fabius_titus Posted February 22, 2018 Report Share Posted February 22, 2018 Hi everyone ! I'm a French student in Game Art and I'd like to create backgrounds for the game as my end of the year project I intend to post what I've already done to know what you think about it and tell me what I should keep or change. I started with the celt civilization, here's what it looks like ! Feel free to give your point of view ! (I will change the position of my character so it won't mingle with the HUD) 2 Quote Link to comment Share on other sites More sharing options...
GunChleoc Posted February 22, 2018 Report Share Posted February 22, 2018 Looks like a good start I'd lose the cross though, it doesn't fit the time frame. Maybe borrow from a Pictish stone instead? Quote Link to comment Share on other sites More sharing options...
fabius_titus Posted February 22, 2018 Author Report Share Posted February 22, 2018 22 minutes ago, GunChleoc said: Looks like a good start I'd lose the cross though, it doesn't fit the time frame. Maybe borrow from a Pictish stone instead? Thanks for the advice Yes, I may have made an anachronism so I will modify it ! I'll replace the cross with something which fits more the era (sorry for my poor English ^^") Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 22, 2018 Report Share Posted February 22, 2018 @LordGood Ping Hey @fabius_titus Welcome to the forums and thanks for your interest in the game ! If you haven't already I'd suggest you download the source code and look at how our backgrounds are made. Basically we split the image into three layers Sky, Characters, and terrain Each layer gets its own image hereby giving the sliding effect Quote Link to comment Share on other sites More sharing options...
fabius_titus Posted February 22, 2018 Author Report Share Posted February 22, 2018 4 minutes ago, stanislas69 said: @LordGood Ping Hey @fabius_titus Welcome to the forums and thanks for your interest in the game ! If you haven't already I'd suggest you download the source code and look at how our backgrounds are made. Basically we split the image into three layers Sky, Characters, and terrain Each layer gets its own image hereby giving the sliding effect Okay, I'll download it Yes, Johnathan told me to make separate layers for the animation I actually have : Sky, Terrain, Background Leaves, Character and Foreground Leaves but I can modify them to fit the animation Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 22, 2018 Report Share Posted February 22, 2018 Oh you talked with him beforehand ? @feneur Can you accept his account, he can't post any more message due to the spammer limitation, thanks. Quote Link to comment Share on other sites More sharing options...
LordGood Posted February 22, 2018 Report Share Posted February 22, 2018 Welcome to the forums! I have one concern regarding the composition right now, and that's the lack of horizontal seamless tiling on your background and middle ground. Else we'll get some weird seams when they scroll. Feel free to take inspiration from current in-game assets as you see fit. Good start! I'll second the request for a Pictish stone. 1 Quote Link to comment Share on other sites More sharing options...
feneur Posted February 22, 2018 Report Share Posted February 22, 2018 2 hours ago, stanislas69 said: @feneur Can you accept his account, he can't post any more message due to the spammer limitation, thanks. Done, thanks for the notification 1 Quote Link to comment Share on other sites More sharing options...
fabius_titus Posted February 22, 2018 Author Report Share Posted February 22, 2018 Thanks Quote Link to comment Share on other sites More sharing options...
fabius_titus Posted February 22, 2018 Author Report Share Posted February 22, 2018 1 hour ago, LordGood said: Welcome to the forums! I have one concern regarding the composition right now, and that's the lack of horizontal seamless tiling on your background and middle ground. Else we'll get some weird seams when they scroll. Feel free to take inspiration from current in-game assets as you see fit. Good start! I'll second the request for a Pictish stone. Okay, I will rework the background during the week-end and next week I'll post updates about it to let you see if it fits more Just now, fabius_titus said: Okay, I will rework the background during the week-end and next week I'll post updates about it to let you see if it fits more And thanks for the view ! 1 Quote Link to comment Share on other sites More sharing options...
fabius_titus Posted February 26, 2018 Author Report Share Posted February 26, 2018 Hi everyone ! I modified my layers so they can scroll without the picture to be torn. I still need to replace the cross but I wanted to show a preview of what it could give when animated. Just let me know what you think (sorry for the poor quality of the gif :/) 3 Quote Link to comment Share on other sites More sharing options...
fabius_titus Posted March 12, 2018 Author Report Share Posted March 12, 2018 Hi everyone ! I'm back from holidays and I just added minor changes to the background : -> replaced the celtic cross with a pictish stone -> added a bit of motion to the Terrain layer 3 Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted March 12, 2018 Report Share Posted March 12, 2018 (edited) Maybe you could make it a little darker overall, or with stronger shadows, to match other background screens. Also flying/falling leaves could make more sense as automn-coloured ones. Edited March 12, 2018 by Prodigal Son Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 12, 2018 Report Share Posted March 12, 2018 Too bad her hair can't move as well :/ Yeah maybe orange and red leaves would be nice be careful not to use the same tint than the hair. Quote Link to comment Share on other sites More sharing options...
fabius_titus Posted March 12, 2018 Author Report Share Posted March 12, 2018 Thanks for your advices ! I changed the colour of the trees and leaves into something more autumnal and darkened the landscape by adding more shadows. I also added motion to her "background" hair (which was already a separate layer of my character) using Wallpaper Engine so it can now be animated. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 12, 2018 Report Share Posted March 12, 2018 @LordGood Thoughts ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 14, 2018 Report Share Posted March 14, 2018 The hair can't be animated on the screen. I'm curious as to where you got the references for the stone. Also the background rocks and leaf patches look a tad bit disconnected from the rest of the environment. I would strongly recommend strict adherence to reference material for solving these issues. I think you may need to double check the anatomy/pose of your foreground figure as well, keep in mind detail and polish is very important for these main menu backgrounds in particular since they'll be scaled full-screen. This detail orientation is something I need to work on too, its a difficult process, and one that doesn't seem to end. This is likely the reason why we see so few in rotation currently. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 14, 2018 Report Share Posted March 14, 2018 because the colors... remind me.. A Impressionism style... Spoiler Try a kind of Classical-Hellenistic or Celtic mix and Van Gogh. Quote Link to comment Share on other sites More sharing options...
fabius_titus Posted March 14, 2018 Author Report Share Posted March 14, 2018 Okay, thanks to both of you I'll rework over the landscape to make it more natural.@LordGood What do you mean by double-checking the pose ? Quote Link to comment Share on other sites More sharing options...
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