Lion.Kanzen Posted June 30, 2020 Author Report Share Posted June 30, 2020 my list. Military Colony Select and Complete. Hero death Hero join. Incoming message. Victory (maybe) Conversion. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 30, 2020 Author Report Share Posted June 30, 2020 (edited) merrcenary select v4 Mercenary5.ogg Edited June 30, 2020 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 1, 2020 Author Report Share Posted July 1, 2020 Priest created. zomv3_mixdown.ogg zomv2_mixdown.ogg zomv3_mixdown.ogg zomv3_mixdown.ogg zomv2_mixdown.ogg zomv3_mixdown.ogg zomv3_mixdown.ogg 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 1, 2020 Author Report Share Posted July 1, 2020 @Stan` Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 3, 2020 Author Report Share Posted July 3, 2020 (edited) I'm fixing the current . there is a current sound to conversion/turn a unit to your side . I propose split in 3 religius convertion one for capture or get neutral units. Religius conversion first. sacredmagic.ogg crazy_mixdown.ogg Glisssado chime.ogg Glisssado chime.ogg sacredmagic.ogg crazy_mixdown.ogg sacredmagic.ogg sacredmagic.ogg Edited July 3, 2020 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 3, 2020 Author Report Share Posted July 3, 2020 Glisssado chime.ogg 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 3, 2020 Author Report Share Posted July 3, 2020 (edited) for capture units. captureanimal2.ogg captureanimal.oggcaptureanimal2.ogg Edited July 3, 2020 by Lion.Kanzen 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 3, 2020 Author Report Share Posted July 3, 2020 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 3, 2020 Author Report Share Posted July 3, 2020 https://github.com/0ADMods/SoundsMod if you want to test 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 4, 2020 Author Report Share Posted July 4, 2020 Defeat sound. 3 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 5, 2020 Author Report Share Posted July 5, 2020 (edited) WIP I'm not happy with these. Hero Train or join. Hero death uffhero_mixdown.ogg Edited July 5, 2020 by Lion.Kanzen 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 5, 2020 Author Report Share Posted July 5, 2020 hero death. herocrydeath.ogg 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 6, 2020 Author Report Share Posted July 6, 2020 The list of missing non planned sounds is the following. Diplomacy sound when you get tribute. Sound when queue is full and you can train more units. Sound when you haven't population space. Sound when you haven't enough resources to train or build. 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted July 6, 2020 Report Share Posted July 6, 2020 On 7/5/2020 at 11:43 AM, Lion.Kanzen said: WIP I'm not happy with these. Hero Train or join. Hero death uffhero_mixdown.ogg 186.92 kB · 1 download On 7/5/2020 at 11:44 AM, Lion.Kanzen said: hero death. herocrydeath.ogg This would be cool to add aka adult baby cries or is on the toilet Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 6, 2020 Author Report Share Posted July 6, 2020 Quote Link to comment Share on other sites More sharing options...
OmriLahav Posted July 14, 2020 Report Share Posted July 14, 2020 Hey everyone, Sorry I've been absent - I've had a chance now to listen to the sounds on this thread, and while some of them are going in a good direction, some sound a bit off to me. Personally, I'm not a fan of the overly-processed voice, I think it might stand out in a game like 0 A.D., as we've tried to keep the audio processing to an absolute minimum. I feel things like create-priest, create-hero and hero-die should be cleaner and less processed. I might be able to take a crack at those tomorrow - as well as a musical fanfare for the victory screen. If there are any that I missed, please feel free to email me, omrilahavmusic@gmail.com Thanks, O 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 14, 2020 Author Report Share Posted July 14, 2020 3 minutes ago, OmriLahav said: Hey everyone, Sorry I've been absent - I've had a chance now to listen to the sounds on this thread, and while some of them are going in a good direction, some sound a bit off to me. Personally, I'm not a fan of the overly-processed voice, I think it might stand out in a game like 0 A.D., as we've tried to keep the audio processing to an absolute minimum. I feel things like create-priest, create-hero and hero-die should be cleaner and less processed. I might be able to take a crack at those tomorrow - as well as a musical fanfare for the victory screen. If there are any that I missed, please feel free to email me, omrilahavmusic@gmail.com Thanks, O We need to improve them with musicalization. In that sense I like the concept of Age of Mythology. The older ones I have to revisit because I have to listen to them again with headphones. Others are ideas. Music is not my thing at least to create, I need instruments. I need some voices to be better than mine. The sound in the engine is different, it's like less high pitch. Thank you to you. Quote Link to comment Share on other sites More sharing options...
OmriLahav Posted July 14, 2020 Report Share Posted July 14, 2020 I see, please feel free to send me a list if you'd like my help on any of the musical sounds! Meanwhile, I'm just about finished for the day but I've spent a few minutes putting together a little sample sound - this is the direction I was thinking about for the create-priest sound. I can make similar sounds for the other events as well - let me know what you think. Thanks, Priest Create sample 1.mp3 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 14, 2020 Report Share Posted July 14, 2020 (edited) I know this is low priority, but it would be awesome to have a short 2-5 second music cue for each civ for when a match is launched. This is something from AOK that added a little touch of flavor. Edited July 14, 2020 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 14, 2020 Report Share Posted July 14, 2020 On 7/6/2020 at 10:55 AM, Lion.Kanzen said: I agree there should be a separate notification audio cue for Gaia attacks vs. Enemy player attacks. Not sure this is it tho. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 14, 2020 Report Share Posted July 14, 2020 For the record that's https://code.wildfiregames.com/D2859 Sounds are to be improved Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 15, 2020 Author Report Share Posted July 15, 2020 Library. bibliotk_mixdown2.ogg bibliotk_mixdown.ogg bibliotk_mixdown3.ogg 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 15, 2020 Author Report Share Posted July 15, 2020 On 7/14/2020 at 2:16 PM, OmriLahav said: I see, please feel free to send me a list if you'd like my help on any of the musical sounds! Meanwhile, I'm just about finished for the day but I've spent a few minutes putting together a little sample sound - this is the direction I was thinking about for the create-priest sound. I can make similar sounds for the other events as well - let me know what you think. Thanks, Priest Create sample 1.mp3 39.91 kB · 8 downloads Let me try. You have more like this? We need more vocal sounds. Victory fanfare can be compatible with your music. Like a chant. We need animal sounds Musical harmony sounds like mining examole AoM have very harmony sounds for relaxing. Let me know which you want improve. We need some ancient instruments samples. To notificstion of messages and GUI notification. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 16, 2020 Author Report Share Posted July 16, 2020 Library Complete bibliotk.scompletemixdown.ogg 2 Quote Link to comment Share on other sites More sharing options...
Carltonus Posted July 16, 2020 Report Share Posted July 16, 2020 (edited) The Pharos lighthouse (and other lighthouses in modifications) can be seagulls and fire. Archery Range selection can be only one shot arrow hitting a target, unlike the building completed sound. Roman Ampitheater, same with the Theatron, except the music is replaced with gladiators clashing and applause with typical audience cheering. Remogantion, same with the Theatron, except the music is replaced with carnyx sounds. For the Naos Parthenon (the Epic Temple building, not the wonder), instead of the usual Temple sound, how about chanting "Pallas Athena" or a related oblation? Edited July 17, 2020 by Carltonus More suggestions Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.