Alexandermb Posted April 5, 2018 Report Share Posted April 5, 2018 Here are some tutorials for making procedural materials (Materials that doesn't exactly need a texture image for looks good) Have fun. Eyes makinghttps://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Procedural_Eyeball_in_Cycles Marble/Stone like materials and Cracks/veinshttps://cgmasters.net/free-tutorials/blender-cycles-tutorial-stonemarble-how-to-make-any-texture/ Letters animations (Maybe for making introduction videos). Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 15, 2018 Author Report Share Posted April 15, 2018 tutorial for making grass field in blender (can be used for make terrain textures 6 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 15, 2018 Report Share Posted April 15, 2018 Nice ! You should upload your wood material here with a screenshot using this http://blenderdiplom.com/en/downloads/584-download-cycles-material-test-scene.html And any good material you make. You should also link the sculpting brushes I'm will upload my current metal materials and the modified wood 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 15, 2018 Author Report Share Posted April 15, 2018 Fire ball scene: This is an scene i tried from another tutorial for high resolution fire particle however my pc couldn't handle it.This is wath i could render in the lowest possible resolution and took a lot of time and just reached 17 of 32 rendering progress.Blend: flame_scene.blend Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 15, 2018 Author Report Share Posted April 15, 2018 (edited) Procedural wood planks: Procedural_Wood_planks.blend Spoiler Edited April 15, 2018 by Alexandermb 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 15, 2018 Report Share Posted April 15, 2018 It looks better than the one you gave me Did you tweak the bump ? Texture source http://www.imageafter.com/textures.php Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 15, 2018 Author Report Share Posted April 15, 2018 Thats the last one used for the salty water pinky drakkar wood Just tweaked the colour IIRC but also rearranged the nodes for have a better organization. Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 17, 2018 Author Report Share Posted April 17, 2018 (edited) Procedural damaged metal: Procedural_Metal_Damaged.blend Spoiler Edited April 17, 2018 by Alexandermb 2 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 17, 2018 Report Share Posted April 17, 2018 @Alexandermb wrong file. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 23, 2018 Author Report Share Posted April 23, 2018 (edited) Addon for generating rigid body collision for death animations or that kind of stuff (Isn't free but for those who can afford it it really saves a lot of time):https://www.blendernation.com/2018/04/18/ragdoll-tools/ Edited April 23, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 23, 2018 Report Share Posted April 23, 2018 It's awesome. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 8, 2018 Report Share Posted May 8, 2018 Apparently that's a good source for Animations Wijitmaker recommended it https://books.google.fr/books?id=_ETCAgAAQBAJ 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 14, 2018 Report Share Posted May 14, 2018 A incremental save add-on graciously advertised by Khaganat http://www.pitiwazou.com/portfolio-2/review-auto-incremental-saves/ Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 24, 2018 Report Share Posted May 24, 2018 A maybe good tutorial for making trees, https://blog.michelanders.nl/2018/05/realistic-trees-in-middle-distance.html?showComment=1527188656219#c7583121538633755674 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 28, 2018 Author Report Share Posted May 28, 2018 This youtube channel has a lot of low poly animals animations if someone wants inspiration for making animations: https://www.youtube.com/channel/UCuFGjHdli3bZQq1tvj9_MVQ Preview: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 28, 2018 Report Share Posted May 28, 2018 Those are awesome. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 28, 2018 Author Report Share Posted May 28, 2018 8 minutes ago, stanislas69 said: Those are awesome. In the videos the way the speed of walking is incrementing certanly could add more realism to 0 A.D., is there a way we could have that feature ? possibly like we have the min range/max range, but this one "Min speed/Max speed". 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 28, 2018 Report Share Posted May 28, 2018 Well @wraitii implemented a run multiplier for Phab:D13 maybe some variant of that could work. I think it could cause issues though, especially with formations. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 28, 2018 Author Report Share Posted May 28, 2018 1 minute ago, stanislas69 said: Well @wraitii implemented a run multiplier for Phab:D13 maybe some variant of that could work. I think it could cause issues though, especially with formations. Formations already have a line for reducing/increasing the speed of the units plus they are sync so should be the speed if its possible. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 28, 2018 Report Share Posted May 28, 2018 Yeah, the only concern left would be performance. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 28, 2018 Author Report Share Posted May 28, 2018 2 minutes ago, stanislas69 said: Yeah, the only concern left would be performance. Let's hope D13 become the Holy Grail of 0 A.D. . 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 30, 2018 Author Report Share Posted May 30, 2018 A serie of pictures showing some animals movements: Spoiler http://ebooks.library.cornell.edu/k/kmoddl/toc_muybridge1.html 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 16, 2018 Author Report Share Posted June 16, 2018 A page with some free textures for blender usage: Spoiler https://www.poliigon.com/search?is_free=true 1 1 Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted August 5, 2018 Report Share Posted August 5, 2018 On 6/16/2018 at 5:34 PM, Alexandermb said: A page with some free textures for blender usage:https://www.poliigon.com/search?is_free=true (a bit late reply, but better late than never) Don't forget to check the specific license terms, since "free" often does not mean "without any limitations", in particular Poliigon's license explicitly forbids redistribution and usage in open source projects: https://help.poliigon.com/faq/license-faq 4 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 7, 2018 Report Share Posted August 7, 2018 I hope I'll get in touch with Andrew price someday. That guy is really a legend for me. 2 Quote Link to comment Share on other sites More sharing options...
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