Stan` Posted June 3, 2018 Author Share Posted June 3, 2018 Just now, Alexandermb said: @stanislas69 chinese storehouse/farmstead wont open: Reveal hidden contents is directly related to garrison holder tag: Reveal hidden contents Wouldn't be better if we disable that ? No it needs to be fixed. It only needs a few tag more, because that was a lazy fix. See https://github.com/0ADMods/terra_magna/pull/43 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 3, 2018 Share Posted June 3, 2018 Bugs what other things we need found, art missing? i can do some banners for TM. Link to comment Share on other sites More sharing options...
Alexandermb Posted June 3, 2018 Share Posted June 3, 2018 Xiongnu don't have banner yet, neither zapotecs Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Share Posted June 3, 2018 I just committed a fix for those these two buildings. EDIT: If you want to fix stuff there are still issues open here. And @wolflance and @Ayakashi might want (me) to open more. Link to comment Share on other sites More sharing options...
Alexandermb Posted June 3, 2018 Share Posted June 3, 2018 4 minutes ago, stanislas69 said: I just committed a fix for those these two buildings. They work now, but they were missing "/" in the end of <Max> Spoiler Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 3, 2018 Share Posted June 3, 2018 3 minutes ago, Alexandermb said: Xiongnu don't have banner yet, neither zapotecs We must found some art for Zapotec a have an idea from @Ludo38 (Facebook by now) Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Share Posted June 3, 2018 Just now, Alexandermb said: They work now, but they were missing "/" in the end of <Max> Fixed, thank you. Link to comment Share on other sites More sharing options...
Alexandermb Posted June 3, 2018 Share Posted June 3, 2018 Made a special variant for the chin chariot spearman, when the chariot walked he walks too, now he remains idle: Spoiler 1 minute ago, stanislas69 said: Fixed, thank you. Ups, i didn't push the fix . Spoiler 1 Link to comment Share on other sites More sharing options...
asterix Posted June 3, 2018 Share Posted June 3, 2018 @stanislas69 the most recent one pyromod o millennium ad, I deleted the previous one and used the current one. Windows 10 Nvidia Geforce GTX 960M, recent drivers and the backup integrated graphics card Intel HD graphics 530 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted June 3, 2018 Share Posted June 3, 2018 Found this while play testing: Spoiler Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Share Posted June 3, 2018 Just now, asterix said: @stanislas69 the most recent one pyromod o millennium ad, I deleted the previous one and used the current one. Windows 10 Nvidia Geforce GTX 960M, recent drivers and the backup integrated graphics card Intel HD graphics 530 Mmmh, I thought I tested, weird... Just now, Alexandermb said: Found this while play testing: Reveal hidden contents I can't remember doing that. Link to comment Share on other sites More sharing options...
Alexandermb Posted June 3, 2018 Share Posted June 3, 2018 @stanislas69 fixed: Spoiler Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Share Posted June 3, 2018 Thanks Link to comment Share on other sites More sharing options...
Alexandermb Posted June 3, 2018 Share Posted June 3, 2018 @stanislas69 i got the files of the heavy cavalry helmet laying in my mod folder should i commit? (template is champion cavalry but isn't trainable yet) Spoiler On 6/1/2018 at 10:10 PM, Alexandermb said: Reveal hidden contents 1 Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Share Posted June 3, 2018 Yes you should. Maybe it could be trainable in the fortress. Do not forget to update the issue related to the heavy cavalry here. We will need an icon for it. 1 Link to comment Share on other sites More sharing options...
wackyserious Posted June 3, 2018 Share Posted June 3, 2018 @Alexandermb some nice saddles plus another texture without the chamfrons would complete that guy. Could you also refit the Anglo-Saxon helmet meshes? I added a new head actor which doesn't clip with the helm (german_a.xml) Thanks! 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted June 3, 2018 Share Posted June 3, 2018 Renamed both chinese/zapotecs special ships to their respective range for allow PETRA to handle them (Stats remain unchanged): Zapo canoe > Zapo Bireme Chinese Tower > Chinese Quinquereme There was a bug relating to petra because of the lack of ships from the zapo civ (or maybe it was xion but i don't think so, Zapotecs were the ones standing idle in the shore waiting for a ship) Spoiler Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Share Posted June 3, 2018 6 minutes ago, Alexandermb said: Renamed both chinese/zapotecs special ships to their respective range for allow PETRA to handle them (Stats remain unchanged): Zapo canoe > Zapo Bireme Chinese Tower > Chinese Quinquereme There was a bug relating to petra because of the lack of ships from the zapo civ (or maybe it was xion but i don't think so, Zapotecs were the ones standing idle in the shore waiting for a ship) Hide contents To figure out post the interestinglog.html Link to comment Share on other sites More sharing options...
Alexandermb Posted June 3, 2018 Share Posted June 3, 2018 @wackyserious resized the shorwell helmet: Spoiler 1 Link to comment Share on other sites More sharing options...
asterix Posted June 3, 2018 Share Posted June 3, 2018 @stanislas69 here is crashlog if it helps you crashlog.txt Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Share Posted June 3, 2018 4 minutes ago, asterix said: @stanislas69 here is crashlog if it helps you crashlog.txt Not really gonna help because it won't say what texture is broken. What you can do is open Atlas and test every model from the civ/mod to figure out which one breaks the game Link to comment Share on other sites More sharing options...
asterix Posted June 3, 2018 Share Posted June 3, 2018 Ok @stanislas69 so I finally managed to play it without that dialog, last time when I deleted the pyromod file i forgot to delete also in my documents/onedrive/my games/0ad/ also the mod and the other ones that is why it bugged out because it was linked to the previous versions after I deleted them all it stopped but even if one of them was there it continued to bug even though I was playing the latest pyromod. Link to comment Share on other sites More sharing options...
asterix Posted June 3, 2018 Share Posted June 3, 2018 @stanislas69 also do not forget to update the name from Delingr to Xýlo and the readme files in mods. Link to comment Share on other sites More sharing options...
Stan` Posted June 3, 2018 Author Share Posted June 3, 2018 15 minutes ago, asterix said: Ok @stanislas69 so I finally managed to play it without that dialog, last time when I deleted the pyromod file i forgot to delete also in my documents/onedrive/my games/0ad/ also the mod and the other ones that is why it bugged out because it was linked to the previous versions after I deleted them all it stopped but even if one of them was there it continued to bug even though I was playing the latest pyromod. So it's fixed ? 13 minutes ago, asterix said: @stanislas69 also do not forget to update the name from Delingr to Xýlo and the readme files in mods. Yes I will. EDIT: Done. Link to comment Share on other sites More sharing options...
asterix Posted June 3, 2018 Share Posted June 3, 2018 38 minutes ago, stanislas69 said: So it's fixed ? Yes I will. EDIT: Done. yes it is fixed. Link to comment Share on other sites More sharing options...
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