Alexandermb Posted June 12, 2018 Author Report Share Posted June 12, 2018 (edited) Had to reinstall windows 10. Back to topic: Spoiler Edited June 12, 2018 by Alexandermb 3 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2018 Author Report Share Posted June 12, 2018 Agris helmet: Would be better if side face protectors are made via SVG rather than spending a whole day trying to make it in 3D Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 12, 2018 Report Share Posted June 12, 2018 You know you can just rasterize the image and make an SVG out of it ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2018 Author Report Share Posted June 12, 2018 27 minutes ago, stanislas69 said: You know you can just rasterize the image and make an SVG out of it ? No idea hahaha i struggle everytime i try to use a 2d program, im not a big fan of painting with mouse. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2018 Author Report Share Posted June 12, 2018 The other berru helmet: Spoiler 1 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 12, 2018 Report Share Posted June 12, 2018 @Alexandermb Video PLS 1632559594_Agrishelmetpattern.png.9194bb168f8d73f7c0f968f06565e965.svg Quote Link to comment Share on other sites More sharing options...
Sundiata Posted June 12, 2018 Report Share Posted June 12, 2018 @Alexandermb Spoiler The notches on top of the helmet could be a tad bit more pronounced, and the neck piece could curve just a little bit towards the back. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 12, 2018 Report Share Posted June 12, 2018 SVG version: 1522130693_Agrishelmetcheekprotector.svg 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2018 Author Report Share Posted June 12, 2018 Agris cheek: Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2018 Author Report Share Posted June 12, 2018 The amount of helmets is now 20. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2018 Author Report Share Posted June 12, 2018 Before continue with helmets, see the difference with outdated and new helmets in a small battle: Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 13, 2018 Author Report Share Posted June 13, 2018 This 3 are out of time frame Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 13, 2018 Author Report Share Posted June 13, 2018 Boar as prop for every possible helmet: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 13, 2018 Author Report Share Posted June 13, 2018 For now with 20 helmets its more than okay for the game, i wouldn't like make helmets that won't gonna be used nor committed so i leave the swan helmet for any specific case asked. Feel free to make the changes properly assigning them among the two civs but also making changes in the helmet colours. I proced now with Hellenic helmets and see if they could be committed. Files: Mods: Base helmets mods: Celtic_Helmets.7z Brit shield because one hero is using it: Brit_shield.7z Blender file: celt helmets.7z 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 13, 2018 Report Share Posted June 13, 2018 I like the boar. But its maybe too small for the level of detail ? it will be perfect with my improved A24 Board and for my dwarven mod Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 13, 2018 Author Report Share Posted June 13, 2018 i was thinking on left it 256 but maybe in 512 would be better in case its scaled a for standard bearers. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 13, 2018 Report Share Posted June 13, 2018 Nah I meant the boar mesh could be bigger looking at how big the bird is. 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted August 25, 2018 Report Share Posted August 25, 2018 Helmets type Berru - All in bronze - 4th century BC 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted August 25, 2018 Report Share Posted August 25, 2018 (edited) Bronze and engraved helmet from the necropolis of Montefortino, fourth century BC: Iron helmet of Monte Bibele with bronze decorations, fourth century BC: Edited August 25, 2018 by Genava55 2 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted August 25, 2018 Report Share Posted August 25, 2018 (edited) Type Montefortino helmets, fourth and third century BC: Variante Kastelruth, second century BC: Edited August 26, 2018 by Genava55 3 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted August 26, 2018 Report Share Posted August 26, 2018 (edited) Canosa helmet, fourth century BC: Helmet of Amfreville (Casque d'Amfreville), fourth century BC: Helmet of Tronoën / Helmet of St-Jean Trolimon (iron helmet with bronze decorations): Helmet of Agris (Casque d'Agris): 3D model https://sketchfab.com/models/c791886dc48c4a47be16616a77eef198 Possible reconstruction of the broken and missing pieces: Edited August 26, 2018 by Genava55 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted August 26, 2018 Report Share Posted August 26, 2018 I got a question, what is this helmet in bronze or in iron with a back cap and a tip in the top? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 26, 2018 Report Share Posted August 26, 2018 Could be this Or this Could also be a Roman helmet in disguise On the used material I guess the idea was iron would be for higher ranks Could look at the design document see if there is info there. 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted August 26, 2018 Report Share Posted August 26, 2018 10 minutes ago, stanislas69 said: Could also be a Roman helmet in disguise Yeah I was thinking about this. A lot of people confuse Coolus C-E helmets with Celtic helmets. 13 minutes ago, stanislas69 said: On the used material I guess the idea was iron would be for higher ranks It is why I see often the same models both in iron and in bronze. It is not a problem for monterfortino helmets but for others it should be avoided (for example Berru helmets exist only in bronze). 22 minutes ago, stanislas69 said: Could look at the design document see if there is info there. These ones? https://trac.wildfiregames.com/wiki/Civ%3A_Britons https://trac.wildfiregames.com/wiki/Civ%3A_Gauls Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 26, 2018 Report Share Posted August 26, 2018 40 minutes ago, Genava55 said: It is why I see often the same models both in iron and in bronze. It is not a problem for monterfortino helmets but for others it should be avoided (for example Berru helmets exist only in bronze). These ones? https://trac.wildfiregames.com/wiki/Civ%3A_Britons https://trac.wildfiregames.com/wiki/Civ%3A_Gauls Yes, I was refering to those documents. As you can see they detail how the units should look like. It makes it easier for us artists to then put them together. IMHO a good design document for a civilisation should have a sketch or an example of what main buildings should look like (it can be just a list of features) then as much as possible we should make them consistent with each others like it was done for shooting ranges, stables, and siege workshops, so they have one identifiable shape with the specificity of their civilization. Then the props, their storage, in what they eat, dummies, shooting target etc. Then when it comes to units and ranks basic (_b) advanced (_a) , elite (_e), champion (_c), we should have informations relative to their armor (boots / naked feet, sandals..., skirt / trousers / robe..., pectoral armor...) their possible helmets props, could even go as far as facial hair/features) , their weapons, shields, scabbards, backpacks etc. Once all these pieces of information are gathered, a nice sound track, a few voices to be recorded, and specific names for everyone and you have a full fledged civilization. It's a pain for artists, but as much as possible we should reuse props. For instance gaul barrels could be one single mesh. This way, if I want to update the shape of it because computers can now handle it, I just edit it once, and the whole civ benefits from it. Of course this doesn't mean we should have one prop per civ, but just that we should reuse stuff as much as possible. Quote Link to comment Share on other sites More sharing options...
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