av93 Posted December 17, 2017 Report Share Posted December 17, 2017 Changing options in the menu shouldn't allow to modify the gameplay and give a advantage: training the units by 2 are more efficient, specially in the beginning, right? (by the pro videos that I've seen). Also it's an option that easily gets oversighted, so I suggest that the numbers of units should be fixed, like before. Of course it's nice to have this feature for the engine, but not for the game. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 17, 2017 Report Share Posted December 17, 2017 If everyone can use it (and the feature is well advertised) why is it a problem ? @Imarok : Ping. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 17, 2017 Report Share Posted December 17, 2017 51 minutes ago, stanislas69 said: and the feature is well advertised It's not well advertised and I still don't really know how to do this (never done it before). If one person sets it up in his menu, does it apply to all players in MP games, or only the person that set it up like that? 2 Quote Link to comment Share on other sites More sharing options...
Grugnas Posted December 17, 2017 Report Share Posted December 17, 2017 usually 6 batch is more efficient than 5 but having a batch size of 2 is just more flexible in most situations because you can go up to 4 or 6 and such. Some top players even switch batch size depending on how many resources do they have ( 6 at start then 3 or 4 depending on the situation ) which is the MOST efficient way to invest your resources ( pop cap permitting ) 2 Quote Link to comment Share on other sites More sharing options...
Imarok Posted December 17, 2017 Report Share Posted December 17, 2017 1 hour ago, Grugnas said: usually 6 batch is more efficient than 5 but having a batch size of 2 is just more flexible in most situations because you can go up to 4 or 6 and such. Some top players even switch batch size depending on how many resources do they have ( 6 at start then 3 or 4 depending on the situation ) which is the MOST efficient way to invest your resources ( pop cap permitting ) That. Furthermore I'm working on a patch that lets you adjust the batch size in game by scrolling with the mouse wheel. 4 Quote Link to comment Share on other sites More sharing options...
SirPope Posted December 17, 2017 Report Share Posted December 17, 2017 27 minutes ago, Imarok said: That. Furthermore I'm working on a patch that lets you adjust the batch size in game by scrolling with the mouse wheel. Quoted do to want. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 17, 2017 Report Share Posted December 17, 2017 2 hours ago, Sundiata said: It's not well advertised and I still don't really know how to do this (never done it before). If one person sets it up in his menu, does it apply to all players in MP games, or only the person that set it up like that? many things aren't well noticed or advertised, specially new features from many alphas ago. example see common question of user are related to capture attack switching. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 18, 2017 Report Share Posted December 18, 2017 I've hated this "option" since it was put in. Interface stuff like this should be uniform for all players. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 18, 2017 Report Share Posted December 18, 2017 15 minutes ago, wowgetoffyourcellphone said: I've hated this "option" since it was put in. Interface stuff like this should be uniform for all players. Right , can be conciliatory. all sides. specially Multiplayer. Quote Link to comment Share on other sites More sharing options...
seeh Posted March 28, 2021 Report Share Posted March 28, 2021 is 0ad24 batch training different to 023? i used AutoTrain to check the benefit fo BatchTraining in 024. i surprised not found a significant benefit by training wimon from hauses. Baracks was a bit better. https://youtu.be/w-WfvmdYQLI 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted March 29, 2021 Report Share Posted March 29, 2021 (edited) thanks for tips. i think batch sizes of 10 is in most cases the last update. i did some tests wit barracks (with houses its useless): 01 02 03 04 05 06 07 08 09 10 (<== batch size) 19 22 24 24 25 24 28 24 27 30 (stooped by pop max about 330) 40 46 48 52 55 54 56 56 54 60 (stooped by pop max about 500) 47 54 57 60 65 66 70 72 72 70 (stooped by pop max about 700) 54 62 66 72 75 78 77 80 81 80 (stooped by pop max about 800) 56,62,64,69,72,75,78,84,80,90 (stooped by pop max about 823) fromhttps://www.wolframalpha.com/input/?i=55 60 66 68 70 72 77 80 81 90 (<= corrected) Improv 1 1,09 1,10 1,03 1,03 1,03 1,07 1,04 1,01 1,11 Improv 2 1,09 1,20 1,24 1,27 1,31 1,40 1,45 1,47 1,64 55 30 22 17 14 12 11 10 9 9 <= loops finised compare first loop, women batch from 2 cc' s (1batch 10batch): 6 10 ==> Improv 2 = 1,66 compare first loop, women batch from 2 hauses' s (1batch 10batch): 10 10 ==> Improv 2 = 1 (btw 3hauses have same speed then 1 cc !!) Some insignificant errors in the measurements now corrected (with a speed of 0.1 i was not fast enough to read off). maybe you want to do it better;)? test starts in minute 28 if you want run the replay by yourself: commands.txt metadata.json Edited March 31, 2021 by seeh 2 Quote Link to comment Share on other sites More sharing options...
seeh Posted March 31, 2021 Report Share Posted March 31, 2021 (edited) me play vs very hard ai petra here, i often used 5 or 6 at the start, switched very early to producing from houses. max batches sometimes (cc or baracks) about (5x) used batchsize 10, also 15 batch.: About Minute 3, already 3 houses, clicked upgrade build from houses (may a bit to early to be better then veryStrongAI Petra): But i saw very top player (1% of all) not use it (build from houses) in the complete game. By split soon and only prod between Barack/CC they and reduce Woman Prod, bec don't need any more. There are some advantages with both. With build from houses you often closer to some resources, more flexible about from where you want build and may faster boom ( right ?) commands.txt metadata.json Edited March 31, 2021 by seeh 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted March 31, 2021 Report Share Posted March 31, 2021 I have to remark that 2 barracks having each 1 unit in the que will cost you 800 resources(100 per unit and 300 per barrack). One barrack with 10 units in the que produces units slower and costs 1300 resources. If you have 2 barracks with 1 unit in the que you can also produce faster. I think going for large ques is not the best way to use your resources. 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted March 31, 2021 Report Share Posted March 31, 2021 (edited) 57 minutes ago, LetswaveaBook said: 2 barracks with 1 unit in the que you can also produce faster. you right it think. i managed wood may not good. the other way is more boom without wood (in huge pop max probably an late attacks). means ==> week defense/attack . Time also little interesting: Baracks cost:150time: 300w <== Maurians150time: 200f 100s 100m <== Ptolemies build from houses cost:60time 250f 100w 100m !!! i found big difference in time here :-D :30time <== wimen from house09time<== wimen from cc==> means 3housese are fast as the cc Edited March 31, 2021 by seeh Quote Link to comment Share on other sites More sharing options...
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