wackyserious Posted November 3, 2017 Report Share Posted November 3, 2017 A baseline for the enhancement of the Celtic unit textures in the game Work in progress Please post useful references about clothing and military equipment here. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 3, 2017 Author Report Share Posted November 3, 2017 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2017 Report Share Posted November 3, 2017 (edited) @LordGood time to give your first review as Leader team. Edited November 3, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 3, 2017 Report Share Posted November 3, 2017 Oh hey, would you look at that? Only little gripe I have with these new skins is the discernability between ranks and unit types. Wackyserious certainly knows what he's doing in terms of design/materials. I would echo his request for useful references, perhaps have a discussion regarding the unification of say, the swordsman line and easily distinguish it by rank, and from similar spearman textures at a distance. 2 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 3, 2017 Author Report Share Posted November 3, 2017 Congratulations, @LordGood ! For a second I thought, Enrique resigned from the project. I'm glad my assumptions were wrong. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2017 Report Share Posted November 3, 2017 We are starting to be old, some are busy with personal life. or may be trying to get next step. Enrique still member, but may be lordgood is more active. Whatever for us is best choice. we need to much to commit and discuss together. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 3, 2017 Author Report Share Posted November 3, 2017 What I have at the moment. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2017 Report Share Posted November 3, 2017 I'm not sure of some. Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2017 Report Share Posted November 3, 2017 When you aren't sure is good searching references. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 3, 2017 Author Report Share Posted November 3, 2017 Lol. Haha. Some of the references that I saw indicated checkered patterns among the celts. Some of the patterns that I have come up with also looked too Persian, IMHO. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2017 Report Share Posted November 3, 2017 I prefer set them before Gallic wars. but nor set them before 490 The last two are some older fashion. May be try with harmonies instead contrast 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2017 Report Share Posted November 3, 2017 Spoiler We talk about some interesting things some tribes starting to fade to Roman Hellenistic world. Some tribes like Aedui start to look more Greek then Arverni tribe. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 3, 2017 Author Report Share Posted November 3, 2017 I was looking at Hallstatt Period examples, I'll see what I can do with plaid patterns. If I cannot come up with a good one, I'll try to look for creative license compatible plaid patterns online. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 3, 2017 Report Share Posted November 3, 2017 I would agree with toning down contrast for the most part, Semitransparency will apply player color at differing intensities, so you can get consistency between player colors. The real punchy contrasting elements should be used to highlight distinguishing features between different troop types, if at all 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 3, 2017 Author Report Share Posted November 3, 2017 What I'm concerned with, regarding harmonious hues is how will I incorporate player color in it? I'm thinking of having a similar design to the current gaul_adv_spearman textures, with the top short sleeved tunic set to a plaid and the long sleeved under shirt set into player color. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 3, 2017 Report Share Posted November 3, 2017 3 minutes ago, wackyserious said: What I'm concerned with, regarding harmonious hues is how will I incorporate player color in it? Wouldn't more harmonious colors make it easier to incorporate player color? Or at least help make the player color stand out. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2017 Report Share Posted November 3, 2017 Use transparency or alpha channel. no too much much contrast use black to dark and white to bright , is kind of gradient effect if you see from far. By the way here I remember post nice references. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 3, 2017 Author Report Share Posted November 3, 2017 These are the textures which I submitted to wowgetoffyourcellphone several months ago for DE. I'm sometimes loosing details in the texture when I use the transparency for player color. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2017 Report Share Posted November 3, 2017 Very lovely Quote Link to comment Share on other sites More sharing options...
av93 Posted November 3, 2017 Report Share Posted November 3, 2017 4 hours ago, wackyserious said: What I have at the moment. Too many patterns and different colours causes a lot of noise to differentiate the unit classes, and this is from a gameplay POV, very crucial. Your brain should see the units classes in 1 second. I would go for something like the spearmen textures that you submitted to DE. And I don't know how to explain, but I find sometimes the textures a little bit mate (specially the greek shields). There was an interesting topic of somebody that wrote things about contrast and theory colour in 0 a.d, although it was very rude. But don't take my into account seriously, I don't know next to nothing in art. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2017 Report Share Posted November 3, 2017 (edited) 7 hours ago, av93 said: Too many patterns and different colours causes a lot of noise to differentiate the unit classes, and this is from a gameplay POV, very crucial. Your brain should see the units classes in 1 second. I would go for something like the spearmen textures that you submitted to DE. And I don't know how to explain, but I find sometimes the textures a little bit mate (specially the greek shields). There was an interesting topic of somebody that wrote things about contrast and theory colour in 0 a.d, although it was very rude. But don't take my into account seriously, I don't know next to nothing in art. I did. Edited November 3, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2017 Report Share Posted November 3, 2017 Probably I need create some posts focus in several themes. Color theory Psychology Design More.. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 3, 2017 Report Share Posted November 3, 2017 Using monochromatic Tartan with transparency Basically is a scale of gray. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted November 4, 2017 Author Report Share Posted November 4, 2017 6 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 4, 2017 Report Share Posted November 4, 2017 Works fine. Quote Link to comment Share on other sites More sharing options...
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