wackyserious Posted November 4, 2017 Author Report Share Posted November 4, 2017 Total war depicted this armor as leather and padded cloth. I followed their design, I used bleached leather and brown leather. I will still edit the armor pteruges. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 4, 2017 Report Share Posted November 4, 2017 I made a version of it somewhere on the forums do you want the texture ? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 4, 2017 Report Share Posted November 4, 2017 6 hours ago, stanislas69 said: I made a version of it somewhere on the forums do you want the texture ? At last you are part of the art team. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 4, 2017 Report Share Posted November 4, 2017 Yeah we're gonna get things moving with @LordGood 1 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 5, 2017 Author Report Share Posted November 5, 2017 12 hours ago, stanislas69 said: I made a version of it somewhere on the forums do you want the texture ? Yes, please. I might acquire some useful details from your previous work. Congratulations, also! 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 5, 2017 Author Report Share Posted November 5, 2017 Updated the shoulder area of the chainmail (Celtic style) 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Report Share Posted November 5, 2017 @wackyseriousI can't find the version where I baked the collar into the texture, so here are the files + blendfile in case you want to do it yourself. Armor.blend 2 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 5, 2017 Author Report Share Posted November 5, 2017 @LordGood Here are the basic and advanced infantry textures. (I think I failed, current game texture for advanced spearman looks better, IMO ) 110517 - Celts (Basic and Advanced).rar Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 5, 2017 Author Report Share Posted November 5, 2017 7 minutes ago, stanislas69 said: @wackyseriousI can't find the version where I baked the collar into the texture, so here are the files + blendfile in case you want to do it yourself. @stanislas69 What is the material of this belt? Is this leather or metal? Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Report Share Posted November 5, 2017 Supposed to be leather. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 5, 2017 Author Report Share Posted November 5, 2017 I reused the thorax part and the belt part (The belt will be very useful in other textures) The linothorax/chainmail .psd is has undergone a lot of progress. It will be a very useful art source for modders/devs alike. 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Report Share Posted November 5, 2017 I like what you did to it ! I'm happy it could finally serve a purpose. I'm not a fan of that colorful part on top of the sleeves it feels a bit flat maybe 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 5, 2017 Report Share Posted November 5, 2017 (edited) All of these textures makes me wish there was an equipment feature for the game. Actor swap using techs isn't nearly flexible enough. With some actor shenanigans, I could see something "easily" being hacked in, actually being a lot of work, lol. Though, it wouldn't work in the ideal sense, hence "hacked." What I mean is, it would be very cool to be able to train Light, Medium, and Heavy versions of some units. Let's say you only have X amount of resources, you'd train the Light version. If you have an abundance of resources or save up the extra resources, you could train the medium or heavy versions, their textures and props changing accordingly. Promotions could still work the same way, with XP, it's just the actors would be controlled with the light/medium/heavy feature, with some corresponding stats changes. I think something like this would work better with Battalions though. Edited November 5, 2017 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 5, 2017 Report Share Posted November 5, 2017 4 minutes ago, wowgetoffyourcellphone said: All of these textures makes me wish there was an equipment feature for the game. Actor swap using techs isn't nearly flexible enough. With some actor shenanigans, I could see something "easily" being hacked in, actually being a lot of work, lol. Though, it wouldn't work in the ideal sense, hence "hacked." What I mean is, it would be very cool to be able to train Light, Medium, and Heavy versions of some units. Let's say you only have X amount of resources, you'd train the Light version. If you have an abundance of resources or save up the extra resources, you could train the medium or heavy versions, their textures and props changing accordingly. Promotions could still work the same way, with XP, it's just the actors would be controlled with the light/medium/heavy feature, with some corresponding stats changes. Yes textures can make great difference. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2017 Report Share Posted November 5, 2017 8 minutes ago, wowgetoffyourcellphone said: All of these textures makes me wish there was an equipment feature for the game. Actor swap using techs isn't nearly flexible enough. With some actor shenanigans, I could see something "easily" being hacked in, actually being a lot of work, lol. Though, it wouldn't work in the ideal sense, hence "hacked." What I mean is, it would be very cool to be able to train Light, Medium, and Heavy versions of some units. Let's say you only have X amount of resources, you'd train the Light version. If you have an abundance of resources or save up the extra resources, you could train the medium or heavy versions, their textures and props changing accordingly. Promotions could still work the same way, with XP, it's just the actors would be controlled with the light/medium/heavy feature, with some corresponding stats changes. I think something like this would work better with Battalions though. Maybe something like the way we deal with damaged templates could work, still needs coding though. Wouldn't that increasing of actors be quite problematic for the balance of the game ? If you have 5 types it's complex, but if you have 15 it's probably completely impossible to manage. Also, I guess people would just build the strongest unit anyway, wouldn't they ? 6 minutes ago, Lion.Kanzen said: Yes textures can make great difference. Texturing is like 70% of the 3D work. No textures no cookies. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 5, 2017 Report Share Posted November 5, 2017 1 minute ago, stanislas69 said: Maybe something like the way we deal with damaged templates could work, still needs coding though. Wouldn't that increasing of actors be quite problematic for the balance of the game ? If you have 5 types it's complex, but if you have 15 it's probably completely impossible to manage. Balance? Maybe, maybe not, not that much if the stat changes are applied evenly for all civs, etc. We already have 15 variations of stats in your example with the promotions, so this wouldn't be much different. Now that I think about it, the Light/Medium/Heavy would probably have to replace promotions, unless promotions dealt strictly with 1 set of stats [attack rate, vision range, speed, etc.] while LMH would deal with a different set of stats [armor, cost, attack strength, etc.]. No overlap.Could work. Quote Also, I guess people would just build the strongest unit anyway, wouldn't they ? I think the Blacksmith would be reworked. at the Blacksmith you would unlock Medium and Heavy options via techs. Light is the base cost, while Medium options add perhaps 20% and a further 20% with the Heavy option. Heavy might even add some metal to the cost or replace the wood or food cost. So, it would depend on what your economy is doing for you. I could imagine a Champion option being unlocked for some types of soldiers. Say, for the Gauls, you could have a standard swordsman available at the Barracks [which they currently don't have], with unlockable Medium->Heavy->Champion options. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 5, 2017 Report Share Posted November 5, 2017 (edited) 7 hours ago, stanislas69 said: Maybe something like the way we deal with damaged templates could work, still needs coding though. Wouldn't that increasing of actors be quite problematic for the balance of the game ? If you have 5 types it's complex, but if you have 15 it's probably completely impossible to manage. Also, I guess people would just build the strongest unit anyway, wouldn't they ? Texturing is like 70% of the 3D work. No textures no cookies. Is like sound in video, you can feel a punch in a combat scene if the audio is very good. Edited November 6, 2017 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 6, 2017 Author Report Share Posted November 6, 2017 What if one type of unit will use leather armor, while the other unit types will use bleached leather or white linothorax and the other one will all use chainmail? Brown vs. White vs. Metal (Light gray to dark gray) Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 6, 2017 Author Report Share Posted November 6, 2017 Or a combination? Elite spearman = Leather + Dark chainmail Elite swordsman or champion swordsman = Linothorax + Light chainmail Colorful/decorated linothorax can also be used for a specific unit type (Maybe this could be used by champions) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 6, 2017 Report Share Posted November 6, 2017 Can be two styles more celtic (Arverni, Celtiberian, Helvetii, Rines tribus ) vs more hellenistic (Aedui, Illiric) Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 6, 2017 Report Share Posted November 6, 2017 15 minutes ago, wackyserious said: What if one type of unit will use leather armor, while the other unit types will use bleached leather or white linothorax and the other one will all use chainmail? Right now in DE the elite spearman uses leather and lino, while the champion swordsman uses chain. But you can do whatever you want in the public mod. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 6, 2017 Report Share Posted November 6, 2017 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 7, 2017 Author Report Share Posted November 7, 2017 A (very) minor update. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 7, 2017 Report Share Posted November 7, 2017 They should probably have a bigger sheath than this. I think you should consider using spec maps at least, and normal maps aswell. Do you know how to do that ? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 7, 2017 Author Report Share Posted November 7, 2017 Yes, will definitely use that when everything is settled/finalized 1 Quote Link to comment Share on other sites More sharing options...
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