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===[TASK]=== Current issues with Celtic units and guideline for the next


Genava55
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  On 06/02/2019 at 2:20 PM, wowgetoffyourcellphone said:

Which team members care about game design and which don't (no need to build a consensus with folks who have no interest).

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That's actually a pretty good question. I care enough not to make big decisions the decaying patch will be the biggest in years, but I don't know about the others. I think @elexis cares as well, since borg's mod exists :)

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  On 06/02/2019 at 10:55 PM, av93 said:

You mean a patch that will fall in (changes) or that there's some patch rotting somewhere? Didnt understand

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Animals fattening, carcasses rotting, berry bushes regenerating or whatever. And yeah, he is right. It’s the first patch in a while adding a gameplay feature.

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  On 07/02/2019 at 5:52 AM, cloud9 said:

Animals fattening, carcasses rotting, berry bushes regenerating or whatever. And yeah, he is right. It’s the first patch in a while adding a gameplay feature.

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How I forget it. Surely my bias waiting for a big gameplay change.

I just hope to see more differences between gauls and britons, and better art for them. 

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I did some research for more diversities for the heroes. Italic bronze cuirass, small possibility of a borrowing in Italy but uncertain. Horned helmets seems to be possible but there are clear confusion from the Romans about Gauls, Galatians and Germans and about the helmet type (Greek helmets everywhere in their relief, even too old models). I am still skeptical on the horned helmet uses and I prefer a use for the Epouanos unit but it depends of your opinion. For Vercingetorix, I think a crested-helmet is the better option, not the horns or the wheel.

Brennos design:

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Britomaros/Viridomaros design:

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Uercingetorix (do not forget that Vercingetorix was close to Caesar before the revolt, he was his "contubernalis")

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Gallic third phase champions design - A help to picture these

Gallic elite cavalry from the Late La Tène period (1st century BC) - Suggested name: Comaterecos (Patrician, Senator or Magistrate); Uerouicos (victorious warrior, great fighter); Adscoros (attendant, retainer); Donnoconios (noble warrior, noble fighter).

Description => Alesia, Mihovo, Boé, Port or Foret helmet / Trousers / Cape / Chain mail / Heads / Long shield with shield boss and orle protection

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Lepontic axeman - Suggested name: Namantobogios (smasher of enemies).

Description => Port, Alesia, Negau or Ticino helmet / Trousers / Cape / Chain mail or Leather cuirass / one-handed axe / Long shield with shield boss and orle protection

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Celtic and Germanic swift cavalry - Suggested name: Epouanos (horse-killer); Uerouicos (victorious warrior, great fighter).

Description => Foret, Port (Kessel), Coolus, Germanic or horned helmet. / Trousers / Tunic or thick tunic / Celtic cape or Bear cape / No shield or Medium shield or Shield on the back / Long lance (Special ability against cavalry? or javelins as a secondary weapons? many ideas possible)

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Aquitanian champion swordsman - Suggested name: Soliduros (Bodyguard, watcher)

Description => Alesia, Boé or Mihovo helmet / Trousers / Cape / Chain mail and phalera / Long shield with shield boss and orle protection

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Edited by Genava55
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Britons heroes:

Caratacos - Son of King Cunobelinos.

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Cunobelinos

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Bouddica

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An example of a very problematic subject about horned helmets in Roman relief, the Glanum monument. It is a cenotaph (memorial) of three peoples having won the citizenship under the Roman army (but maybe a generation before the three peoples deceased, through their father). Monument dated between 30 and 20 BC.

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It is why Europa Barbarorum choose to represent veteran legionaries with horned helmet too:

https://www.deviantart.com/tuxalin/art/Horned-helmet-with-mask-601415722

https://www.youtube.com/watch?v=ioqSlJbgnK0

 

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  • 2 weeks later...

Arrian comments on the exercise of the Roman cavalry (hippika gymnasia)

"Besides, I am not unaware that it will be difficult to explain every word, for most are not even Latin names, but some are Iberian or Gallic, when they are Gallic practices that the Romans have appropriated, Gallic cavalry having in their eyes a strong reputation in battles. Indeed, among other things, it is for this reason also that the Romans are worthy of praise: they did not content themselves with their own ancestral customs but retained everywhere what was good and appropriate it. Thus we realize that some have borrowed weapons (and today they are called Roman because the Romans have particularly well used), others military exercises, the chairs of their judges and the dress lined with purple. Borrowing from other peoples even gods, they honor them as if they were their own. At least their rituals, it is said, are still performed today, for some, according to the usage of the Achaeans, and for others following the common usages of all Greeks. Some rituals are even Phrygian."

"It is at this point that good horsemanship is especially needed to be able simultaneously to throw at those who are charging in and to give one's right hand side the protection of the shield. When riding parallel to his target, the rider must swivel himself to the right in order to throw; when making a complete about-turn, he must throw in the matter called, in the Gallic tongue petrinos, which is the most difficult of all. For he must turn right round as far as the tenderness of the sides will allow, to face the horse's tail, so as to throw backwards as straight as possible, and having done so, he must quickly turn forward again and bring his shield to cover his back, since if he turns without getting protection, he exposes a vulnerable target to the enemy."

"They advance first with pikes leveled in defensive style, then as though they were overtaking a fleeing enemy. Others, as if against another enemy, as their horses turn, swing their shields over their heads to a position behind them and turn their pikes as though meeting an enemy's assault. This maneuver is called in Gallic toloutegon. Also they draw their swords and make a variety of strokes, best calculated to overtake an enemy in flight, to kill a man already down, or to achieve any success by a quick movement [along] from the flanks. Nor is this all: they demonstrate in as great a variety as possible, the number of shapes and forms which can be given to the act of leaping on a horse. Finally they demonstrate how a man wearing his armour can leap onto a horse when it is running. Some call this the 'wayfarer's jump'."

"And every man called must answer: "present! Hearing his name shouted aloud, and immediately pushing his horse, armed with three spears. He must shoot first towards the target by placing himself at the end of the land whose land has been turned over, the second from the stand itself, while the horse continues to march straight ahead, and the third, he does things according to the rules and as the emperor prescribes them, while the horse rotates to the right, on another target, set up expressly on the order of the emperor to receive the third lance. This is the hardest pitch of all, as it is done before the horse has completely terminated its maneuver, while the movement itself is being made. It is indeed the launch that is called xunèma, in Gallic language, that he must execute, and which is not easy to achieve with a javelin without iron."

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  On 25/02/2019 at 4:34 PM, Alexandermb said:

 thoughts on this illustration  for posibly peytral?

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The artist took his inspiration from the re-enactment of a french association:

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Excepted the infamous round shield, the illustration is legit. These kind of attachments in the front of the horses are plausible. An example from a relief in North Italy:

image.png.30349676e54989f5d27f02498b4d63c7.png

 

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@Genava55 is a good start? trying to get some of them done starting by the oval Variant.

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Note: Added the brown color around the shields for a better gameplay aspect, whitout it looks really dull and plain making it look like AoE Flat.

Edit; forgot to add the variations on spinas:

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And finally with bosses:

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After renamed the whole spina/boss/shield things the final count for props now are:

  • 55 Spinas each with 3 variants wich includes: White - Player Color - Default Brown.
  • 24/55 with iron bosses, meaning this could end being +24 = 79 when including golden bosses +24 = 103 when including bronze bosses (if its desired needed only)

After doing this this means we will have 55+ spinas ( Still need to do to choose when making new shields wich reduces the amount of textures based on if it uses spina/boss or not.

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  On 28/02/2019 at 6:06 AM, Alexandermb said:

 is a good start? trying to get some of them done starting by the oval Variant.

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These are very nice, a lot of variation and you find a very smart way to use and assemble them for the future.

 

Is there a classification for the shield bosses? I mean something like shield_boss_a, shield_boss_b, etc.

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  On 28/02/2019 at 7:35 AM, Genava55 said:

These are very nice, a lot of variation and you find a very smart way to use and assemble them for the future.

Is there a classification for the shield bosses? I mean something like shield_boss_a, shield_boss_b, etc.

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Well, for now i had to write a readme before i forgot how to use them:

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Boss - 01: is allowed to by used by spina shape A - B - H, this means we wouldn't not have a weird clipping between Spina F and Boss 01.

To reduce the amount of actor files and code lines the meshes are used this way:

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But, for specific cases exist specific actors such as an unique shape for X faction, then we divide the actor for its usage only. For example: some of thoses bosses are celt restricted wich means romans wouldn't be using them.

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  On 28/02/2019 at 8:50 PM, stanislas69 said:

Could use the committing of those shields as an occasion to correct not historical shields :)

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Should the talk from the post with screenshots be divided and start a Task for Global faction's shields starting by celts?

Not to post references there but to post them in art forum and later quote them in the shield topic for avoid having a huge topic.

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  • 1 month later...
  On 10/05/2019 at 8:08 AM, Nescio said:

Any information as to what kind of bows the Celts used? I'm still looking forward to having a b/a/e Gaul infantry archer added to the game.

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Only arrowheads have been found. Bows are almost impossible to conserve in temperate soils. There are few native representations of bows, like in the Bellovaci coins, and it suggests a normal bow, not a composite one.

image.thumb.png.b4ebe5314facba6e15d9b3e4fd00fac5.png

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