ERROR: RelaxNGValidator: No grammar loaded Getting this after latest svn update. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted June 10, 2019 Report Share Posted June 10, 2019 Is this with DE (or another mod) enabled? Is it reproducible? Attaching the interesting.log might help Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 10, 2019 Author Report Share Posted June 10, 2019 1 hour ago, Freagarach said: Is this with DE (or another mod) enabled? Is it reproducible? Attaching the interesting.log might help Might just need an autobuild of the exe actually now that I think about it. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 10, 2019 Author Report Share Posted June 10, 2019 1 hour ago, Freagarach said: Is this with DE (or another mod) enabled? Is it reproducible? Attaching the interesting.log might help 1 minute ago, wowgetoffyourcellphone said: Might just need an autobuild of the exe actually now that I think about it. https://trac.wildfiregames.com/changeset/22356 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 10, 2019 Author Report Share Posted June 10, 2019 (edited) 1 hour ago, Freagarach said: Is this with DE (or another mod) enabled? Is it reproducible? Attaching the interesting.log might help Actually, it was a problem with DE's UnitAI.js. It was missing the last 10 lines for some reason. I have noticed something though. Since the pathing changes, animal wandering looks glitchy. They just twitch around in place instead of wandering. They also won't move off of foundations (same with units). And if a unit is accidentally waypointed off the edge of the map, he won't continue on to his next waypoints. Edit #5: Chasing and attacking is severely bugged now too. Edited June 10, 2019 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 10, 2019 Author Report Share Posted June 10, 2019 (edited) Movement is really bugged, my dudes. Units facing wrong direction when chopping trees, etc. too. Edited June 10, 2019 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wraitii Posted June 10, 2019 Report Share Posted June 10, 2019 Hey @wowgetoffyourcellphone, these are getting reported here and I'm trying to keep a list here. The latest changes do need recompilation, but they also need some bug fixing which will be done this week or so. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 10, 2019 Author Report Share Posted June 10, 2019 15 minutes ago, wraitii said: Hey @wowgetoffyourcellphone, these are getting reported here and I'm trying to keep a list here. The latest changes do need recompilation, but they also need some bug fixing which will be done this week or so. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 28, 2019 Author Report Share Posted June 28, 2019 Unrelated, but check these out: Quote ERROR: JavaScript error: simulation/components/GuiInterface.js line 257 TypeError: cmpHealth.IsInjured is not a function GuiInterface.prototype.GetEntityState@simulation/components/GuiInterface.js:257:49 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:1975:1 GetEntityState@gui/session/session.js:214:21 handleInputAfterGui@gui/session/input.js:951:45 Happens when I select an enemy building in the fog of war. 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted June 28, 2019 Report Share Posted June 28, 2019 There is a fix for that at https://code.wildfiregames.com/D2018. 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 28, 2019 Report Share Posted June 28, 2019 @wraitii My friend, can this patch be released in SVN? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 29, 2019 Author Report Share Posted June 29, 2019 (edited) After latest update. Sorry if I didn't catch this earlier. May have been hidden or cropped up just now, dunno. Happens when tasking to attack or capture enemy building in fow. Looks like a problem in unit_actions now. ERROR: JavaScript error: simulation/components/GuiInterface.js line 257 TypeError: cmpHealth.IsInjured is not a function GuiInterface.prototype.GetEntityState@simulation/components/GuiInterface.js:257:49 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:1975:1 GetEntityState@gui/session/session.js:214:21 getActionInfo@gui/session/unit_actions.js:1523:20 g_UnitActions.garrison.hotkeyActionCheck@gui/session/unit_actions.js:679:21 determineAction@gui/session/input.js:266:12 updateCursorAndTooltip@gui/session/input.js:94:16 onTick@gui/session/session.js:795:2 __eventhandler102 (tick)@session tick:0:1 ERROR: Error calling component script function ScriptCall Edited June 29, 2019 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Silier Posted June 29, 2019 Report Share Posted June 29, 2019 (edited) @wowgetoffyourcellphone hi do you have revision 22411? Edited June 29, 2019 by Angen 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 29, 2019 Author Report Share Posted June 29, 2019 (edited) 4 minutes ago, Angen said: @wowgetoffyourcellphone hi do you have revision 22411? Yes I do. Mirage.js updated today. I checked the files at lines 27, 108, and 115 and the revisions are there. EDIT: I tested this with vanilla. Got those errors. Edited June 29, 2019 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wraitii Posted June 29, 2019 Report Share Posted June 29, 2019 Ah yes that's my bad, I did a simple change to the diff this morning that should have been completely straightforward, and I botched it and didn't re-test... Will be fixed tonight. 1 1 Quote Link to comment Share on other sites More sharing options...
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